dolphin/Source/Plugins/Plugin_DSP_LLE/Src
hrydgard edc7b17924 fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:18:04 +00:00
..
Debugger New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Logging chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
Config.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
DSPConfigDlgLLE.cpp Fix of the volume slider in LLE 2009-05-21 10:08:43 +00:00
DSPConfigDlgLLE.h Add volume slider to LLE Plugin 2009-05-20 09:13:28 +00:00
DSPDebugInterface.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPDebugInterface.h Linux compile fix 2009-06-21 09:35:31 +00:00
DSPHost.cpp fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game 2009-06-21 12:18:04 +00:00
DSPSymbols.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
DSPSymbols.h New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
Globals.cpp DSPLLE: 2009-05-01 20:06:24 +00:00
Globals.h DSP: Move the LLE core to a library. Added DSP assembler from gdtool, start cleaning it up. Create a new program called "DSPTool" which will become a more up to date replacement for gdtool from the devkitpro, automatically incorporating all our findings as we make them. This program depends on the new library. It can *ALMOST* roundtrip (asm->disasm->asm) hermes' DSP mixer at this point. Sorry about the unfinished Sconscript work - I'll fix it soon if nobody else does it first. 2009-04-12 10:21:40 +00:00
SConscript Linux compile fix 2009-06-21 09:35:31 +00:00
Tools.cpp DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions. 2009-06-07 11:06:40 +00:00
Tools.h DSP: Give the assembler and disassembler saner public APIs. Fix bug in fileutil ReadFileToString. More cleanup. 2009-04-14 22:30:31 +00:00
main.cpp New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). 2009-06-21 08:39:21 +00:00
stdafx.cpp chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00
stdafx.h chop the "testing" moniker off of dsp lle 2009-04-08 20:02:22 +00:00