dolphin/Source/Plugins/Plugin_DSP_LLE/Src/Debugger/Debugger.h

163 lines
3.5 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _DSP_DEBUGGER_LLE_H
#define _DSP_DEBUGGER_LLE_H
// general things
#include <iostream>
#include <vector>
#include <list>
#include <map>
#include <algorithm>
#include <wx/wx.h>
#include <wx/frame.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/statbox.h>
#include <wx/sizer.h>
#include <wx/listctrl.h>
#include <wx/statline.h>
#include "../disassemble.h"
#include "../gdsp_interpreter.h"
#include "../gdsp_memory.h"
class DSPRegisterView;
class DSPDebuggerLLE : public wxFrame
{
public:
DSPDebuggerLLE(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxString &title = wxT("DSP LLE Debugger"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_FRAME_STYLE);
virtual ~DSPDebuggerLLE();
bool CanDoStep();
void DebugBreak();
private:
DECLARE_EVENT_TABLE();
enum
{
// Toolbar
ID_TOOLBAR = 1000,
ID_RUNTOOL,
ID_STEPTOOL,
ID_SHOWPCTOOL,
ID_JUMPTOTOOL,
ID_DUMPCODETOOL,
ID_DISASMDUMPTOOL,
ID_CHECK_ASSERTINT,
ID_CHECK_HALT,
ID_CHECK_INIT,
// Disasm view
ID_DISASM,
// Register View
ID_DSP_REGS,
};
// Disasm listctrl columns
enum
{
COLUMN_BP,
COLUMN_FUNCTION,
COLUMN_ADDRESS,
COLUMN_MNEMONIC,
COLUMN_OPCODE,
COLUMN_EXT,
COLUMN_PARAM,
};
enum EState
{
PAUSE,
STEP,
RUN,
RUN_START // ignores breakpoints and switches after one step to RUN
};
EState m_State;
u64 m_CachedStepCounter;
u16 m_CachedCR;
u32 m_CachedUCodeCRC;
// Break point handling
typedef std::list<u16>CBreakPointList;
CBreakPointList m_BreakPoints;
bool IsBreakPoint(u16 _Address);
void ToggleBreakPoint(u16 _Address);
void RemoveBreakPoint(u16 _Address);
void AddBreakPoint(u16 _Address);
void ClearBreakPoints();
// Symbols
struct SSymbol
{
u32 AddressStart;
u32 AddressEnd;
std::string Name;
SSymbol(u32 _AddressStart = 0, u32 _AddressEnd = 0, char* _Name = NULL)
: AddressStart(_AddressStart)
, AddressEnd(_AddressEnd)
, Name(_Name)
{
}
};
typedef std::map<u16, SSymbol>CSymbolMap;
CSymbolMap m_SymbolMap;
bool LoadSymbolMap(const char* _pFileName);
// GUI updaters
void UpdateDisAsmListView();
void UpdateRegisterFlags();
void UpdateSymbolMap();
void UpdateState();
void RebuildDisAsmListView();
// GUI items
wxToolBar* m_Toolbar;
wxListCtrl* m_Disasm;
DSPRegisterView* m_Regs;
void OnClose(wxCloseEvent& event);
void OnChangeState(wxCommandEvent& event);
void OnShowPC(wxCommandEvent& event);
void OnDumpCode(wxCommandEvent& event);
void OnRightClick(wxListEvent& event);
void OnDoubleClick(wxListEvent& event);
void CreateGUIControls();
void Refresh();
void FocusOnPC();
void UnselectAll();
};
#endif //_DSP_DEBUGGER_LLE_H