dolphin/Externals/wxWidgets3/src/generic/bannerwindow.cpp

344 lines
8.9 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/bannerwindow.h
// Purpose: wxBannerWindow class implementation
// Author: Vadim Zeitlin
// Created: 2011-08-16
// Copyright: (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_BANNERWINDOW
#include "wx/bannerwindow.h"
#ifndef WX_PRECOMP
#include "wx/bitmap.h"
#include "wx/colour.h"
#endif
#include "wx/dcbuffer.h"
namespace
{
// Some constants for banner layout, currently they're hard coded but we could
// easily make them configurable if needed later.
const int MARGIN_X = 5;
const int MARGIN_Y = 5;
} // anonymous namespace
const char wxBannerWindowNameStr[] = "bannerwindow";
BEGIN_EVENT_TABLE(wxBannerWindow, wxWindow)
EVT_SIZE(wxBannerWindow::OnSize)
EVT_PAINT(wxBannerWindow::OnPaint)
END_EVENT_TABLE()
void wxBannerWindow::Init()
{
m_direction = wxLEFT;
m_colStart = *wxWHITE;
m_colEnd = *wxBLUE;
}
bool
wxBannerWindow::Create(wxWindow* parent,
wxWindowID winid,
wxDirection dir,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
if ( !wxWindow::Create(parent, winid, pos, size, style, name) )
return false;
wxASSERT_MSG
(
dir == wxLEFT || dir == wxRIGHT || dir == wxTOP || dir == wxBOTTOM,
wxS("Invalid banner direction")
);
m_direction = dir;
SetBackgroundStyle(wxBG_STYLE_PAINT);
return true;
}
void wxBannerWindow::SetBitmap(const wxBitmap& bmp)
{
m_bitmap = bmp;
m_colBitmapBg = wxColour();
InvalidateBestSize();
Refresh();
}
void wxBannerWindow::SetText(const wxString& title, const wxString& message)
{
m_title = title;
m_message = message;
InvalidateBestSize();
Refresh();
}
void wxBannerWindow::SetGradient(const wxColour& start, const wxColour& end)
{
m_colStart = start;
m_colEnd = end;
Refresh();
}
wxFont wxBannerWindow::GetTitleFont() const
{
wxFont font = GetFont();
font.MakeBold().MakeLarger();
return font;
}
wxSize wxBannerWindow::DoGetBestClientSize() const
{
if ( m_bitmap.IsOk() )
{
return m_bitmap.GetSize();
}
else
{
wxClientDC dc(const_cast<wxBannerWindow *>(this));
const wxSize sizeText = dc.GetMultiLineTextExtent(m_message);
dc.SetFont(GetTitleFont());
const wxSize sizeTitle = dc.GetTextExtent(m_title);
wxSize sizeWin(wxMax(sizeTitle.x, sizeText.x), sizeTitle.y + sizeText.y);
// If we draw the text vertically width and height are swapped.
if ( m_direction == wxLEFT || m_direction == wxRIGHT )
wxSwap(sizeWin.x, sizeWin.y);
sizeWin += 2*wxSize(MARGIN_X, MARGIN_Y);
return sizeWin;
}
}
void wxBannerWindow::OnSize(wxSizeEvent& event)
{
Refresh();
event.Skip();
}
void wxBannerWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
if ( m_bitmap.IsOk() && m_title.empty() && m_message.empty() )
{
// No need for buffering in this case.
wxPaintDC dc(this);
DrawBitmapBackground(dc);
}
else // We need to compose our contents ourselves.
{
wxAutoBufferedPaintDC dc(this);
// Deal with the background first.
if ( m_bitmap.IsOk() )
{
DrawBitmapBackground(dc);
}
else // Draw gradient background.
{
wxDirection gradientDir;
if ( m_direction == wxLEFT )
{
gradientDir = wxTOP;
}
else if ( m_direction == wxRIGHT )
{
gradientDir = wxBOTTOM;
}
else // For both wxTOP and wxBOTTOM.
{
gradientDir = wxRIGHT;
}
dc.GradientFillLinear(GetClientRect(), m_colStart, m_colEnd,
gradientDir);
}
// Now draw the text on top of it.
dc.SetFont(GetTitleFont());
wxPoint pos(MARGIN_X, MARGIN_Y);
DrawBannerTextLine(dc, m_title, pos);
pos.y += dc.GetTextExtent(m_title).y;
dc.SetFont(GetFont());
wxArrayString lines = wxSplit(m_message, '\n', '\0');
const unsigned numLines = lines.size();
for ( unsigned n = 0; n < numLines; n++ )
{
const wxString& line = lines[n];
DrawBannerTextLine(dc, line, pos);
pos.y += dc.GetTextExtent(line).y;
}
}
}
wxColour wxBannerWindow::GetBitmapBg()
{
if ( m_colBitmapBg.IsOk() )
return m_colBitmapBg;
// Determine the colour to use to extend the bitmap. It's the colour of the
// bitmap pixels at the edge closest to the area where it can be extended.
wxImage image(m_bitmap.ConvertToImage());
// The point we get the colour from. The choice is arbitrary and in general
// the bitmap should have the same colour on the entire edge of this point
// for extending it to look good.
wxPoint p;
wxSize size = image.GetSize();
size.x--;
size.y--;
switch ( m_direction )
{
case wxTOP:
case wxBOTTOM:
// The bitmap will be extended to the right.
p.x = size.x;
p.y = 0;
break;
case wxLEFT:
// The bitmap will be extended from the top.
p.x = 0;
p.y = 0;
break;
case wxRIGHT:
// The bitmap will be extended to the bottom.
p.x = 0;
p.y = size.y;
break;
// This case is there only to prevent g++ warnings about not handling
// some enum elements in the switch, it can't really happen.
case wxALL:
wxFAIL_MSG( wxS("Unreachable") );
}
m_colBitmapBg.Set(image.GetRed(p.x, p.y),
image.GetGreen(p.x, p.y),
image.GetBlue(p.x, p.y));
return m_colBitmapBg;
}
void wxBannerWindow::DrawBitmapBackground(wxDC& dc)
{
// We may need to fill the part of the background not covered by the bitmap
// with the solid colour extending the bitmap, this rectangle will hold the
// area to be filled (which could be empty if the bitmap is big enough).
wxRect rectSolid;
const wxSize size = GetClientSize();
switch ( m_direction )
{
case wxTOP:
case wxBOTTOM:
// Draw the bitmap at the origin, its rightmost could be truncated,
// as it's meant to be.
dc.DrawBitmap(m_bitmap, 0, 0);
rectSolid.x = m_bitmap.GetWidth();
rectSolid.width = size.x - rectSolid.x;
rectSolid.height = size.y;
break;
case wxLEFT:
// The top most part of the bitmap may be truncated but its bottom
// must be always visible so intentionally draw it possibly partly
// outside of the window.
rectSolid.width = size.x;
rectSolid.height = size.y - m_bitmap.GetHeight();
dc.DrawBitmap(m_bitmap, 0, rectSolid.height);
break;
case wxRIGHT:
// Draw the bitmap at the origin, possibly truncating its
// bottommost part.
dc.DrawBitmap(m_bitmap, 0, 0);
rectSolid.y = m_bitmap.GetHeight();
rectSolid.height = size.y - rectSolid.y;
rectSolid.width = size.x;
break;
// This case is there only to prevent g++ warnings about not handling
// some enum elements in the switch, it can't really happen.
case wxALL:
wxFAIL_MSG( wxS("Unreachable") );
}
if ( rectSolid.width > 0 && rectSolid.height > 0 )
{
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(GetBitmapBg());
dc.DrawRectangle(rectSolid);
}
}
void
wxBannerWindow::DrawBannerTextLine(wxDC& dc,
const wxString& str,
const wxPoint& pos)
{
switch ( m_direction )
{
case wxTOP:
case wxBOTTOM:
// The simple case: we just draw the text normally.
dc.DrawText(str, pos);
break;
case wxLEFT:
// We draw the text vertically and start from the lower left
// corner and not the upper left one as usual.
dc.DrawRotatedText(str, pos.y, GetClientSize().y - pos.x, 90);
break;
case wxRIGHT:
// We also draw the text vertically but now we start from the upper
// right corner and draw it from top to bottom.
dc.DrawRotatedText(str, GetClientSize().x - pos.y, pos.x, -90);
break;
case wxALL:
wxFAIL_MSG( wxS("Unreachable") );
}
}
#endif // wxUSE_BANNERWINDOW