a192a3bb30
RE4's brightness screen is actually very good for spotting these. Bug 1: Colors at the end of the scanlines are clamped, instead of a black border Bug 2: U and V color channels share coordinates, instead of being offset by a pixel. |
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D3D | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |