217 lines
5.6 KiB
C++
217 lines
5.6 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <tuple>
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#include "Common/GL/GLUtil.h"
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#include "Common/LinearDiskCache.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/GeometryShaderGen.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/UberShaderPixel.h"
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#include "VideoCommon/UberShaderVertex.h"
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#include "VideoCommon/VertexShaderGen.h"
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class cInterfaceBase;
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namespace OGL
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{
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class GLVertexFormat;
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class SHADERUID
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{
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public:
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VertexShaderUid vuid;
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PixelShaderUid puid;
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GeometryShaderUid guid;
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bool operator<(const SHADERUID& r) const
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{
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return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid);
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}
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bool operator==(const SHADERUID& r) const
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{
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return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid);
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}
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};
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class UBERSHADERUID
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{
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public:
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UberShader::VertexShaderUid vuid;
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UberShader::PixelShaderUid puid;
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GeometryShaderUid guid;
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bool operator<(const UBERSHADERUID& r) const
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{
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return std::tie(vuid, puid, guid) < std::tie(r.vuid, r.puid, r.guid);
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}
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bool operator==(const UBERSHADERUID& r) const
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{
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return std::tie(vuid, puid, guid) == std::tie(r.vuid, r.puid, r.guid);
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}
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};
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struct SHADER
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{
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void Destroy()
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{
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DestroyShaders();
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if (glprogid)
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{
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glDeleteProgram(glprogid);
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glprogid = 0;
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}
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}
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GLuint vsid = 0;
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GLuint gsid = 0;
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GLuint psid = 0;
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GLuint glprogid = 0;
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void SetProgramVariables();
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void SetProgramBindings(bool is_compute);
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void Bind() const;
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void DestroyShaders();
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};
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class ProgramShaderCache
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{
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public:
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struct PCacheEntry
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{
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SHADER shader;
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bool in_cache;
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bool pending;
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void Destroy() { shader.Destroy(); }
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};
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static PCacheEntry GetShaderProgram();
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static SHADER* SetShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetUberShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static void InvalidateVertexFormat();
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static void BindLastVertexFormat();
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static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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const std::string& gcode = "");
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static bool CompileComputeShader(SHADER& shader, const std::string& code);
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static GLuint CompileSingleShader(GLenum type, const std::string& code);
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static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
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static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode,
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const std::string& gcode);
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static void UploadConstants();
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static void Init();
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static void Reload();
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static void Shutdown();
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static void CreateHeader();
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static void RetrieveAsyncShaders();
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static void PrecompileUberShaders();
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private:
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template <typename UIDType>
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class ProgramShaderCacheInserter : public LinearDiskCacheReader<UIDType, u8>
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{
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public:
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ProgramShaderCacheInserter(std::map<UIDType, PCacheEntry>& shader_map)
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: m_shader_map(shader_map)
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{
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}
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void Read(const UIDType& key, const u8* value, u32 value_size) override
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{
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if (m_shader_map.find(key) != m_shader_map.end())
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return;
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PCacheEntry& entry = m_shader_map[key];
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if (!CreateCacheEntryFromBinary(&entry, value, value_size))
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{
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m_shader_map.erase(key);
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return;
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}
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}
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private:
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std::map<UIDType, PCacheEntry>& m_shader_map;
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};
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class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
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{
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protected:
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bool WorkerThreadInitMainThread(void** param) override;
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bool WorkerThreadInitWorkerThread(void* param) override;
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void WorkerThreadExit(void* param) override;
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};
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struct SharedContextData
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{
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std::unique_ptr<cInterfaceBase> context;
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GLuint prerender_FBO;
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GLuint prerender_FBO_tex;
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GLuint prerender_FBO_depth;
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GLuint prerender_VBO;
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GLuint prerender_VAO;
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GLuint prerender_IBO;
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};
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class ShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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explicit ShaderCompileWorkItem(const SHADERUID& uid);
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bool Compile() override;
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void Retrieve() override;
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private:
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SHADERUID m_uid;
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SHADER m_program;
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};
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class UberShaderCompileWorkItem : public VideoCommon::AsyncShaderCompiler::WorkItem
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{
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public:
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explicit UberShaderCompileWorkItem(const UBERSHADERUID& uid);
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bool Compile() override;
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void Retrieve() override;
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private:
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UBERSHADERUID m_uid;
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SHADER m_program;
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};
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typedef std::map<SHADERUID, PCacheEntry> PCache;
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typedef std::map<UBERSHADERUID, PCacheEntry> UberPCache;
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static GLuint CreateProgramFromBinary(const u8* value, u32 value_size);
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static bool CreateCacheEntryFromBinary(PCacheEntry* entry, const u8* value, u32 value_size);
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static void LoadProgramBinaries();
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static void SaveProgramBinaries();
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static void DestroyShaders();
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static void CreatePrerenderArrays(SharedContextData* data);
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static void DestroyPrerenderArrays(SharedContextData* data);
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static void DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type);
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static PCache pshaders;
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static UberPCache ubershaders;
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static PCacheEntry* last_entry;
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static PCacheEntry* last_uber_entry;
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static SHADERUID last_uid;
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static UBERSHADERUID last_uber_uid;
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static std::unique_ptr<SharedContextAsyncShaderCompiler> s_async_compiler;
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static u32 s_ubo_buffer_size;
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static s32 s_ubo_align;
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static u32 s_last_VAO;
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};
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} // namespace OGL
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