62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PIXELSHADERMANAGER_H
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#define _PIXELSHADERMANAGER_H
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#include "BPMemory.h"
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#include "PixelShaderGen.h"
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
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void SetPSConstant4fv(int const_number, const float *f);
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// The non-API dependent parts.
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class PixelShaderManager
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{
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static void SetPSTextureDims(int texid);
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public:
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static void Init();
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static void Shutdown();
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static void SetConstants(); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index);
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static void SetAlpha(const AlphaFunc& alpha);
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static void SetDestAlpha(const ConstantAlpha& alpha);
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias(u32 bias);
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static void SetIndTexScaleChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetGenModeChanged();
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static void SetTevCombinerChanged(int id);
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static void SetTevKSelChanged(int id);
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static void SetTevOrderChanged(int id);
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static void SetTevIndirectChanged(int id);
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static void SetZTextureOpChanged();
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static void SetTexturesUsed(u32 nonpow2tex);
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static void SetTexDimsChanged(int texmapid);
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static void SetColorMatrix(const float* pmatrix, const float* pfConstAdd);
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static u32 GetTextureMask();
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};
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#endif
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