dolphin/Source/Core/VideoBackends
Stenzek a8876a29fe OGL: Use ARB_texture_storage to allocate TextureCache entries
This ensures that they are complete textures by decoding time, as when
using compute shaders we write directly to the destination texture.
2017-04-01 12:31:41 +10:00
..
D3D VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
D3D12 VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
Null OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
OGL OGL: Use ARB_texture_storage to allocate TextureCache entries 2017-04-01 12:31:41 +10:00
Software OGL: Remove support for NV_depth_buffer_float. 2017-03-14 01:02:13 +01:00
Vulkan VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
CMakeLists.txt cmake: Build D3D and D3D12 video backends 2017-01-21 00:35:55 +01:00