115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "GLUtil.h"
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#include <cmath>
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#include "Statistics.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "ProgramShaderCache.h"
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#include "PixelShaderManager.h"
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#include "OnScreenDisplay.h"
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#include "StringUtil.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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namespace OGL
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{
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void SetPSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
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{
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ProgramShaderCache::PCacheEntry tmp = ProgramShaderCache::GetShaderProgram();
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for (int a = 0; a < NUM_UNIFORMS; ++a)
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{
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if (!strcmp(name, UniformNames[a]))
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{
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if (tmp.shader.UniformLocations[a] == -1)
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return;
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else
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{
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glUniform4fv(tmp.shader.UniformLocations[a] + offset, count, f);
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return;
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}
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}
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}
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}
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// Renderer functions
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void Renderer::SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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float const f[4] = {f1, f2, f3, f4};
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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}
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}
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void Renderer::SetPSConstant4fv(unsigned int const_number, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
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return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f);
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return;
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}
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}
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}
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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{
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ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
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return;
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}
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for (unsigned int a = 0; a < 10; ++a)
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{
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if (const_number >= PSVar_Loc[a].reg && const_number < (PSVar_Loc[a].reg + PSVar_Loc[a].size))
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{
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unsigned int offset = const_number - PSVar_Loc[a].reg;
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SetPSConstant4fvByName(PSVar_Loc[a].name, offset, f, count);
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return;
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}
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}
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}
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} // namespace OGL
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