dolphin/Source/Core/VideoBackends/Vulkan/VKTexture.h

55 lines
1.8 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vulkan/vulkan.h>
#include "VideoCommon/AbstractTexture.h"
namespace Vulkan
{
class Texture2D;
class VKTexture final : public AbstractTexture
{
public:
VKTexture() = delete;
~VKTexture();
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
void CopyRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) override;
void CopyRectangleFromTexture(Texture2D* source, const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect);
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) override;
Texture2D* GetRawTexIdentifier() const;
VkFramebuffer GetFramebuffer() const;
static std::unique_ptr<VKTexture> Create(const TextureConfig& tex_config);
private:
VKTexture(const TextureConfig& tex_config, std::unique_ptr<Texture2D> texture,
VkFramebuffer framebuffer);
// Copies the contents of a texture using vkCmdCopyImage
void CopyTextureRectangle(const MathUtil::Rectangle<int>& dst_rect, Texture2D* src_texture,
const MathUtil::Rectangle<int>& src_rect);
// Copies (and optionally scales) the contents of a texture using a framgent shader.
void ScaleTextureRectangle(const MathUtil::Rectangle<int>& dst_rect, Texture2D* src_texture,
const MathUtil::Rectangle<int>& src_rect);
std::unique_ptr<Texture2D> m_texture;
VkFramebuffer m_framebuffer;
};
} // namespace Vulkan