58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "RenderBase.h"
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namespace OGL
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{
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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void SetDitherMode();
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void SetLineWidth();
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void SetSamplerState(int stage,int texindex);
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void SetInterlacingMode();
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) {}
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void RestoreState() {}
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void RenderText(const char* pstr, int left, int top, u32 color);
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void DrawDebugInfo();
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void FlipImageData(u8 *data, int w, int h);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data);
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void ResetAPIState();
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void RestoreAPIState();
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma);
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z);
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void ReinterpretPixelData(unsigned int convtype);
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void UpdateViewport();
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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void SetWindowSize(int width, int height);
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};
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}
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#endif
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