dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigGamepad.cpp

340 lines
12 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigPadDlg.h"
#include "Config.h"
#include "EmuMain.h" // for WiiMoteEmu class
#include "EmuDefinitions.h"
#if defined(HAVE_X11) && HAVE_X11
#include "X11InputBase.h"
#endif
// Replace the harder to understand -1 with "" for the sake of user friendliness
void WiimotePadConfigDialog::ToBlank(bool toBlank, int Id)
{
if (!m_ControlsCreated)
return;
if(toBlank)
{
if (GetButtonText(Id) == wxString(wxT("-1")))
SetButtonText(Id, wxString());
}
else
{
if (GetButtonText(Id).IsEmpty())
SetButtonText(Id, wxString(wxT("-1")));
}
}
void WiimotePadConfigDialog::DoChangeDeadZone()
{
float Rad;
Rad = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneL * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneLeftIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneLeftIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneLeftIn[m_Page]->Refresh();
Rad = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneR * ((float)BoxW / 100.0) * 0.5;
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapClear());
m_bmpDeadZoneRightIn[m_Page]->SetSize(0, 0);
m_bmpDeadZoneRightIn[m_Page]->SetBitmap(CreateBitmapDeadZone((int)Rad));
m_bmpDeadZoneRightIn[m_Page]->SetPosition(wxPoint(BoxW / 2 - (int)Rad, BoxH / 2 - (int)Rad));
m_bmpDeadZoneRightIn[m_Page]->Refresh();
}
// Set dialog items from saved values
// Update the textbox for the buttons
void WiimotePadConfigDialog::SetButtonText(int id, const wxString &str)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->SetLabel(str);
else if (IDB_WM_A <= id && id <= IDB_WM_SHAKE)
m_Button_Wiimote[id - IDB_WM_A][m_Page]->SetLabel(str);
else if (IDB_NC_Z <= id && id <= IDB_NC_SHAKE)
m_Button_NunChuck[id - IDB_NC_Z][m_Page]->SetLabel(str);
else if (IDB_CC_A <= id && id <= IDB_CC_RD)
m_Button_Classic[id - IDB_CC_A][m_Page]->SetLabel(str);
else if (IDB_GH3_GREEN <= id && id <= IDB_GH3_STRUM_DOWN)
m_Button_GH3[id - IDB_GH3_GREEN][m_Page]->SetLabel(str);
}
// Get the text in the textbox for the buttons
wxString WiimotePadConfigDialog::GetButtonText(int id)
{
if (IDB_ANALOG_LEFT_X <= id && id <= IDB_TRIGGER_R)
return m_Button_Analog[id - IDB_ANALOG_LEFT_X][m_Page]->GetLabel();
else if (IDB_WM_A <= id && id <= IDB_WM_SHAKE)
return m_Button_Wiimote[id - IDB_WM_A][m_Page]->GetLabel();
else if (IDB_NC_Z <= id && id <= IDB_NC_SHAKE)
return m_Button_NunChuck[id - IDB_NC_Z][m_Page]->GetLabel();
else if (IDB_CC_A <= id && id <= IDB_CC_RD)
return m_Button_Classic[id - IDB_CC_A][m_Page]->GetLabel();
else if (IDB_GH3_GREEN <= id && id <= IDB_GH3_STRUM_DOWN)
return m_Button_GH3[id - IDB_GH3_GREEN][m_Page]->GetLabel();
return wxString();
}
void WiimotePadConfigDialog::DoGetButtons(int _GetId)
{
// Collect the starting values
// Get the current controller
int PadID = WiiMoteEmu::WiiMapping[m_Page].ID;
// Get the controller and trigger type
int TriggerType = WiiMoteEmu::WiiMapping[m_Page].TriggerType;
// Collect the accepted buttons for this slot
bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
// Don't allow SDL axis input for the shoulder buttons if XInput is selected
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
bool Button = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
bool Hat = (_GetId >= IDB_WM_A && _GetId <= IDB_GH3_STRUM_DOWN);
bool NoTriggerFilter = false;
// Values used in this function
int Seconds = 4; // Seconds to wait for
int TimesPerSecond = 40; // How often to run the check
// Values returned from InputCommon::GetButton()
int value; // Axis value or Hat value
int type; // Button type
int KeyPressed = 0;
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
//DEBUG_LOG(WIIMOTE, "Before (%i) Id:%i %i IsRunning:%i",
// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
// If the Id has changed or the timer is not running we should start one
if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
{
if(m_ButtonMappingTimer->IsRunning())
m_ButtonMappingTimer->Stop();
// Save the button Id
GetButtonWaitingID = _GetId;
GetButtonWaitingTimer = 0;
// Start the timer
#if wxUSE_TIMER
m_ButtonMappingTimer->Start(1000 / TimesPerSecond);
#endif
DEBUG_LOG(WIIMOTE, "Timer Started: Pad:%i _GetId:%i "
"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i",
WiiMoteEmu::WiiMapping[m_Page].ID, _GetId,
Axis, LeftRight, XInput, Button, Hat);
}
// Check for buttons
// If there is a timer we should not create a new one
else if (WiiMoteEmu::NumGoodPads > 0)
{
InputCommon::GetButton(
WiiMoteEmu::WiiMapping[m_Page].joy, PadID, WiiMoteEmu::joyinfo[PadID].NumButtons, WiiMoteEmu::joyinfo[PadID].NumAxes, WiiMoteEmu::joyinfo[PadID].NumHats,
KeyPressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// Process results
// Count each time
GetButtonWaitingTimer++;
// This is run every second
if (GetButtonWaitingTimer % TimesPerSecond == 0)
{
// Current time
int TmpTime = Seconds - (GetButtonWaitingTimer / TimesPerSecond);
// Update text
SetButtonText(_GetId, wxString::Format(wxT("[ %d ]"), TmpTime));
}
// Time's up
if (GetButtonWaitingTimer / TimesPerSecond >= Seconds)
{
Stop = true;
// Revert back to old label
SetButtonText(_GetId, OldLabel);
}
// If we got a button
if(Succeed)
{
Stop = true;
// We need to assign hat special code
if (type == InputCommon::CTL_HAT)
{
// Index of pressed starts from 0
if (value & SDL_HAT_UP) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_UP;
else if (value & SDL_HAT_DOWN) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_DOWN;
else if (value & SDL_HAT_LEFT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_LEFT;
else if (value & SDL_HAT_RIGHT) pressed = 0x0100 + 0x0010 * pressed + SDL_HAT_RIGHT;
else pressed = -1;
}
if (IDB_WM_A <= _GetId && _GetId <= IDB_GH3_STRUM_DOWN)
{
// Better make the pad button code far from virtual key code
SaveButtonMapping(_GetId, 0x1000 + pressed);
SetButtonText(_GetId, wxString::Format(wxT("PAD: %d"), pressed));
}
else if (IDB_ANALOG_LEFT_X <= _GetId && _GetId <= IDB_TRIGGER_R)
{
SaveButtonMapping(_GetId, pressed);
SetButtonText(_GetId, wxString::Format(wxT("%d"), pressed));
}
}
// Stop the timer
if(Stop)
{
DEBUG_LOG(WIIMOTE, "Timer Stopped for Pad:%i _GetId:%i",
WiiMoteEmu::WiiMapping[m_Page].ID, _GetId);
m_ButtonMappingTimer->Stop();
GetButtonWaitingTimer = 0;
GetButtonWaitingID = 0;
ClickedButton = NULL;
}
// If we got a bad button
if(KeyPressed == -1)
{
// Update text
SetButtonText(_GetId, wxString(wxT("PAD: -1")));
// Notify the user
wxMessageBox(wxString::Format(
wxT("You selected a key with a to low key code (%i), please")
wxT(" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
}
// Convert the 0x8000 range values to BoxW and BoxH for the plot
void WiimotePadConfigDialog::Convert2Box(int &x)
{
// Border adjustment
int BoxW_ = BoxW - 2;
// Convert values
x = (BoxW_ / 2) + (x * BoxW_ / (32767 * 2));
}
// Update the input status boxes
void WiimotePadConfigDialog::UpdatePadInfo(wxTimerEvent& WXUNUSED(event))
{
//DEBUG_LOG(WIIMOTE, "SDL_WasInit: %i", SDL_WasInit(0));
/* Return if it's not enabled or not detected. The ID should never be less than zero here,
it can only be that because of a manual ini file change, but we make that check anway. */
if (WiiMoteEmu::WiiMapping[m_Page].ID < 0 || WiiMoteEmu::WiiMapping[m_Page].ID >= WiiMoteEmu::NumGoodPads)
{
m_tStatusLeftIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusLeftOut[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightIn[m_Page]->SetLabel(wxT("Not connected"));
m_tStatusRightOut[m_Page]->SetLabel(wxT("Not connected"));
m_TriggerStatusL[m_Page]->SetLabel(wxT("000"));
m_TriggerStatusR[m_Page]->SetLabel(wxT("000"));
return;
}
// Check that Dolphin is in focus, otherwise don't update the pad status
//if (IsFocus())
WiiMoteEmu::GetAxisState(WiiMoteEmu::WiiMapping[m_Page]);
// Analog stick
// Get original values
int main_x = WiiMoteEmu::WiiMapping[m_Page].AxisState.Lx;
int main_y = WiiMoteEmu::WiiMapping[m_Page].AxisState.Ly;
int right_x = WiiMoteEmu::WiiMapping[m_Page].AxisState.Rx;
int right_y = WiiMoteEmu::WiiMapping[m_Page].AxisState.Ry;
// Get adjusted values
int main_x_after = main_x, main_y_after = main_y;
int right_x_after = right_x, right_y_after = right_y;
// Produce square
if(WiiMoteEmu::WiiMapping[m_Page].bCircle2Square)
InputCommon::Square2Circle(main_x_after, main_y_after, WiiMoteEmu::WiiMapping[m_Page].Diagonal, true);
// Check dead zone
float DeadZoneLeft = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneL / 100.0;
float DeadZoneRight = (float)WiiMoteEmu::WiiMapping[m_Page].DeadZoneR / 100.0;
if (InputCommon::IsDeadZone(DeadZoneLeft, main_x_after, main_y_after))
{
main_x_after = 0;
main_y_after = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, right_x_after, right_y_after))
{
right_x_after = 0;
right_y_after = 0;
}
int Lx = InputCommon::Pad_Convert(main_x); int Ly = InputCommon::Pad_Convert(main_y);
int Rx = InputCommon::Pad_Convert(right_x); int Ry = InputCommon::Pad_Convert(right_y);
int Lx_after = InputCommon::Pad_Convert(main_x_after); int Ly_after = InputCommon::Pad_Convert(main_y_after);
int Rx_after = InputCommon::Pad_Convert(right_x_after); int Ry_after = InputCommon::Pad_Convert(right_y_after);
m_tStatusLeftIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx, Ly));
m_tStatusLeftOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Lx_after, Ly_after));
m_tStatusRightIn[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx, Ry));
m_tStatusRightOut[m_Page]->SetLabel(wxString::Format(wxT("X:%03i Y:%03i"), Rx_after, Ry_after));
// Adjust the values for the plot
Convert2Box(main_x); Convert2Box(main_y);
Convert2Box(right_x); Convert2Box(right_y);
Convert2Box(main_x_after); Convert2Box(main_y_after);
Convert2Box(right_x_after); Convert2Box(right_y_after);
// Adjust the dot
m_bmpDotLeftIn[m_Page]->SetPosition(wxPoint(main_x, main_y));
m_bmpDotLeftOut[m_Page]->SetPosition(wxPoint(main_x_after, main_y_after));
m_bmpDotRightIn[m_Page]->SetPosition(wxPoint(right_x, right_y));
m_bmpDotRightOut[m_Page]->SetPosition(wxPoint(right_x_after, right_y_after));
// Get the trigger values
int TriggerLeft = WiiMoteEmu::WiiMapping[m_Page].AxisState.Tl;
int TriggerRight = WiiMoteEmu::WiiMapping[m_Page].AxisState.Tr;
// Convert the triggers values
if (WiiMoteEmu::WiiMapping[m_Page].TriggerType == InputCommon::CTL_TRIGGER_SDL)
{
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
}
m_TriggerStatusL[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerLeft));
m_TriggerStatusR[m_Page]->SetLabel(wxString::Format(wxT("%03i"), TriggerRight));
}