257 lines
5.7 KiB
C
257 lines
5.7 KiB
C
///////////////////////////////////////////////////////////////////////////////
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//
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/// \file index_encoder.c
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/// \brief Encodes the Index field
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//
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// Author: Lasse Collin
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//
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// This file has been put into the public domain.
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// You can do whatever you want with this file.
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//
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///////////////////////////////////////////////////////////////////////////////
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#include "index_encoder.h"
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#include "index.h"
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#include "check.h"
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typedef struct {
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enum {
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SEQ_INDICATOR,
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SEQ_COUNT,
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SEQ_UNPADDED,
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SEQ_UNCOMPRESSED,
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SEQ_NEXT,
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SEQ_PADDING,
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SEQ_CRC32,
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} sequence;
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/// Index being encoded
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const lzma_index *index;
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/// Iterator for the Index being encoded
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lzma_index_iter iter;
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/// Position in integers
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size_t pos;
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/// CRC32 of the List of Records field
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uint32_t crc32;
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} lzma_index_coder;
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static lzma_ret
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index_encode(void *coder_ptr,
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const lzma_allocator *allocator lzma_attribute((__unused__)),
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const uint8_t *restrict in lzma_attribute((__unused__)),
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size_t *restrict in_pos lzma_attribute((__unused__)),
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size_t in_size lzma_attribute((__unused__)),
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uint8_t *restrict out, size_t *restrict out_pos,
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size_t out_size,
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lzma_action action lzma_attribute((__unused__)))
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{
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lzma_index_coder *coder = coder_ptr;
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// Position where to start calculating CRC32. The idea is that we
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// need to call lzma_crc32() only once per call to index_encode().
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const size_t out_start = *out_pos;
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// Return value to use if we return at the end of this function.
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// We use "goto out" to jump out of the while-switch construct
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// instead of returning directly, because that way we don't need
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// to copypaste the lzma_crc32() call to many places.
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lzma_ret ret = LZMA_OK;
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while (*out_pos < out_size)
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switch (coder->sequence) {
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case SEQ_INDICATOR:
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out[*out_pos] = 0x00;
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++*out_pos;
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coder->sequence = SEQ_COUNT;
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break;
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case SEQ_COUNT: {
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const lzma_vli count = lzma_index_block_count(coder->index);
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ret = lzma_vli_encode(count, &coder->pos,
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out, out_pos, out_size);
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if (ret != LZMA_STREAM_END)
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goto out;
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ret = LZMA_OK;
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coder->pos = 0;
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coder->sequence = SEQ_NEXT;
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break;
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}
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case SEQ_NEXT:
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if (lzma_index_iter_next(
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&coder->iter, LZMA_INDEX_ITER_BLOCK)) {
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// Get the size of the Index Padding field.
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coder->pos = lzma_index_padding_size(coder->index);
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assert(coder->pos <= 3);
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coder->sequence = SEQ_PADDING;
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break;
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}
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coder->sequence = SEQ_UNPADDED;
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// Fall through
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case SEQ_UNPADDED:
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case SEQ_UNCOMPRESSED: {
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const lzma_vli size = coder->sequence == SEQ_UNPADDED
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? coder->iter.block.unpadded_size
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: coder->iter.block.uncompressed_size;
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ret = lzma_vli_encode(size, &coder->pos,
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out, out_pos, out_size);
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if (ret != LZMA_STREAM_END)
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goto out;
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ret = LZMA_OK;
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coder->pos = 0;
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// Advance to SEQ_UNCOMPRESSED or SEQ_NEXT.
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++coder->sequence;
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break;
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}
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case SEQ_PADDING:
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if (coder->pos > 0) {
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--coder->pos;
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out[(*out_pos)++] = 0x00;
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break;
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}
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// Finish the CRC32 calculation.
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coder->crc32 = lzma_crc32(out + out_start,
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*out_pos - out_start, coder->crc32);
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coder->sequence = SEQ_CRC32;
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// Fall through
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case SEQ_CRC32:
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// We don't use the main loop, because we don't want
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// coder->crc32 to be touched anymore.
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do {
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if (*out_pos == out_size)
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return LZMA_OK;
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out[*out_pos] = (coder->crc32 >> (coder->pos * 8))
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& 0xFF;
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++*out_pos;
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} while (++coder->pos < 4);
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return LZMA_STREAM_END;
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default:
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assert(0);
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return LZMA_PROG_ERROR;
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}
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out:
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// Update the CRC32.
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coder->crc32 = lzma_crc32(out + out_start,
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*out_pos - out_start, coder->crc32);
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return ret;
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}
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static void
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index_encoder_end(void *coder, const lzma_allocator *allocator)
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{
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lzma_free(coder, allocator);
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return;
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}
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static void
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index_encoder_reset(lzma_index_coder *coder, const lzma_index *i)
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{
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lzma_index_iter_init(&coder->iter, i);
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coder->sequence = SEQ_INDICATOR;
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coder->index = i;
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coder->pos = 0;
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coder->crc32 = 0;
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return;
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}
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extern lzma_ret
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lzma_index_encoder_init(lzma_next_coder *next, const lzma_allocator *allocator,
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const lzma_index *i)
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{
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lzma_next_coder_init(&lzma_index_encoder_init, next, allocator);
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if (i == NULL)
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return LZMA_PROG_ERROR;
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if (next->coder == NULL) {
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next->coder = lzma_alloc(sizeof(lzma_index_coder), allocator);
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if (next->coder == NULL)
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return LZMA_MEM_ERROR;
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next->code = &index_encode;
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next->end = &index_encoder_end;
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}
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index_encoder_reset(next->coder, i);
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return LZMA_OK;
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}
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extern LZMA_API(lzma_ret)
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lzma_index_encoder(lzma_stream *strm, const lzma_index *i)
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{
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lzma_next_strm_init(lzma_index_encoder_init, strm, i);
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strm->internal->supported_actions[LZMA_RUN] = true;
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strm->internal->supported_actions[LZMA_FINISH] = true;
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return LZMA_OK;
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}
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extern LZMA_API(lzma_ret)
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lzma_index_buffer_encode(const lzma_index *i,
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uint8_t *out, size_t *out_pos, size_t out_size)
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{
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// Validate the arguments.
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if (i == NULL || out == NULL || out_pos == NULL || *out_pos > out_size)
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return LZMA_PROG_ERROR;
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// Don't try to encode if there's not enough output space.
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if (out_size - *out_pos < lzma_index_size(i))
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return LZMA_BUF_ERROR;
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// The Index encoder needs just one small data structure so we can
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// allocate it on stack.
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lzma_index_coder coder;
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index_encoder_reset(&coder, i);
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// Do the actual encoding. This should never fail, but store
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// the original *out_pos just in case.
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const size_t out_start = *out_pos;
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lzma_ret ret = index_encode(&coder, NULL, NULL, NULL, 0,
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out, out_pos, out_size, LZMA_RUN);
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if (ret == LZMA_STREAM_END) {
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ret = LZMA_OK;
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} else {
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// We should never get here, but just in case, restore the
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// output position and set the error accordingly if something
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// goes wrong and debugging isn't enabled.
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assert(0);
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*out_pos = out_start;
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ret = LZMA_PROG_ERROR;
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}
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return ret;
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}
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