dolphin/Source/Core/VideoBackends/Metal/MTLRenderer.h

91 lines
3.9 KiB
C++

// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
#include "VideoCommon/RenderBase.h"
#include "VideoBackends/Metal/MRCHelpers.h"
namespace Metal
{
class Framebuffer;
class Texture;
class Renderer final : public ::Renderer
{
public:
Renderer(MRCOwned<CAMetalLayer*> layer, int width, int height, float layer_scale);
~Renderer() override;
bool IsHeadless() const override;
bool Initialize() override;
std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config,
std::string_view name) override;
std::unique_ptr<AbstractStagingTexture>
CreateStagingTexture(StagingTextureType type, const TextureConfig& config) override;
std::unique_ptr<AbstractFramebuffer>
CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment) override;
std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage, std::string_view source,
std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length,
std::string_view name) override;
std::unique_ptr<AbstractShader> CreateShaderFromMSL(ShaderStage stage, std::string msl,
std::string_view glsl, std::string_view name);
std::unique_ptr<NativeVertexFormat>
CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) override;
std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data = nullptr,
size_t cache_data_length = 0) override;
void Flush() override;
void WaitForGPUIdle() override;
void OnConfigChanged(u32 bits) override;
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool color_enable, bool alpha_enable,
bool z_enable, u32 color, u32 z) override;
void SetPipeline(const AbstractPipeline* pipeline) override;
void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
float depth_value = 0.0f) override;
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
void SetTexture(u32 index, const AbstractTexture* texture) override;
void SetSamplerState(u32 index, const SamplerState& state) override;
void SetComputeImageTexture(AbstractTexture* texture, bool read, bool write) override;
void UnbindTexture(const AbstractTexture* texture) override;
void SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth) override;
void Draw(u32 base_vertex, u32 num_vertices) override;
void DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex) override;
void DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z) override;
void BindBackbuffer(const ClearColor& clear_color = {}) override;
void PresentBackbuffer() override;
protected:
std::unique_ptr<::BoundingBox> CreateBoundingBox() const override;
private:
MRCOwned<CAMetalLayer*> m_layer;
MRCOwned<id<CAMetalDrawable>> m_drawable;
std::unique_ptr<Texture> m_bb_texture;
std::unique_ptr<Framebuffer> m_backbuffer;
u32 m_texture_counter = 0;
u32 m_staging_texture_counter = 0;
std::array<u32, 4> m_shader_counter = {};
void CheckForSurfaceChange();
void CheckForSurfaceResize();
void SetupSurface();
};
} // namespace Metal