dolphin/Source/Core/VideoBackends/D3D12
Lioncash e60268bd42 VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Greatly simplifies the overall interface when it comes to compiling
shaders. Also allows getting rid of a std::string overload of the same
name. Now std::string and const char* both go through the same function.
2019-05-30 03:29:35 -04:00
..
BoundingBox.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
BoundingBox.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
CMakeLists.txt Implement D3D12 backend 2019-04-01 11:24:55 +10:00
Common.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
D3D12.vcxproj Implement D3D12 backend 2019-04-01 11:24:55 +10:00
D3D12.vcxproj.filters Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXContext.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXContext.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXPipeline.cpp D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXPipeline.h D3D12: Support returning pipeline cache data 2019-04-16 00:34:34 +10:00
DXShader.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXShader.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
DXTexture.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXTexture.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DXVertexFormat.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
DescriptorAllocator.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorAllocator.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
DescriptorHeapManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
PerfQuery.cpp D3D12: Fix rare case where command list was executed with open queries 2019-04-01 20:49:24 +10:00
PerfQuery.h D3D12: Fix case where perf queries weren't flushed 2019-04-01 20:13:39 +10:00
Renderer.cpp VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
Renderer.h VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() 2019-05-30 03:29:35 -04:00
StreamBuffer.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
StreamBuffer.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
SwapChain.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
SwapChain.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VertexManager.cpp Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VertexManager.h Implement D3D12 backend 2019-04-01 11:24:55 +10:00
VideoBackend.cpp AbstractPipeline: Support returning "cache data" 2019-04-16 00:09:47 +10:00
VideoBackend.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00