46 lines
940 B
C++
46 lines
940 B
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoCommon/VertexManagerBase.h"
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namespace DX11
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{
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class VertexManager : public VertexManagerBase
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{
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public:
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VertexManager();
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~VertexManager();
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NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
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void CreateDeviceObjects() override;
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void DestroyDeviceObjects() override;
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protected:
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void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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void PrepareDrawBuffers(u32 stride);
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void Draw(u32 stride);
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// temp
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void vFlush(bool useDstAlpha) override;
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u32 m_vertexDrawOffset;
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u32 m_indexDrawOffset;
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u32 m_currentBuffer;
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u32 m_bufferCursor;
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enum { MAX_BUFFER_COUNT = 2 };
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ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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};
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} // namespace
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