![]() The parameter types will be different for each backend currently, anyway (e.g. textures/render passes/etc). |
||
---|---|---|
.. | ||
D3D | ||
D3D12 | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |
![]() The parameter types will be different for each backend currently, anyway (e.g. textures/render passes/etc). |
||
---|---|---|
.. | ||
D3D | ||
D3D12 | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |