dolphin/Source/Core/DiscIO/FileSystemGCWii.cpp

351 lines
9.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cinttypes>
#include <cstddef>
#include <cstring>
#include <optional>
#include <string>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "DiscIO/FileSystemGCWii.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
FileSystemGCWii::FileSystemGCWii(const Volume* _rVolume, const Partition& partition)
: FileSystem(_rVolume, partition), m_Initialized(false), m_Valid(false), m_offset_shift(0)
{
m_Valid = DetectFileSystem();
}
FileSystemGCWii::~FileSystemGCWii()
{
m_FileInfoVector.clear();
}
u64 FileSystemGCWii::GetFileSize(const std::string& _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo != nullptr && !pFileInfo->IsDirectory())
return pFileInfo->m_FileSize;
return 0;
}
std::string FileSystemGCWii::GetFileName(u64 _Address)
{
if (!m_Initialized)
InitFileSystem();
for (auto& fileInfo : m_FileInfoVector)
{
if ((fileInfo.m_Offset <= _Address) && ((fileInfo.m_Offset + fileInfo.m_FileSize) > _Address))
{
return fileInfo.m_FullPath;
}
}
return "";
}
u64 FileSystemGCWii::ReadFile(const std::string& _rFullPath, u8* _pBuffer, u64 _MaxBufferSize,
u64 _OffsetInFile)
{
if (!m_Initialized)
InitFileSystem();
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (pFileInfo == nullptr)
return 0;
if (_OffsetInFile >= pFileInfo->m_FileSize)
return 0;
u64 read_length = std::min(_MaxBufferSize, pFileInfo->m_FileSize - _OffsetInFile);
DEBUG_LOG(
DISCIO,
"Reading %" PRIx64 " bytes at %" PRIx64 " from file %s. Offset: %" PRIx64 " Size: %" PRIx64,
read_length, _OffsetInFile, _rFullPath.c_str(), pFileInfo->m_Offset, pFileInfo->m_FileSize);
m_rVolume->Read(pFileInfo->m_Offset + _OffsetInFile, read_length, _pBuffer, m_partition);
return read_length;
}
bool FileSystemGCWii::ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename)
{
if (!m_Initialized)
InitFileSystem();
const FileInfo* pFileInfo = FindFileInfo(_rFullPath);
if (!pFileInfo)
return false;
u64 remainingSize = pFileInfo->m_FileSize;
u64 fileOffset = pFileInfo->m_Offset;
File::IOFile f(_rExportFilename, "wb");
if (!f)
return false;
bool result = true;
while (remainingSize)
{
// Limit read size to 128 MB
size_t readSize = (size_t)std::min(remainingSize, (u64)0x08000000);
std::vector<u8> buffer(readSize);
result = m_rVolume->Read(fileOffset, readSize, &buffer[0], m_partition);
if (!result)
break;
f.WriteBytes(&buffer[0], readSize);
remainingSize -= readSize;
fileOffset += readSize;
}
return result;
}
bool FileSystemGCWii::ExportApploader(const std::string& _rExportFolder) const
{
std::optional<u32> apploader_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x14, m_partition);
const std::optional<u32> trailer_size = m_rVolume->ReadSwapped<u32>(0x2440 + 0x18, m_partition);
constexpr u32 header_size = 0x20;
if (!apploader_size || !trailer_size)
return false;
*apploader_size += *trailer_size + header_size;
DEBUG_LOG(DISCIO, "Apploader size -> %x", *apploader_size);
std::vector<u8> buffer(*apploader_size);
if (m_rVolume->Read(0x2440, *apploader_size, buffer.data(), m_partition))
{
std::string exportName(_rExportFolder + "/apploader.img");
File::IOFile AppFile(exportName, "wb");
if (AppFile)
{
AppFile.WriteBytes(buffer.data(), *apploader_size);
return true;
}
}
return false;
}
std::optional<u64> FileSystemGCWii::GetBootDOLOffset() const
{
std::optional<u32> offset = m_rVolume->ReadSwapped<u32>(0x420, m_partition);
return offset ? static_cast<u64>(*offset) << 2 : std::optional<u64>();
}
std::optional<u32> FileSystemGCWii::GetBootDOLSize(u64 dol_offset) const
{
u32 dol_size = 0;
// Iterate through the 7 code segments
for (u8 i = 0; i < 7; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x00 + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x90 + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
// Iterate through the 11 data segments
for (u8 i = 0; i < 11; i++)
{
const std::optional<u32> offset =
m_rVolume->ReadSwapped<u32>(dol_offset + 0x1c + i * 4, m_partition);
const std::optional<u32> size =
m_rVolume->ReadSwapped<u32>(dol_offset + 0xac + i * 4, m_partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
return dol_size;
}
bool FileSystemGCWii::ExportDOL(const std::string& _rExportFolder) const
{
std::optional<u64> dol_offset = GetBootDOLOffset();
if (!dol_offset)
return false;
std::optional<u32> dol_size = GetBootDOLSize(*dol_offset);
if (!dol_size)
return false;
std::vector<u8> buffer(*dol_size);
if (m_rVolume->Read(*dol_offset, *dol_size, &buffer[0], m_partition))
{
std::string exportName(_rExportFolder + "/boot.dol");
File::IOFile DolFile(exportName, "wb");
if (DolFile)
{
DolFile.WriteBytes(&buffer[0], *dol_size);
return true;
}
}
return false;
}
std::string FileSystemGCWii::GetStringFromOffset(u64 _Offset) const
{
std::string data(255, 0x00);
m_rVolume->Read(_Offset, data.size(), (u8*)&data[0], m_partition);
data.erase(std::find(data.begin(), data.end(), 0x00), data.end());
// TODO: Should we really always use SHIFT-JIS?
// It makes some filenames in Pikmin (NTSC-U) sane, but is it correct?
return SHIFTJISToUTF8(data);
}
const std::vector<FileInfo>& FileSystemGCWii::GetFileList()
{
if (!m_Initialized)
InitFileSystem();
return m_FileInfoVector;
}
const FileInfo* FileSystemGCWii::FindFileInfo(const std::string& _rFullPath)
{
if (!m_Initialized)
InitFileSystem();
for (auto& fileInfo : m_FileInfoVector)
{
if (!strcasecmp(fileInfo.m_FullPath.c_str(), _rFullPath.c_str()))
return &fileInfo;
}
return nullptr;
}
bool FileSystemGCWii::DetectFileSystem()
{
if (m_rVolume->ReadSwapped<u32>(0x18, m_partition) == u32(0x5D1C9EA3))
{
m_offset_shift = 2; // Wii file system
return true;
}
else if (m_rVolume->ReadSwapped<u32>(0x1c, m_partition) == u32(0xC2339F3D))
{
m_offset_shift = 0; // GameCube file system
return true;
}
return false;
}
void FileSystemGCWii::InitFileSystem()
{
m_Initialized = true;
// read the whole FST
const std::optional<u32> fst_offset_unshifted = m_rVolume->ReadSwapped<u32>(0x424, m_partition);
if (!fst_offset_unshifted)
return;
const u64 FSTOffset = static_cast<u64>(*fst_offset_unshifted) << m_offset_shift;
// read all fileinfos
const std::optional<u32> root_name_offset = m_rVolume->ReadSwapped<u32>(FSTOffset, m_partition);
const std::optional<u32> root_offset = m_rVolume->ReadSwapped<u32>(FSTOffset + 0x4, m_partition);
const std::optional<u32> root_size = m_rVolume->ReadSwapped<u32>(FSTOffset + 0x8, m_partition);
if (!root_name_offset || !root_offset || !root_size)
return;
FileInfo root = {*root_name_offset, static_cast<u64>(*root_offset) << m_offset_shift, *root_size};
if (!root.IsDirectory())
return;
// 12 bytes (the size of a file entry) times 10 * 1024 * 1024 is 120 MiB,
// more than total RAM in a Wii. No file system should use anywhere near that much.
static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 10 * 1024 * 1024;
if (root.m_FileSize > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
{
// Without this check, Dolphin can crash by trying to allocate too much
// memory when loading the file systems of certain malformed disc images.
ERROR_LOG(DISCIO, "File system is abnormally large! Aborting loading");
return;
}
if (m_FileInfoVector.size())
PanicAlert("Wtf?");
u64 NameTableOffset = FSTOffset;
m_FileInfoVector.reserve((size_t)root.m_FileSize);
for (u32 i = 0; i < root.m_FileSize; i++)
{
const u64 read_offset = FSTOffset + (i * 0xC);
const std::optional<u32> name_offset = m_rVolume->ReadSwapped<u32>(read_offset, m_partition);
const std::optional<u32> offset = m_rVolume->ReadSwapped<u32>(read_offset + 0x4, m_partition);
const std::optional<u32> size = m_rVolume->ReadSwapped<u32>(read_offset + 0x8, m_partition);
m_FileInfoVector.emplace_back(name_offset.value_or(0),
static_cast<u64>(offset.value_or(0)) << m_offset_shift,
size.value_or(0));
NameTableOffset += 0xC;
}
BuildFilenames(1, m_FileInfoVector.size(), "", NameTableOffset);
}
size_t FileSystemGCWii::BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex,
const std::string& _szDirectory, u64 _NameTableOffset)
{
size_t CurrentIndex = _FirstIndex;
while (CurrentIndex < _LastIndex)
{
FileInfo& rFileInfo = m_FileInfoVector[CurrentIndex];
u64 const uOffset = _NameTableOffset + (rFileInfo.m_NameOffset & 0xFFFFFF);
std::string const offset_str{GetStringFromOffset(uOffset)};
bool const is_dir = rFileInfo.IsDirectory();
rFileInfo.m_FullPath.reserve(_szDirectory.size() + offset_str.size());
rFileInfo.m_FullPath.append(_szDirectory.data(), _szDirectory.size())
.append(offset_str.data(), offset_str.size())
.append("/", size_t(is_dir));
if (!is_dir)
{
++CurrentIndex;
continue;
}
// check next index
CurrentIndex = BuildFilenames(CurrentIndex + 1, (size_t)rFileInfo.m_FileSize,
rFileInfo.m_FullPath, _NameTableOffset);
}
return CurrentIndex;
}
} // namespace