dolphin/Data/User/Shaders/swap_RGB_GBR.txt

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(c0.g, c0.b, c0.r, c0.a);
}