dolphin/Externals/wxWidgets3/include/wx/dialog.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/dialog.h
// Purpose: wxDialogBase class
// Author: Vadim Zeitlin
// Modified by:
// Created: 29.06.99
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DIALOG_H_BASE_
#define _WX_DIALOG_H_BASE_
#include "wx/toplevel.h"
#include "wx/containr.h"
#include "wx/sharedptr.h"
class WXDLLIMPEXP_FWD_CORE wxSizer;
class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
class WXDLLIMPEXP_FWD_CORE wxDialog;
class WXDLLIMPEXP_FWD_CORE wxButton;
class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
class wxTextSizerWrapper;
// Also see the bit summary table in wx/toplevel.h.
#define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window
#ifdef __WXWINCE__
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
#else
#define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
#endif
// Layout adaptation levels, for SetLayoutAdaptationLevel
// Don't do any layout adaptation
#define wxDIALOG_ADAPTATION_NONE 0
// Only look for wxStdDialogButtonSizer for non-scrolling part
#define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
// Also look for any suitable sizer for non-scrolling part
#define wxDIALOG_ADAPTATION_ANY_SIZER 2
// Also look for 'loose' standard buttons for non-scrolling part
#define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
// Layout adaptation mode, for SetLayoutAdaptationMode
enum wxDialogLayoutAdaptationMode
{
wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
};
enum wxDialogModality
{
wxDIALOG_MODALITY_NONE = 0,
wxDIALOG_MODALITY_WINDOW_MODAL = 1,
wxDIALOG_MODALITY_APP_MODAL = 2
};
extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled<wxTopLevelWindow>
{
public:
wxDialogBase();
virtual ~wxDialogBase() { }
// define public wxDialog methods to be implemented by the derived classes
virtual int ShowModal() = 0;
virtual void EndModal(int retCode) = 0;
virtual bool IsModal() const = 0;
// show the dialog frame-modally (needs a parent), using app-modal
// dialogs on platforms that don't support it
virtual void ShowWindowModal () ;
virtual void SendWindowModalDialogEvent ( wxEventType type );
#ifdef wxHAS_EVENT_BIND
template<typename Functor>
void ShowWindowModalThenDo(const Functor& onEndModal);
#endif // wxHAS_EVENT_BIND
// Modal dialogs have a return code - usually the id of the last
// pressed button
void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
int GetReturnCode() const { return m_returnCode; }
// Set the identifier for the affirmative button: this button will close
// the dialog after validating data and calling TransferDataFromWindow()
void SetAffirmativeId(int affirmativeId);
int GetAffirmativeId() const { return m_affirmativeId; }
// Set identifier for Esc key translation: the button with this id will
// close the dialog without doing anything else; special value wxID_NONE
// means to not handle Esc at all while wxID_ANY means to map Esc to
// wxID_CANCEL if present and GetAffirmativeId() otherwise
void SetEscapeId(int escapeId);
int GetEscapeId() const { return m_escapeId; }
// Find the parent to use for modal dialog: try to use the specified parent
// but fall back to the current active window or main application window as
// last resort if it is unsuitable.
//
// As this function is often called from the ctor, the window style may be
// not set yet and hence must be passed explicitly to it so that we could
// check whether it contains wxDIALOG_NO_PARENT bit.
//
// This function always returns a valid top level window or NULL.
wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;
// This overload can only be used for already initialized windows, i.e. not
// from the ctor. It uses the current window parent and style.
wxWindow *GetParentForModalDialog() const
{
return GetParentForModalDialog(GetParent(), GetWindowStyle());
}
#if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
// splits text up at newlines and places the lines into a vertical
// wxBoxSizer
wxSizer *CreateTextSizer( const wxString& message );
// same as above but uses a customized wxTextSizerWrapper to create
// non-standard controls for the lines
wxSizer *CreateTextSizer( const wxString& message,
wxTextSizerWrapper& wrapper );
#endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
// returns a horizontal wxBoxSizer containing the given buttons
//
// notice that the returned sizer can be NULL if no buttons are put in the
// sizer (this mostly happens under smart phones and other atypical
// platforms which have hardware buttons replacing OK/Cancel and such)
wxSizer *CreateButtonSizer(long flags);
// returns a sizer containing the given one and a static line separating it
// from the preceding elements if it's appropriate for the current platform
wxSizer *CreateSeparatedSizer(wxSizer *sizer);
// returns the sizer containing CreateButtonSizer() below a separating
// static line for the platforms which use static lines for items
// separation (i.e. not Mac)
//
// this is just a combination of CreateButtonSizer() and
// CreateSeparatedSizer()
wxSizer *CreateSeparatedButtonSizer(long flags);
#if wxUSE_BUTTON
wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
#endif // wxUSE_BUTTON
// Do layout adaptation
virtual bool DoLayoutAdaptation();
// Can we do layout adaptation?
virtual bool CanDoLayoutAdaptation();
// Returns a content window if there is one. This can be used by the layout adapter, for
// example to make the pages of a book control into scrolling windows
virtual wxWindow* GetContentWindow() const { return NULL; }
// Add an id to the list of main button identifiers that should be in the button sizer
void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
// Is this id in the main button id array?
bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
// Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
// set level 0, for example in your dialog constructor. You might
// do this if you know that you are displaying on a large screen and you don't want the
// dialog changed.
void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
/// Override global adaptation enabled/disabled status
void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
// Returns true if the adaptation has been done
void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
// Set layout adapter class, returning old adapter
static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
// Global switch for layout adaptation
static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
// modality kind
virtual wxDialogModality GetModality() const;
protected:
// emulate click of a button with the given id if it's present in the dialog
//
// return true if button was "clicked" or false if we don't have it
bool EmulateButtonClickIfPresent(int id);
// this function is used by OnCharHook() to decide whether the given key
// should close the dialog
//
// for most platforms the default implementation (which just checks for
// Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
// could do something different if needed
virtual bool IsEscapeKey(const wxKeyEvent& event);
// end either modal or modeless dialog, for the modal dialog rc is used as
// the dialog return code
void EndDialog(int rc);
// call Validate() and TransferDataFromWindow() and close dialog with
// wxID_OK return code
void AcceptAndClose();
// The return code from modal dialog
int m_returnCode;
// The identifier for the affirmative button (usually wxID_OK)
int m_affirmativeId;
// The identifier for cancel button (usually wxID_CANCEL)
int m_escapeId;
// Flags whether layout adaptation has been done for this dialog
bool m_layoutAdaptationDone;
// Extra button identifiers to be taken as 'main' button identifiers
// to be placed in the non-scrolling area
wxArrayInt m_mainButtonIds;
// Adaptation level
int m_layoutAdaptationLevel;
// Local override for global adaptation enabled status
wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
// Global layout adapter
static wxDialogLayoutAdapter* sm_layoutAdapter;
// Global adaptation switch
static bool sm_layoutAdaptation;
private:
// helper of GetParentForModalDialog(): returns the passed in window if it
// can be used as our parent or NULL if it can't
wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
// Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
// for closing the dialog and send a click event for it.
//
// Return true if we found a button to close the dialog and "clicked" it or
// false otherwise.
bool SendCloseButtonClickEvent();
// handle Esc key presses
void OnCharHook(wxKeyEvent& event);
// handle closing the dialog window
void OnCloseWindow(wxCloseEvent& event);
// handle the standard buttons
void OnButton(wxCommandEvent& event);
// update the background colour
void OnSysColourChanged(wxSysColourChangedEvent& event);
wxDECLARE_NO_COPY_CLASS(wxDialogBase);
DECLARE_EVENT_TABLE()
};
/*!
* Base class for layout adapters - code that, for example, turns a dialog into a
* scrolling dialog if there isn't enough screen space. You can derive further
* adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
* a help mechanism.
*/
class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
{
DECLARE_CLASS(wxDialogLayoutAdapter)
public:
wxDialogLayoutAdapter() {}
// Override this function to indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
// Override this function to do the adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
};
/*!
* Standard adapter. Does scrolling adaptation for paged and regular dialogs.
*
*/
class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
{
DECLARE_CLASS(wxStandardDialogLayoutAdapter)
public:
wxStandardDialogLayoutAdapter() {}
// Overrides
// Indicate that adaptation should be done
virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
// Do layout adaptation
virtual bool DoLayoutAdaptation(wxDialog* dialog);
// Implementation
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
#if wxUSE_BUTTON
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Check if this sizer contains standard buttons, and so can be repositioned in the dialog
virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
// Check if this is a standard button
virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
#endif // wxUSE_BUTTON
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
// A function to fit the dialog around its contents, and then adjust for screen size.
// If scrolled windows are passed, scrolling is enabled in the required orientation(s).
virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
// Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
};
#if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
#include "wx/univ/dialog.h"
#else
#if defined(__WXMSW__)
#include "wx/msw/dialog.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/dialog.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/dialog.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/dialog.h"
#elif defined(__WXMAC__)
#include "wx/osx/dialog.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/dialog.h"
#elif defined(__WXPM__)
#include "wx/os2/dialog.h"
#endif
#endif
class WXDLLIMPEXP_CORE wxWindowModalDialogEvent : public wxCommandEvent
{
public:
wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0)
: wxCommandEvent(commandType, id) { }
wxDialog *GetDialog() const
{ return wxStaticCast(GetEventObject(), wxDialog); }
int GetReturnCode() const
{ return GetDialog()->GetReturnCode(); }
virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); }
private:
DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent )
};
wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent );
typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &);
#define wxWindowModalDialogEventHandler(func) \
wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
#define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
#ifdef wxHAS_EVENT_BIND
template<typename Functor>
class wxWindowModalDialogEventFunctor
{
public:
wxWindowModalDialogEventFunctor(const Functor& f)
: m_f(new Functor(f))
{}
void operator()(wxWindowModalDialogEvent& event)
{
if ( m_f )
{
// We only want to call this handler once. Also, by deleting
// the functor here, its data (such as wxWindowPtr pointing to
// the dialog) are freed immediately after exiting this operator().
wxSharedPtr<Functor> functor(m_f);
m_f.reset();
(*functor)(event.GetReturnCode());
}
else // was already called once
{
event.Skip();
}
}
private:
wxSharedPtr<Functor> m_f;
};
template<typename Functor>
void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal)
{
Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED,
wxWindowModalDialogEventFunctor<Functor>(onEndModal));
ShowWindowModal();
}
#endif // wxHAS_EVENT_BIND
#endif
// _WX_DIALOG_H_BASE_