dolphin/Source/Core/InputCommon/Src/ControllerInterface/DInput
Billiard26 1974938c5a Fix DirectInput D-Pad handling. 2012-05-02 06:31:38 +00:00
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DInput.cpp Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name. UTF8 is used to match the encoding used by the Wx GUI. 2011-10-01 21:50:15 +10:00
DInput.h GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff. 2010-07-10 06:48:24 +00:00
DInputJoystick.cpp Fix DirectInput D-Pad handling. 2012-05-02 06:31:38 +00:00
DInputJoystick.h Fix DInput rumble. 2011-03-15 04:04:27 +00:00
DInputKeyboardMouse.cpp Clean up "ControllerInterface" a bit. 2011-03-14 01:20:11 +00:00
DInputKeyboardMouse.h Clean up "ControllerInterface" a bit. 2011-03-14 01:20:11 +00:00
NamedKeys.h New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P) 2010-07-03 08:04:10 +00:00