1037 lines
30 KiB
C++
1037 lines
30 KiB
C++
//////////////////////////////////////////////////////////////////////////////////////////
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// Project description
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Name: nJoy
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// Description: A Dolphin Compatible Input Plugin
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com)
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// Site: www.multigesture.net
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// Copyright (C) 2003-2008 Dolphin Project.
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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//////////////////////////////////////////////////////////////////////////////////////////
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#include "nJoy.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Variables
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// ¯¯¯¯¯¯¯¯¯
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FILE *pFile;
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HINSTANCE nJoy_hInst = NULL;
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CONTROLLER_INFO *joyinfo = 0;
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CONTROLLER_STATE joystate[4];
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CONTROLLER_MAPPING joysticks[4];
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bool emulator_running = FALSE;
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// Handle to window
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HWND m_hWnd;
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#ifdef USE_RUMBLE_DINPUT_HACK
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bool g_rumbleEnable = FALSE;
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#endif
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// Rumble in windows
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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LPDIRECTINPUT8 g_pDI = NULL;
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LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
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LPDIRECTINPUTEFFECT g_pEffect = NULL;
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DWORD g_dwNumForceFeedbackAxis = 0;
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INT g_nXForce = 0;
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INT g_nYForce = 0;
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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HRESULT InitDirectInput(HWND hDlg);
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VOID FreeDirectInput();
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BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
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BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
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HRESULT SetDeviceForcesXY();
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#endif
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#elif defined(__linux__)
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int fd;
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char device_file_name[64];
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struct ff_effect effect;
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bool CanRumble = false;
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// wxWidgets
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// ¯¯¯¯¯¯¯¯¯
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class wxDLLApp : public wxApp
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{
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bool OnInit()
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{
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return true;
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}
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};
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IMPLEMENT_APP_NO_MAIN(wxDLLApp)
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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//////////////////////////////////////////////////////////////////////////////////////////
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// DllMain
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// ¯¯¯¯¯¯¯
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#ifdef _WIN32
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BOOL APIENTRY DllMain( HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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{
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//use wxInitialize() if you don't want GUI instead of the following 12 lines
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wxSetInstance((HINSTANCE)hinstDLL);
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int argc = 0;
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char **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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}
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break;
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case DLL_PROCESS_DETACH:
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wxEntryCleanup(); //use wxUninitialize() if you don't want GUI
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break;
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default:
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break;
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}
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nJoy_hInst = hinstDLL;
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return TRUE;
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}
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input Plugin Functions (from spec's)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Get properties of plugin
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (DebugFast) by Falcon4ever");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION " by Falcon4ever");
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#else
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sprintf(_PluginInfo->Name, "nJoy v"INPUT_VERSION" (Debug) by Falcon4ever");
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#endif
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#endif
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}
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// Call config dialog
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void DllConfig(HWND _hParent)
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{
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#ifdef _WIN32
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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return;
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}
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LoadConfig(); // load settings
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wxWindow win;
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win.SetHWND(_hParent);
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ConfigBox frame(&win);
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frame.ShowModal();
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win.SetHWND(0);
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#else
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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printf("Could not initialize SDL! (%s)\n", SDL_GetError());
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return;
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}
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LoadConfig(); // load settings
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ConfigBox frame(NULL);
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frame.ShowModal();
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#endif
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}
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void DllDebugger(HWND _hParent, bool Show) {
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}
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// Init PAD (start emulation)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PAD_Initialize(SPADInitialize _PADInitialize)
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{
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emulator_running = TRUE;
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#ifdef _DEBUG
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DEBUG_INIT();
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#endif
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if(SDL_Init(SDL_INIT_JOYSTICK ) < 0)
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{
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#ifdef _WIN32
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MessageBox(NULL, SDL_GetError(), "Could not initialize SDL!", MB_ICONERROR);
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#else
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printf("Could not initialize SDL! (%s)\n", SDL_GetError());
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#endif
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return;
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}
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#ifdef _WIN32
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m_hWnd = (HWND)_PADInitialize.hWnd;
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#endif
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LoadConfig(); // Load joystick mapping
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if(joysticks[0].enabled)
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joystate[0].joy = SDL_JoystickOpen(joysticks[0].ID);
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if(joysticks[1].enabled)
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joystate[1].joy = SDL_JoystickOpen(joysticks[1].ID);
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if(joysticks[2].enabled)
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joystate[2].joy = SDL_JoystickOpen(joysticks[2].ID);
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if(joysticks[3].enabled)
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joystate[3].joy = SDL_JoystickOpen(joysticks[3].ID);
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}
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// Shutdown PAD (stop emulation)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PAD_Shutdown()
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{
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if(joysticks[0].enabled)
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SDL_JoystickClose(joystate[0].joy);
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if(joysticks[1].enabled)
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SDL_JoystickClose(joystate[1].joy);
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if(joysticks[2].enabled)
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SDL_JoystickClose(joystate[2].joy);
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if(joysticks[3].enabled)
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SDL_JoystickClose(joystate[3].joy);
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SDL_Quit();
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#ifdef _DEBUG
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DEBUG_QUIT();
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#endif
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delete [] joyinfo;
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emulator_running = FALSE;
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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FreeDirectInput();
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#endif
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#elif defined(__linux__)
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close(fd);
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#endif
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}
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// Set PAD status
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
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{
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if(!joysticks[_numPAD].enabled)
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return;
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// clear pad status
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memset(_pPADStatus, 0, sizeof(SPADStatus));
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// get pad status
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GetJoyState(_numPAD);
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// Reset!
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int base = 0x80;
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_pPADStatus->stickY = base;
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_pPADStatus->stickX = base;
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_pPADStatus->substickX = base;
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_pPADStatus->substickY = base;
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_pPADStatus->button |= PAD_USE_ORIGIN;
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// Set analog controllers
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// Set Deadzones perhaps out of function
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int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
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int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
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// Adjust range
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// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
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// The value used for the gamecube controller is an unsigned char (0 to 255)
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int main_stick_x, main_stick_y, sub_stick_x, sub_stick_y;
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if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'A') // Axis
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{
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main_stick_x = (joystate[_numPAD].buttons[CTL_MAIN_X]>>8);
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main_stick_y = -(joystate[_numPAD].buttons[CTL_MAIN_Y]>>8);
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sub_stick_x = (joystate[_numPAD].buttons[CTL_SUB_X]>>8);
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sub_stick_y = -(joystate[_numPAD].buttons[CTL_SUB_Y]>>8);
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}
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else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'B') // Button
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{
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PanicAlert("Buttons as Joysticks don't work yet!");
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}
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else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'H') // Hat
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{
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PanicAlert("Hats as Joysticks don't work yet!\n");
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}
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else if(joysticks[_numPAD].buttons[CTL_MAIN_X].c_str()[0] == 'N') // None
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{}
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else // Wtf?
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{
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//Do a panicAlert here?
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}
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// Quick fix
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if(main_stick_x > 127)
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main_stick_x = 127;
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if(main_stick_y > 127)
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main_stick_y = 127;
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if(sub_stick_x > 127)
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sub_stick_x = 127;
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if(sub_stick_y > 127)
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sub_stick_y = 127;
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if(main_stick_x < -128)
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main_stick_x = -128;
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if(main_stick_y < -128)
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main_stick_y = -128;
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if(sub_stick_x < -128)
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sub_stick_x = -128;
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if(sub_stick_y < -128)
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sub_stick_y = -128;
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// Send values to Dolpin
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if ((main_stick_x < deadzone2) || (main_stick_x > deadzone)) _pPADStatus->stickX += main_stick_x;
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if ((main_stick_y < deadzone2) || (main_stick_y > deadzone)) _pPADStatus->stickY += main_stick_y;
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if ((sub_stick_x < deadzone2) || (sub_stick_x > deadzone)) _pPADStatus->substickX += sub_stick_x;
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if ((sub_stick_y < deadzone2) || (sub_stick_y > deadzone)) _pPADStatus->substickY += sub_stick_y;
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int triggervalue = 255;
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if (joystate[_numPAD].halfpress)
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triggervalue = 100;
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int ButtonArray[] = {PAD_TRIGGER_L, PAD_TRIGGER_R, PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_TRIGGER_Z, PAD_BUTTON_START, PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT};
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for(int a = 0;a <= CTL_D_PAD_RIGHT;a++)
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{
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switch(joysticks[_numPAD].buttons[a].c_str()[0])
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{
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case 'A':
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{
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// JoyNum refers to which Joystick the button is assigned to
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// a is the actual button we are working with
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// _numPad is the controller we are working with
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int JoyNum = atoi(joysticks[_numPAD].buttons[a].c_str() + 2);
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if(joysticks[_numPAD].sData[JoyNum].Min == 0)
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if(joystate[_numPAD].buttons[a] == 0)
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continue; // Do nothing
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// We use Deadzone % to detect if we have pressed the button.
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bool Pressed = false;
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if(a == CTL_L_SHOULDER || a == CTL_R_SHOULDER || a == CTL_A_BUTTON || a == CTL_B_BUTTON)
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Pressed = true;
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else
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{
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if(joysticks[_numPAD].buttons[a].c_str()[1] == '-')
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{
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if(joystate[_numPAD].buttons[a] <= (joysticks[_numPAD].sData[JoyNum].Min - joysticks[_numPAD].sData[JoyNum].Min * joysticks[_numPAD].deadzone/100.0f))
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{
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Pressed = true;
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}
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}
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if(joysticks[_numPAD].buttons[a].c_str()[1] == '+')
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{
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if(joystate[_numPAD].buttons[a] >= (joysticks[_numPAD].sData[JoyNum].Max - joysticks[_numPAD].sData[JoyNum].Max * joysticks[_numPAD].deadzone/100.0f))
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{
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Pressed = true;
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}
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}
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}
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if(Pressed == true)
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{
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int TriggerValue = 0;
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if(joysticks[_numPAD].buttons[a].c_str()[1] == '+')
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{
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if(joystate[_numPAD].buttons[a] >= 0)
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TriggerValue = (255.0f / joysticks[_numPAD].sData[JoyNum].Max) * joystate[_numPAD].buttons[a];
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}
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if(joysticks[_numPAD].buttons[a].c_str()[1] == '-')
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{
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if(joystate[_numPAD].buttons[a] <= 0)
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TriggerValue = abs((255.0f / joysticks[_numPAD].sData[JoyNum].Min) * joystate[_numPAD].buttons[a]);
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}
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if(a == CTL_L_SHOULDER)
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{
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if(TriggerValue == 255)
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_pPADStatus->button |= ButtonArray[a];
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_pPADStatus->triggerLeft = TriggerValue;
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}
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else if(a == CTL_R_SHOULDER)
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{
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if(TriggerValue == 255)
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_pPADStatus->button |= ButtonArray[a];
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_pPADStatus->triggerRight = TriggerValue;
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}
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// TODO: Should we do the same for A and B as the L and R trigger?
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else if(a == CTL_A_BUTTON)
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{
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_pPADStatus->button |= ButtonArray[a];
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_pPADStatus->analogA = TriggerValue;
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}
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else if(a == CTL_B_BUTTON)
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{
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_pPADStatus->button |= ButtonArray[a];
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_pPADStatus->analogB = TriggerValue;
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}
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else
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_pPADStatus->button |= ButtonArray[a];
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}
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}
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break;
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case 'B':
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if(joystate[_numPAD].buttons[a])
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{
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_pPADStatus->button |= ButtonArray[a];
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if(a == CTL_L_SHOULDER)
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_pPADStatus->triggerLeft = 255; //TODO: Do half press with these
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else if(a == CTL_R_SHOULDER)
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_pPADStatus->triggerRight = 255; //TODO: Half Press with these
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else if(a == CTL_A_BUTTON)
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_pPADStatus->analogA = 255;
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else if(a == CTL_B_BUTTON)
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_pPADStatus->analogB = 255;
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}
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case 'H':
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//PanicAlert("Hats are currently not implemented!");
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default:
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break;
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}
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}
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// Set buttons
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/*if (joystate[_numPAD].buttons[CTL_L_SHOULDER])
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{
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_pPADStatus->button|=PAD_TRIGGER_L;
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_pPADStatus->triggerLeft = triggervalue;
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}
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if (joystate[_numPAD].buttons[CTL_R_SHOULDER])
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{
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_pPADStatus->button|=PAD_TRIGGER_R;
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_pPADStatus->triggerRight = triggervalue;
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}
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if (joystate[_numPAD].buttons[CTL_A_BUTTON])
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{
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_pPADStatus->button|=PAD_BUTTON_A;
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_pPADStatus->analogA = 255; // Perhaps support pressure?
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}
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if (joystate[_numPAD].buttons[CTL_B_BUTTON])
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{
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_pPADStatus->button|=PAD_BUTTON_B;
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_pPADStatus->analogB = 255; // Perhaps support pressure?
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}
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if (joystate[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
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if (joystate[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
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if (joystate[_numPAD].buttons[CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z;
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if (joystate[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;*/
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// Set D-pad
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// TODO: Currently disabled! D:>
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if(joysticks[_numPAD].controllertype == CTL_TYPE_JOYSTICK)
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{
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_UP || joystate[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTUP || joystate[_numPAD].dpad == SDL_HAT_LEFT || joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
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if(joystate[_numPAD].dpad == SDL_HAT_LEFTDOWN || joystate[_numPAD].dpad == SDL_HAT_DOWN || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_DOWN;
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if(joystate[_numPAD].dpad == SDL_HAT_RIGHTUP || joystate[_numPAD].dpad == SDL_HAT_RIGHT || joystate[_numPAD].dpad == SDL_HAT_RIGHTDOWN ) _pPADStatus->button|=PAD_BUTTON_RIGHT;
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}
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else
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{
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}
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_pPADStatus->err = PAD_ERR_NONE;
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#ifdef _WIN32
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#ifdef USE_RUMBLE_DINPUT_HACK
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|
if(joystate[_numPAD].halfpress)
|
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if(!g_pDI)
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if(FAILED(InitDirectInput(m_hWnd)))
|
|
{
|
|
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
|
|
g_rumbleEnable = FALSE;
|
|
//return;
|
|
}
|
|
else
|
|
g_rumbleEnable = TRUE;
|
|
|
|
if (g_rumbleEnable)
|
|
{
|
|
g_pDevice->Acquire();
|
|
|
|
if(g_pEffect)
|
|
g_pEffect->Start(1, 0);
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
if(!fd)
|
|
{
|
|
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
|
|
|
|
/* Open device */
|
|
fd = open(device_file_name, O_RDWR);
|
|
if (fd == -1) {
|
|
perror("Open device file");
|
|
//Something wrong, probably permissions, just return now
|
|
return;
|
|
}
|
|
int n_effects = 0;
|
|
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
|
perror("Ioctl number of effects");
|
|
}
|
|
if(n_effects > 0)
|
|
CanRumble = true;
|
|
else
|
|
return; // Return since we can't do any effects
|
|
/* a strong rumbling effect */
|
|
effect.type = FF_RUMBLE;
|
|
effect.id = -1;
|
|
effect.u.rumble.strong_magnitude = 0x8000;
|
|
effect.u.rumble.weak_magnitude = 0;
|
|
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
|
effect.replay.delay = 0;
|
|
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
|
perror("Upload effect");
|
|
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Set PAD rumble
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
// (Stop=0, Rumble=1)
|
|
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|
{
|
|
//if(_numPAD > 0)
|
|
// return;
|
|
|
|
// not supported by SDL
|
|
// So we need to use platform specific stuff
|
|
#ifdef _WIN32
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
static int a = 0;
|
|
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
a = 0;
|
|
}
|
|
else if (_uType == 1)
|
|
{
|
|
a = _uStrength > 2 ? 8000 : 0;
|
|
}
|
|
|
|
a = int ((float)a * 0.96f);
|
|
|
|
if (!g_rumbleEnable)
|
|
{
|
|
a = 0;
|
|
}
|
|
else
|
|
{
|
|
g_nYForce = a;
|
|
SetDeviceForcesXY();
|
|
}
|
|
#endif
|
|
#elif defined(__linux__)
|
|
struct input_event event;
|
|
if(CanRumble)
|
|
{
|
|
if (_uType == 1)
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 1;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Play effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
if ((_uType == 0) || (_uType == 2))
|
|
{
|
|
event.type = EV_FF;
|
|
event.code = effect.id;
|
|
event.value = 0;
|
|
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
|
perror("Stop effect");
|
|
exit(1);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Set PAD attached pads
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
unsigned int PAD_GetAttachedPads()
|
|
{
|
|
unsigned int connected = 0;
|
|
|
|
LoadConfig();
|
|
|
|
if(joysticks[0].enabled)
|
|
connected |= 1;
|
|
if(joysticks[1].enabled)
|
|
connected |= 2;
|
|
if(joysticks[2].enabled)
|
|
connected |= 4;
|
|
if(joysticks[3].enabled)
|
|
connected |= 8;
|
|
|
|
return connected;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Custom Functions
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
|
|
// Request joystick state
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void GetJoyState(int controller)
|
|
{
|
|
SDL_JoystickUpdate();
|
|
|
|
for(int a = 0; a < CTRL_END; a++)
|
|
{
|
|
char Type = (joysticks[controller].buttons[a].c_str())[0];
|
|
//printf("Type %c, entire %s\n", Type, joysticks[controller].buttons[a].c_str());
|
|
switch(Type)
|
|
{
|
|
case 'A':
|
|
joystate[controller].buttons[a] = SDL_JoystickGetAxis(joystate[controller].joy, atoi(joysticks[controller].buttons[a].c_str() + 2)); // Skip the A AND the +/- sign
|
|
break;
|
|
case 'B':
|
|
joystate[controller].buttons[a] = SDL_JoystickGetButton(joystate[controller].joy, atoi(joysticks[controller].buttons[a].c_str() + 1));
|
|
break;
|
|
case 'H':
|
|
printf("We aren't Expecting Hat here!\n");
|
|
break;
|
|
default:
|
|
printf("Unknown button type %c, number %d, Full %s\n", Type, a, joysticks[controller].buttons[a].c_str());
|
|
break;
|
|
}
|
|
}
|
|
|
|
joystate[controller].halfpress = SDL_JoystickGetButton(joystate[controller].joy, joysticks[controller].halfpress);
|
|
|
|
if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK)
|
|
joystate[controller].dpad = SDL_JoystickGetHat(joystate[controller].joy, joysticks[controller].dpad);
|
|
else
|
|
{
|
|
}
|
|
}
|
|
|
|
// Search attached devices
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
int Search_Devices()
|
|
{
|
|
// load config
|
|
#ifdef _DEBUG
|
|
DEBUG_INIT();
|
|
#endif
|
|
|
|
int numjoy = SDL_NumJoysticks();
|
|
|
|
if(numjoy == 0)
|
|
{
|
|
#ifdef _WIN32
|
|
MessageBox(NULL, "No Joystick detected!", NULL, MB_ICONWARNING);
|
|
#else
|
|
printf("No Joystick detected!\n");
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
if(joyinfo)
|
|
{
|
|
delete [] joyinfo;
|
|
joyinfo = new CONTROLLER_INFO [numjoy];
|
|
}
|
|
else
|
|
{
|
|
joyinfo = new CONTROLLER_INFO [numjoy];
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
fprintf(pFile, "Scanning for devices\n");
|
|
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
|
#endif
|
|
|
|
for(int i = 0; i < numjoy; i++ )
|
|
{
|
|
joyinfo[i].joy = SDL_JoystickOpen(i);
|
|
joyinfo[i].ID = i;
|
|
joyinfo[i].NumAxes = SDL_JoystickNumAxes(joyinfo[i].joy);
|
|
joyinfo[i].NumButtons = SDL_JoystickNumButtons(joyinfo[i].joy);
|
|
joyinfo[i].NumBalls = SDL_JoystickNumBalls(joyinfo[i].joy);
|
|
joyinfo[i].NumHats = SDL_JoystickNumHats(joyinfo[i].joy);
|
|
joyinfo[i].Name = SDL_JoystickName(i);
|
|
|
|
printf("ID: %d\n", i);
|
|
printf("Name: %s\n", joyinfo[i].Name);
|
|
printf("Buttons: %d\n", joyinfo[i].NumButtons);
|
|
printf("Axises: %d\n", joyinfo[i].NumAxes);
|
|
printf("Hats: %d\n", joyinfo[i].NumHats);
|
|
printf("Balls: %d\n\n", joyinfo[i].NumBalls);
|
|
|
|
// Close if opened
|
|
if(SDL_JoystickOpened(i))
|
|
SDL_JoystickClose(joyinfo[i].joy);
|
|
}
|
|
|
|
return numjoy;
|
|
}
|
|
|
|
// Enable output log
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void DEBUG_INIT()
|
|
{
|
|
if(pFile)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
char dateStr [9];
|
|
_strdate( dateStr);
|
|
char timeStr [9];
|
|
_strtime( timeStr );
|
|
#endif
|
|
|
|
pFile = fopen ("nJoy-debug.txt","wt");
|
|
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
|
|
#ifdef _WIN32
|
|
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
|
|
#endif
|
|
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
|
}
|
|
|
|
// Disable output log
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void DEBUG_QUIT()
|
|
{
|
|
if(!pFile)
|
|
return;
|
|
|
|
#ifdef _WIN32
|
|
char timeStr [9];
|
|
_strtime(timeStr);
|
|
|
|
fprintf(pFile, "_______________\n");
|
|
fprintf(pFile, "Time: %s", timeStr);
|
|
#endif
|
|
fclose(pFile);
|
|
}
|
|
|
|
// Save settings to file
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void SaveConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load("nJoy.ini");
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
|
|
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
|
|
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
|
|
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
|
|
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
|
|
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
|
|
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
|
|
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
|
|
file.Set(SectionName, "dpad", joysticks[i].dpad);
|
|
file.Set(SectionName, "dpad_up", joysticks[i].buttons[CTL_D_PAD_UP]);
|
|
file.Set(SectionName, "dpad_down", joysticks[i].buttons[CTL_D_PAD_DOWN]);
|
|
file.Set(SectionName, "dpad_left", joysticks[i].buttons[CTL_D_PAD_LEFT]);
|
|
file.Set(SectionName, "dpad_right", joysticks[i].buttons[CTL_D_PAD_RIGHT]);
|
|
file.Set(SectionName, "main_x", joysticks[i].buttons[CTL_MAIN_X]);
|
|
file.Set(SectionName, "main_y", joysticks[i].buttons[CTL_MAIN_Y]);
|
|
file.Set(SectionName, "sub_x", joysticks[i].buttons[CTL_SUB_X]);
|
|
file.Set(SectionName, "sub_y", joysticks[i].buttons[CTL_SUB_Y]);
|
|
file.Set(SectionName, "enabled", joysticks[i].enabled);
|
|
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
|
|
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
|
|
file.Set(SectionName, "joy_id", joysticks[i].ID);
|
|
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
|
|
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
|
|
for(int a = 0; a < MAX_AXISES; a++)
|
|
{
|
|
char Section[32];
|
|
sprintf(Section, "SAxis%dMin", a);
|
|
file.Set(SectionName, Section, (int)joysticks[i].sData[a].Min);
|
|
sprintf(Section, "SAxis%dMax", a);
|
|
file.Set(SectionName, Section, (int)joysticks[i].sData[a].Max);
|
|
}
|
|
}
|
|
|
|
file.Save("nJoy.ini");
|
|
}
|
|
|
|
// Load settings from file
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
void LoadConfig()
|
|
{
|
|
IniFile file;
|
|
file.Load("nJoy.ini");
|
|
|
|
for (int i=0; i<4; i++)
|
|
{
|
|
char SectionName[32];
|
|
sprintf(SectionName, "PAD%i", i+1);
|
|
|
|
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], "B4");
|
|
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], "B5");
|
|
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], "B0");
|
|
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], "B1");
|
|
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], "B3");
|
|
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], "B2");
|
|
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], "B7");
|
|
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], "B9");
|
|
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
|
|
file.Get(SectionName, "dpad_up", &joysticks[i].buttons[CTL_D_PAD_UP], 0);
|
|
file.Get(SectionName, "dpad_down", &joysticks[i].buttons[CTL_D_PAD_DOWN], 0);
|
|
file.Get(SectionName, "dpad_left", &joysticks[i].buttons[CTL_D_PAD_LEFT], 0);
|
|
file.Get(SectionName, "dpad_right", &joysticks[i].buttons[CTL_D_PAD_RIGHT], 0);
|
|
file.Get(SectionName, "main_x", &joysticks[i].buttons[CTL_MAIN_X], "A0");
|
|
file.Get(SectionName, "main_y", &joysticks[i].buttons[CTL_MAIN_Y], "A1");
|
|
file.Get(SectionName, "sub_x", &joysticks[i].buttons[CTL_SUB_X], "A2");
|
|
file.Get(SectionName, "sub_y", &joysticks[i].buttons[CTL_SUB_Y], "A3");
|
|
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
|
|
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
|
|
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
|
|
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
|
|
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
|
|
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
|
|
for(int a = 0; a < MAX_AXISES; a++)
|
|
{
|
|
char Section[32];
|
|
int Min;
|
|
int Max;
|
|
sprintf(Section, "SAxis%dMin", a);
|
|
file.Get(SectionName, Section, &Min, 0);
|
|
sprintf(Section, "SAxis%dMax", a);
|
|
file.Get(SectionName, Section, &Max, 0);
|
|
joysticks[i].sData[a].Min = Min;
|
|
joysticks[i].sData[a].Max = Max;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Rumble stuff :D!
|
|
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
|
//
|
|
#ifdef USE_RUMBLE_DINPUT_HACK
|
|
HRESULT InitDirectInput( HWND hDlg )
|
|
{
|
|
DIPROPDWORD dipdw;
|
|
HRESULT hr;
|
|
|
|
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
|
|
if(FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Look for a force feedback device we can use
|
|
if(FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if(NULL == g_pDevice)
|
|
{
|
|
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
|
|
g_rumbleEnable = FALSE;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
// Set the data format to "simple joystick" - a predefined data format. A
|
|
// data format specifies which controls on a device we are interested in,
|
|
// and how they should be reported.
|
|
//
|
|
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
|
|
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
|
|
// it in this sample. But setting the data format is important so that the
|
|
// DIJOFS_* values work properly.
|
|
if(FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
|
|
return hr;
|
|
|
|
// Set the cooperative level to let DInput know how this device should
|
|
// interact with the system and with other DInput applications.
|
|
// Exclusive access is required in order to perform force feedback.
|
|
//if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
|
|
if(FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
// Since we will be playing force feedback effects, we should disable the
|
|
// auto-centering spring.
|
|
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
|
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
|
dipdw.diph.dwObj = 0;
|
|
dipdw.diph.dwHow = DIPH_DEVICE;
|
|
dipdw.dwData = FALSE;
|
|
|
|
if(FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
|
|
return hr;
|
|
|
|
// Enumerate and count the axes of the joystick
|
|
if(FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
|
|
return hr;
|
|
|
|
// This simple sample only supports one or two axis joysticks
|
|
if(g_dwNumForceFeedbackAxis > 2)
|
|
g_dwNumForceFeedbackAxis = 2;
|
|
|
|
// This application needs only one effect: Applying raw forces.
|
|
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
|
LONG rglDirection[2] = {0, 0};
|
|
DICONSTANTFORCE cf = {0};
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.dwDuration = INFINITE;
|
|
eff.dwSamplePeriod = 0;
|
|
eff.dwGain = DI_FFNOMINALMAX;
|
|
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
|
eff.dwTriggerRepeatInterval = 0;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rgdwAxes = rgdwAxes;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Create the prepared effect
|
|
if(FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
|
|
{
|
|
return hr;
|
|
}
|
|
|
|
if(NULL == g_pEffect)
|
|
return E_FAIL;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
VOID FreeDirectInput()
|
|
{
|
|
// Unacquire the device one last time just in case
|
|
// the app tried to exit while the device is still acquired.
|
|
if(g_pDevice)
|
|
g_pDevice->Unacquire();
|
|
|
|
// Release any DirectInput objects.
|
|
SAFE_RELEASE(g_pEffect);
|
|
SAFE_RELEASE(g_pDevice);
|
|
SAFE_RELEASE(g_pDI);
|
|
}
|
|
|
|
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
|
|
{
|
|
LPDIRECTINPUTDEVICE8 pDevice;
|
|
HRESULT hr;
|
|
|
|
// Obtain an interface to the enumerated force feedback device.
|
|
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
|
|
|
|
// If it failed, then we can't use this device for some bizarre reason.
|
|
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
|
|
if( FAILED(hr))
|
|
return DIENUM_CONTINUE;
|
|
|
|
// We successfully created an IDirectInputDevice8. So stop looking for another one.
|
|
g_pDevice = pDevice;
|
|
|
|
return DIENUM_STOP;
|
|
}
|
|
|
|
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
|
|
{
|
|
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
|
|
if((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
|
|
(*pdwNumForceFeedbackAxis)++;
|
|
|
|
return DIENUM_CONTINUE;
|
|
}
|
|
|
|
HRESULT SetDeviceForcesXY()
|
|
{
|
|
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
|
|
LONG rglDirection[2] = { 0, 0 };
|
|
|
|
DICONSTANTFORCE cf;
|
|
|
|
if( g_dwNumForceFeedbackAxis == 1 )
|
|
{
|
|
// If only one force feedback axis, then apply only one direction and keep the direction at zero
|
|
cf.lMagnitude = g_nXForce;
|
|
rglDirection[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
// If two force feedback axis, then apply magnitude from both directions
|
|
rglDirection[0] = g_nXForce;
|
|
rglDirection[1] = g_nYForce;
|
|
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
|
|
}
|
|
|
|
DIEFFECT eff;
|
|
ZeroMemory(&eff, sizeof(eff));
|
|
eff.dwSize = sizeof(DIEFFECT);
|
|
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
|
eff.cAxes = g_dwNumForceFeedbackAxis;
|
|
eff.rglDirection = rglDirection;
|
|
eff.lpEnvelope = 0;
|
|
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
|
eff.lpvTypeSpecificParams = &cf;
|
|
eff.dwStartDelay = 0;
|
|
|
|
// Now set the new parameters and start the effect immediately.
|
|
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
|
|
}
|
|
#endif
|
|
#endif
|