154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
// Copyright 2008 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "DiscIO/Blob.h"
|
|
#include "DiscIO/Enums.h"
|
|
|
|
class PointerWrap;
|
|
|
|
namespace Core
|
|
{
|
|
class TitleDatabase;
|
|
}
|
|
|
|
namespace UICommon
|
|
{
|
|
struct GameBanner
|
|
{
|
|
std::vector<u32> buffer;
|
|
u32 width{};
|
|
u32 height{};
|
|
bool empty() const { return buffer.empty(); }
|
|
void DoState(PointerWrap& p);
|
|
};
|
|
|
|
struct GameCover
|
|
{
|
|
std::vector<u8> buffer;
|
|
bool empty() const { return buffer.empty(); }
|
|
void DoState(PointerWrap& p);
|
|
};
|
|
|
|
bool operator==(const GameBanner& lhs, const GameBanner& rhs);
|
|
bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
|
|
|
|
// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
|
|
class GameFile final
|
|
{
|
|
public:
|
|
GameFile();
|
|
explicit GameFile(std::string path);
|
|
~GameFile();
|
|
|
|
bool IsValid() const;
|
|
const std::string& GetFilePath() const { return m_file_path; }
|
|
const std::string& GetFileName() const { return m_file_name; }
|
|
const std::string& GetName(const Core::TitleDatabase& title_database) const;
|
|
const std::string& GetName(bool long_name = true) const;
|
|
const std::string& GetMaker(bool long_maker = true) const;
|
|
const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
|
|
const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
|
|
const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
|
|
const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
|
|
const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
|
|
const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
|
|
const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
|
|
const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
|
|
const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
|
|
const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
|
|
std::vector<DiscIO::Language> GetLanguages() const;
|
|
const std::string& GetInternalName() const { return m_internal_name; }
|
|
const std::string& GetGameID() const { return m_game_id; }
|
|
const std::string& GetGameTDBID() const { return m_gametdb_id; }
|
|
u64 GetTitleID() const { return m_title_id; }
|
|
const std::string& GetMakerID() const { return m_maker_id; }
|
|
u16 GetRevision() const { return m_revision; }
|
|
// 0 is the first disc, 1 is the second disc
|
|
u8 GetDiscNumber() const { return m_disc_number; }
|
|
std::string GetUniqueIdentifier() const;
|
|
std::string GetWiiFSPath() const;
|
|
DiscIO::Region GetRegion() const { return m_region; }
|
|
DiscIO::Country GetCountry() const { return m_country; }
|
|
DiscIO::Platform GetPlatform() const { return m_platform; }
|
|
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
|
|
const std::string& GetApploaderDate() const { return m_apploader_date; }
|
|
u64 GetFileSize() const { return m_file_size; }
|
|
u64 GetVolumeSize() const { return m_volume_size; }
|
|
const GameBanner& GetBannerImage() const;
|
|
const GameCover& GetCoverImage() const;
|
|
void DoState(PointerWrap& p);
|
|
bool WiiBannerChanged();
|
|
void WiiBannerCommit();
|
|
bool CustomBannerChanged();
|
|
void CustomBannerCommit();
|
|
void DownloadDefaultCover();
|
|
bool DefaultCoverChanged();
|
|
void DefaultCoverCommit();
|
|
bool CustomCoverChanged();
|
|
void CustomCoverCommit();
|
|
|
|
private:
|
|
DiscIO::Language GetConfigLanguage() const;
|
|
static const std::string& Lookup(DiscIO::Language language,
|
|
const std::map<DiscIO::Language, std::string>& strings);
|
|
const std::string&
|
|
LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
|
|
bool IsElfOrDol() const;
|
|
bool ReadPNGBanner(const std::string& path);
|
|
|
|
// IMPORTANT: Nearly all data members must be save/restored in DoState.
|
|
// If anything is changed, make sure DoState handles it properly and
|
|
// CACHE_REVISION in GameFileCache.cpp is incremented.
|
|
|
|
bool m_valid{};
|
|
std::string m_file_path;
|
|
std::string m_file_name;
|
|
|
|
u64 m_file_size{};
|
|
u64 m_volume_size{};
|
|
|
|
std::map<DiscIO::Language, std::string> m_short_names;
|
|
std::map<DiscIO::Language, std::string> m_long_names;
|
|
std::map<DiscIO::Language, std::string> m_short_makers;
|
|
std::map<DiscIO::Language, std::string> m_long_makers;
|
|
std::map<DiscIO::Language, std::string> m_descriptions;
|
|
std::string m_internal_name;
|
|
std::string m_game_id;
|
|
std::string m_gametdb_id;
|
|
u64 m_title_id{};
|
|
std::string m_maker_id;
|
|
|
|
DiscIO::Region m_region{DiscIO::Region::Unknown};
|
|
DiscIO::Country m_country{DiscIO::Country::Unknown};
|
|
DiscIO::Platform m_platform{};
|
|
DiscIO::BlobType m_blob_type{};
|
|
u16 m_revision{};
|
|
u8 m_disc_number{};
|
|
std::string m_apploader_date;
|
|
|
|
GameBanner m_volume_banner{};
|
|
GameBanner m_custom_banner{};
|
|
GameCover m_default_cover{};
|
|
GameCover m_custom_cover{};
|
|
|
|
// The following data members allow GameFileCache to construct updated versions
|
|
// of GameFiles in a threadsafe way. They should not be handled in DoState.
|
|
struct
|
|
{
|
|
GameBanner volume_banner;
|
|
GameBanner custom_banner;
|
|
GameCover default_cover;
|
|
GameCover custom_cover;
|
|
} m_pending{};
|
|
};
|
|
|
|
} // namespace UICommon
|