..
BoundingBox.cpp
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
BoundingBox.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
CMakeLists.txt
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
FramebufferManager.cpp
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
FramebufferManager.h
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
NativeVertexFormat.cpp
NativeVertexFormat: Inline Initialize in contructor
2015-11-24 22:48:49 +01:00
OGL.vcxproj
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
OGL.vcxproj.filters
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
PerfQuery.cpp
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
PerfQuery.h
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
PostProcessing.cpp
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
PostProcessing.h
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
ProgramShaderCache.cpp
We shouldn't be trying to enable the SSBO extension in ES.
2015-11-23 14:47:43 -06:00
ProgramShaderCache.h
VideoCommon: flush vertex manager if components change
2015-11-01 22:39:31 +01:00
RasterFont.cpp
Fix building with PCH disabled.
2015-09-28 11:51:08 -05:00
RasterFont.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Render.cpp
Enable Anisotropic filtering in ES.
2015-11-19 02:00:43 -06:00
Render.h
VideoCommon: Create default implementation for state setters
2015-11-24 22:39:10 +01:00
SamplerCache.cpp
Enable Anisotropic filtering in ES.
2015-11-19 02:00:43 -06:00
SamplerCache.h
Common: Move NonCopyable to its own header
2015-09-26 18:50:35 -04:00
StreamBuffer.cpp
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
StreamBuffer.h
Move GL interface code out of the OpenGL video backend.
2015-09-22 00:36:45 +12:00
TextureCache.cpp
Make sure not to use a GL texture buffer past the max size.
2015-11-30 01:18:03 -06:00
TextureCache.h
TextureCache: Rewrite EFB Copy control flow
2015-11-15 12:02:41 +01:00
TextureConverter.cpp
TextureCache: Rewrite EFB Copy control flow
2015-11-15 12:02:41 +01:00
TextureConverter.h
TextureCache: Rewrite EFB Copy control flow
2015-11-15 12:02:41 +01:00
VertexManager.cpp
VideoCommon: flush vertex manager if components change
2015-11-01 22:39:31 +01:00
VertexManager.h
NativeVertexFormat: Inline Initialize in contructor
2015-11-24 22:48:49 +01:00
VideoBackend.h
VideoBackend: Video config filename is now exposed in VideoBackends.
2015-09-22 09:47:19 +03:00
main.cpp
OGL: simplify AA modes initialization
2015-10-10 22:51:31 +02:00
main.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00