dolphin/Source/Core
Stenzek a8c4d6c242 D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large
images, it won't crash. Releasing after the frame completes is an option
too, however, there is the risk of running out of memory by doing this.
2016-05-08 12:08:25 +10:00
..
AudioCommon Merge pull request #3602 from OatmealDome/coreaudio 2016-02-07 22:25:15 -05:00
Common SCM: Use std::string. 2016-05-05 00:22:49 +02:00
Core SCM: Use std::string. 2016-05-05 00:22:49 +02:00
DiscIO DriveReader: Fix View > Show Drives 2016-04-26 21:24:08 +10:00
DolphinQt2 Merge pull request #3815 from degasus/scm 2016-05-07 20:24:59 +12:00
DolphinWX Merge pull request #3815 from degasus/scm 2016-05-07 20:24:59 +12:00
InputCommon XInput: Apply Rumble/Motor output only on changes (again) 2016-04-23 13:45:10 +02:00
UICommon Merge VideoBackendHardware into VideoBackend. 2016-01-12 23:18:58 +01:00
VideoBackends D3D12: Allow large texture uploads (>64MiB) by using temporary buffer 2016-05-08 12:08:25 +10:00
VideoCommon Merge pull request #3796 from endrift/indtev-simplify 2016-04-29 19:59:45 -04:00
CMakeLists.txt [UI] Remove DolphinQt 2016-01-05 19:42:02 -06:00