114 lines
2.4 KiB
C++
114 lines
2.4 KiB
C++
#include "Guitar.h"
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namespace WiimoteEmu
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{
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static const u8 guitar_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x03 };
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// guitar buttons
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#define GUITAR_PLUS 0x04
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#define GUITAR_MINUS 0x10
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#define GUITAR_BAR_DOWN 0x40
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#define GUITAR_BAR_UP 0x0100
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#define GUITAR_YELLOW 0x0800
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#define GUITAR_GREEN 0x1000
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#define GUITAR_BLUE 0x2000
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#define GUITAR_RED 0x4000
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#define GUITAR_ORANGE 0x8000
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const u16 guitar_fret_bitmasks[] =
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{
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GUITAR_GREEN,
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GUITAR_RED,
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GUITAR_YELLOW,
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GUITAR_BLUE,
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GUITAR_ORANGE,
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};
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const char* guitar_fret_names[] =
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{
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"Green","Red","Yellow","Blue","Orange",
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};
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const u16 guitar_button_bitmasks[] =
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{
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GUITAR_MINUS,
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GUITAR_PLUS,
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};
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const u16 guitar_strum_bitmasks[] =
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{
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GUITAR_BAR_UP,
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GUITAR_BAR_DOWN,
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};
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Guitar::Guitar() : Attachment( "Guitar" )
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{
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// frets
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groups.push_back( m_frets = new Buttons( "Frets" ) );
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for ( unsigned int i = 0; i < sizeof(guitar_fret_names)/sizeof(*guitar_fret_names); ++i )
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m_frets->controls.push_back( new ControlGroup::Input( guitar_fret_names[i] ) );
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// stick
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groups.push_back( m_stick = new AnalogStick( "Stick" ) );
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// strum
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groups.push_back( m_strum = new Buttons( "Strum" ) );
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m_strum->controls.push_back( new ControlGroup::Input("Up") );
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m_strum->controls.push_back( new ControlGroup::Input("Down") );
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// whammy
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groups.push_back( m_whammy = new Triggers( "Whammy" ) );
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m_whammy->controls.push_back( new ControlGroup::Input("Bar") );
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// buttons
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groups.push_back( m_buttons = new Buttons( "Buttons" ) );
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m_buttons->controls.push_back( new ControlGroup::Input("Minus") );
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m_buttons->controls.push_back( new ControlGroup::Input("Plus") );
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// set up register
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// id
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memcpy( ®[0xfa], guitar_id, sizeof(guitar_id) );
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}
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void Guitar::GetState(u8* const data, const bool focus)
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{
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wm_guitar_extension* const gdata = (wm_guitar_extension*)data;
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// calibration data not figured out yet?
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// stick
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{
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u8 x, y;
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m_stick->GetState( &x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0 );
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gdata->sx = x;
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gdata->sy = y;
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}
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// TODO: touch bar, probably not
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gdata->tb = 0x0F; // not touched
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// whammy bar
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u8 whammy;
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m_whammy->GetState( &whammy, 0x1F );
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gdata->whammy = whammy;
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if (focus)
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{
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// buttons
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m_buttons->GetState( &gdata->bt, guitar_button_bitmasks );
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// frets
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m_frets->GetState( &gdata->bt, guitar_fret_bitmasks );
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// strum
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m_strum->GetState( &gdata->bt, guitar_strum_bitmasks );
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}
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// flip button bits
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gdata->bt ^= 0xFFFF;
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}
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}
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