dolphin/Source/Core/VideoBackends/OGL
Stenzek d9c034e8cc ShaderGen: Specify attribute/output locations/bindings explicitly
This also shifts the SSBO index from index 3 to index 0.
2016-10-01 01:09:11 +10:00
..
BoundingBox.cpp ShaderGen: Specify attribute/output locations/bindings explicitly 2016-10-01 01:09:11 +10:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt Move GL interface code out of the OpenGL video backend. 2015-09-22 00:36:45 +12:00
FramebufferManager.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
FramebufferManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OGL.vcxproj VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
OGL.vcxproj.filters VideoBackend: Get rid of a boolean global 2016-01-02 18:03:28 -05:00
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ProgramShaderCache.cpp ShaderGen: Specify attribute/output locations/bindings explicitly 2016-10-01 01:09:11 +10:00
ProgramShaderCache.h Remove UID Checker. 2016-06-26 16:13:22 +12:00
RasterFont.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RasterFont.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Render.cpp OGL: Remove unnecessary renderer global references 2016-08-31 14:19:56 -04:00
Render.h Fix a really stupid GLSL version parsing bug 2016-08-19 08:53:27 -04:00
SamplerCache.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
StreamBuffer.cpp Common: namespace MemoryUtil 2016-08-07 13:03:07 -04:00
StreamBuffer.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCache.cpp OGL: Remove unnecessary c_str calls 2016-09-09 06:30:34 -04:00
TextureCache.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConverter.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
TextureConverter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManager.cpp OGL: Handle case where both constant alpha and logic op is enabled 2016-09-30 23:18:14 +10:00
VertexManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackend.h VideoCommon: Drop GetConfigName. 2016-06-26 12:34:59 +02:00
main.cpp OGL: Handle cases where reversed depth is already used. 2016-08-23 15:54:04 +02:00