..
DSPAccelerator.cpp
Fix AX exp 4 (Ector should it be named new ucode request?)
2009-07-07 14:11:40 +00:00
DSPAccelerator.h
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
2009-06-28 10:00:25 +00:00
DSPAnalyzer.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPAnalyzer.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPBreakpoints.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPBreakpoints.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPCodeUtil.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPCodeUtil.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPCore.cpp
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00
DSPCore.h
DSPLLE: make exceptions names make sense
2009-07-07 12:48:38 +00:00
DSPHWInterface.cpp
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
2009-07-07 15:12:52 +00:00
DSPHWInterface.h
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
DSPHost.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPIntCCUtil.cpp
DSPLLE: razi approved condition code naming.
2009-07-07 10:01:34 +00:00
DSPIntCCUtil.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPIntExtOps.cpp
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
2009-06-28 10:00:25 +00:00
DSPIntExtOps.h
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
2009-06-28 10:00:25 +00:00
DSPIntUtil.h
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00
DSPInterpreter.cpp
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00
DSPInterpreter.h
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00
DSPJit.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPJit.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DSPMemoryMap.cpp
DSP: build fixin', more movin', some comments.
2009-06-28 10:24:44 +00:00
DSPMemoryMap.h
DSP: build fixin', more movin', some comments.
2009-06-28 10:24:44 +00:00
DSPStacks.cpp
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
DSPStacks.h
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
2009-06-28 16:23:40 +00:00
DSPTables.cpp
DSPLLE: razi approved condition code naming.
2009-07-07 10:01:34 +00:00
DSPTables.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DspIntArithmetic.cpp
DSP LLE: Fix ASR as well.
2009-07-07 21:48:32 +00:00
DspIntBranch.cpp
DSPLLE uncomment else:
2009-07-08 20:06:15 +00:00
DspIntLoadStore.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DspIntMisc.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
DspIntMultiplier.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
LabelMap.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
LabelMap.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
SConscript
DSPLLE: More minor clean up, some log mistake fixes and revert the +1 loop (it seems to got
2009-07-06 19:19:03 +00:00
assemble.cpp
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
assemble.h
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
2009-07-06 02:10:26 +00:00
disassemble.cpp
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
disassemble.h
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00