779 lines
36 KiB
C++
779 lines
36 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <wx/wx.h>
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#include <wx/sizer.h>
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#include <wx/filepicker.h>
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#include <wx/gbsizer.h>
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#include <wx/notebook.h>
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#include <wx/mimetype.h>
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#include "ConfigDlg.h"
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#include "../Globals.h"
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#include "VideoConfig.h"
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#include "../TextureMngr.h"
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#include "VertexShaderManager.h"
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#include "../PostProcessing.h"
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#include "Render.h"
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#include "FileUtil.h"
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BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog)
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EVT_CLOSE(GFXConfigDialogOGL::OnClose)
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EVT_BUTTON(ID_CLOSE, GFXConfigDialogOGL::CloseClick)
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EVT_BUTTON(ID_ABOUTOGL, GFXConfigDialogOGL::AboutClick)
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EVT_CHECKBOX(ID_FULLSCREEN, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_VSYNC, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_RENDERTOMAINWINDOW, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_FULLSCREENCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_COMBOBOX(ID_WINDOWFSRESOLUTIONCB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_MAXANISOTROPY, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_MSAAMODECB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_NATIVERESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_2X_RESOLUTION, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_USEXFB, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_FORCEFILTERING, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_AUTOSCALE, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_WIDESCREENHACK, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_ASPECT, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHECKBOX(ID_CROP, GFXConfigDialogOGL::GeneralSettingsChanged)
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#ifndef _WIN32
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EVT_CHECKBOX(ID_HIDECURSOR, GFXConfigDialogOGL::GeneralSettingsChanged)
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#endif
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EVT_CHECKBOX(ID_WIREFRAME, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SHOWFPS, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_STATISTICS, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_PROJSTATS, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SHOWEFBCOPYREGIONS, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SHADERERRORS, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_TEXFMTOVERLAY, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_TEXFMTCENTER, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPTEXTURES, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_HIRESTEXTURES, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPEFBTARGET, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DUMPFRAMES, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_FREELOOK, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLELIGHTING, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLETEXTURING, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DISABLEFOG, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_OSDHOTKEY, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_HACK, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_SAFETEXTURECACHE,GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_DSTALPHAPASS,GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_CHECKBOX_DISABLECOPYEFB, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_RADIOBUTTON(ID_RADIO_COPYEFBTORAM, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_RADIOBUTTON(ID_RADIO_COPYEFBTOGL, GFXConfigDialogOGL::AdvancedSettingsChanged)
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EVT_CHOICE(ID_PHACKVALUE, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_CHOICE(ID_POSTSHADER, GFXConfigDialogOGL::GeneralSettingsChanged)
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EVT_BUTTON(ID_RELOADSHADER, GFXConfigDialogOGL::ReloadShaderClick)
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EVT_BUTTON(ID_EDITSHADER, GFXConfigDialogOGL::EditShaderClick)
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END_EVENT_TABLE()
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GFXConfigDialogOGL::GFXConfigDialogOGL(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &position, const wxSize& size, long style)
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: wxDialog(parent, id, title, position, size, style)
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{
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}
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// Close and unload the window
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// ---------------
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GFXConfigDialogOGL::~GFXConfigDialogOGL()
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{
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INFO_LOG(CONSOLE, "GFXConfigDialogOGL Closed");
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}
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void GFXConfigDialogOGL::OnClose(wxCloseEvent& event)
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{
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//INFO_LOG(CONSOLE, "OnClose");
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// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
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/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
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similar to hide the window. And I don't understand the "Window deletion overview" on
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the wxWidgets website. Destroy() doesn't run the destructor either. However running
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wxEntryCleanup() from here crashes the process. But we can run it from CloseClick() */
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//wxEntryCleanup();
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//EndModal(0);
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// Allow wxWidgets to close and unload the window
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//event.Skip();
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CloseWindow();
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}
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void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event))
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{
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//INFO_LOG(CONSOLE, "CloseClick");
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// If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run
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//g_Config.Save();
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//wxEntryCleanup();
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//Close();
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CloseWindow();
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}
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// Add avaliable resolutions and other settings
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// ---------------
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void GFXConfigDialogOGL::AddFSReso(const char *reso)
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{
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arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso));
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}
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void GFXConfigDialogOGL::AddWindowReso(const char *reso)
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{
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arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
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}
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void GFXConfigDialogOGL::CreateGUIControls()
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{
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// Notebook
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m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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m_PageGeneral = new wxPanel(m_Notebook, ID_PAGEGENERAL, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_PageGeneral, wxT("General"));
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m_PageAdvanced = new wxPanel(m_Notebook, ID_PAGEADVANCED, wxDefaultPosition, wxDefaultSize);
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m_Notebook->AddPage(m_PageAdvanced, wxT("Advanced"));
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// Buttons
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m_About = new wxButton(this, ID_ABOUTOGL, wxT("About"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Close = new wxButton(this, ID_CLOSE, wxT("Close"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Put notebook and buttons in sizers
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wxBoxSizer* sButtons;
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sButtons = new wxBoxSizer(wxHORIZONTAL);
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sButtons->Add(m_About, 0, wxALL, 5);
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sButtons->AddStretchSpacer();
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sButtons->Add(m_Close, 0, wxALL, 5);
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wxBoxSizer* sMain;
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sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_Notebook, 1, wxEXPAND|wxALL, 5);
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sMain->Add(sButtons, 0, wxEXPAND, 5);
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this->SetSizer(sMain);
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this->Layout();
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// General Display Settings
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sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Display Settings"));
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m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to Main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_RenderToMainWindow->SetValue(g_Config.RenderToMainframe);
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m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Resolution:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *RText = new wxStaticText(m_PageGeneral, ID_RTEXT, wxT("Custom resolution:"), wxDefaultPosition, wxDefaultSize, 0);
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wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Windowed:"), wxDefaultPosition, wxDefaultSize , 0 );
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m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
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m_WindowResolutionCB->SetValue(wxString::FromAscii(g_Config.cInternalRes));
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m_WindowFSResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWFSRESOLUTIONCB, arrayStringFor_FullscreenCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_FullscreenCB, wxCB_READONLY, wxDefaultValidator);
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m_WindowFSResolutionCB->SetValue(wxString::FromAscii(g_Config.cFSResolution));
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// Aspect ratio / positioning controls
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wxStaticText *KeepARText = new wxStaticText(m_PageGeneral, wxID_ANY, wxT("Keep aspect ratio:"), wxDefaultPosition, wxDefaultSize, 0);
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m_KeepAR = new wxChoice(m_PageGeneral, ID_ASPECT, wxDefaultPosition, wxDefaultSize);
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m_KeepAR->Append(wxT("Auto Aspect (recommended)"));
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m_KeepAR->Append(wxT("Force 16:9 Widescreen"));
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m_KeepAR->Append(wxT("Force 4:3 Standard"));
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m_KeepAR->Append(wxT("Stretch to Window"));
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m_Crop = new wxCheckBox(m_PageGeneral, ID_CROP, wxT("Crop"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Fullscreen = new wxCheckBox(m_PageGeneral, ID_FULLSCREEN, wxT("Fullscreen :"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Fullscreen->SetValue(g_Config.bFullscreen);
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m_UseXFB = new wxCheckBox(m_PageGeneral, ID_USEXFB, wxT("Use Real XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_AutoScale = new wxCheckBox(m_PageGeneral, ID_AUTOSCALE, wxT("Auto scale (try to remove borders)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_WidescreenHack = new wxCheckBox(m_PageGeneral, ID_WIDESCREENHACK, wxT("Wide screen hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Default values
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m_NativeResolution->SetValue(g_Config.bNativeResolution);
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m_2xResolution->SetValue(g_Config.b2xResolution);
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m_KeepAR->SetSelection(g_Config.iAspectRatio);
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m_Crop->SetValue(g_Config.bCrop);
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m_UseXFB->SetValue(g_Config.bUseXFB);
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m_AutoScale->SetValue(g_Config.bAutoScale);
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m_WidescreenHack->SetValue(g_Config.bWidescreenHack);
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#ifndef _WIN32
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m_HideCursor = new wxCheckBox(m_PageGeneral, ID_HIDECURSOR, wxT("Hide mouse cursor"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_HideCursor->SetValue(g_Config.bHideCursor);
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#endif
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// Advanced Display Settings
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sbBasicAdvanced = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Advanced Display Settings"));
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m_VSync = new wxCheckBox(m_PageGeneral, ID_VSYNC, wxT("VSync (req. restart)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_VSync->SetValue(g_Config.bVSync);
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wxStaticText *MSAAText = new wxStaticText(m_PageGeneral, ID_MSAAMODETEXT, wxT("Antialias (MSAA):"), wxDefaultPosition, wxDefaultSize, 0);
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m_MSAAModeCB = new wxChoice(m_PageGeneral, ID_MSAAMODECB, wxDefaultPosition, wxDefaultSize, arrayStringFor_MSAAModeCB, 0, wxDefaultValidator);
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m_MSAAModeCB->Append(wxT("(off)"));
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m_MSAAModeCB->Append(wxT("2x"));
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m_MSAAModeCB->Append(wxT("4x"));
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m_MSAAModeCB->Append(wxT("8x"));
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m_MSAAModeCB->Append(wxT("8x CSAA"));
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m_MSAAModeCB->Append(wxT("8xQ CSAA"));
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m_MSAAModeCB->Append(wxT("16x CSAA"));
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m_MSAAModeCB->Append(wxT("16xQ CSAA"));
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m_MSAAModeCB->SetSelection(g_Config.iMultisampleMode);
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m_OSDHotKey = new wxCheckBox(m_PageGeneral, ID_OSDHOTKEY, wxT("Enable Hotkeys"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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#ifndef _WIN32
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// JPeterson set the hot key to be Win32-specific
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m_OSDHotKey->Enable(false);
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#endif
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m_OSDHotKey->SetValue(g_Config.bOSDHotKey);
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// Tool tips
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m_Fullscreen->SetToolTip(
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wxT("Start the separate window in fullscreen mode.")
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wxT(" Press Alt+Enter to switch between Fullscreen and Windowed mode.")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_NativeResolution->SetToolTip(
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wxT("This will use the game's native resolution and stretch it to fill the")
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wxT("\nwindow instead of changing the internal display resolution. It")
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wxT("\nmay result in a blurrier image, but it may also give a higher")
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wxT("\nFPS if you have a slow graphics card.")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_2xResolution->SetToolTip(wxT(
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"Applies instanty during gameplay: <Yes, if allowed>"));
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m_KeepAR->SetToolTip(
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wxT("This sets the aspect ratio of the image.")
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wxT("\nThe Widescreen hack may cause graphical issues in some games !")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_Crop->SetToolTip(
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wxT("Crop the picture instead of creating a letterbox. It will assume that your screen")
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wxT("\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume")
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wxT("\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio.")
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wxT("\n\nApplies instanty during gameplay: <Yes>"));
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m_WindowResolutionCB->SetToolTip(
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wxT("Select internal resolution for the separate rendering window for windowed mode")
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wxT("\n\nApplies instanty during gameplay: <No>"));
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m_WindowFSResolutionCB->SetToolTip(
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wxT("Select internal resolution for the separate rendering window for fullscreen mode")
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wxT("\n\nApplies instanty during gameplay: <No>"));
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m_MSAAModeCB->SetToolTip(wxT(
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"Applies instanty during gameplay: <No>"));
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m_OSDHotKey->SetToolTip(
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wxT("Enable OSD hotkeys '3', '4', '5', '6' and '7' to easily toggle some settings."));
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// Enhancements
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sbEnhancements = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Enhancements"));
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wxStaticText *AnisoText = new wxStaticText(m_PageGeneral, ID_MAXANISOTROPYTEXT, wxT("Anisotropic filter:"), wxDefaultPosition, wxDefaultSize, 0);
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m_MaxAnisotropyCB = new wxChoice(m_PageGeneral, ID_MAXANISOTROPY, wxDefaultPosition, wxDefaultSize, arrayStringFor_MaxAnisotropyCB, 0, wxDefaultValidator);
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m_MaxAnisotropyCB->Append(wxT("1x"));
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m_MaxAnisotropyCB->Append(wxT("2x"));
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m_MaxAnisotropyCB->Append(wxT("4x"));
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m_MaxAnisotropyCB->Append(wxT("8x"));
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m_MaxAnisotropyCB->Append(wxT("16x"));
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m_MaxAnisotropyCB->SetSelection(g_Config.iMaxAnisotropy - 1);
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m_ForceFiltering = new wxCheckBox(m_PageGeneral, ID_FORCEFILTERING, wxT("Force Linear filter (!)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_ForceFiltering->SetValue(g_Config.bForceFiltering);
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m_ForceFiltering->SetToolTip(
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wxT("Even though it will increase the IQ, it will also break some EFB effects\n")
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wxT("such as Bink FMV in many Wii games or the goo in Mario Sunshine, so be careful :)"));
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wxStaticText *PostShaderText = new wxStaticText(m_PageGeneral, ID_POSTSHADERTEXT, wxT("Post-processing shader:"), wxDefaultPosition, wxDefaultSize, 0);
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m_PostShaderCB = new wxChoice(m_PageGeneral, ID_POSTSHADER, wxDefaultPosition, wxDefaultSize, arrayStringFor_PostShaderCB, 0, wxDefaultValidator);
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m_PostShaderCB->Append(wxT("(off)"));
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m_ReloadShader = new wxButton(m_PageGeneral, ID_RELOADSHADER, wxT("&Reload"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_EditShader = new wxButton(m_PageGeneral, ID_EDITSHADER, wxT("&Edit"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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if (File::IsDirectory("User/Shaders"))
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{
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File::FSTEntry entry;
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File::ScanDirectoryTree("User/Shaders", entry);
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for (u32 i = 0; i < entry.children.size(); i++)
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{
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std::string name = entry.children[i].virtualName.c_str();
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if (!strcasecmp(name.substr(name.size() - 4).c_str(), ".txt"))
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name = name.substr(0, name.size() - 4);
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m_PostShaderCB->Append(wxString::FromAscii(name.c_str()));
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}
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}
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else
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{
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File::CreateDir("User/Shaders");
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}
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wxString shader= wxString::FromAscii(g_Config.sPostProcessingShader.c_str());
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if (shader == _(""))
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shader = wxT("(off)");
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m_PostShaderCB->SetStringSelection(shader);
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// Sizers
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sGeneral = new wxBoxSizer(wxVERTICAL);
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sBasic = new wxGridBagSizer(0, 0);
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sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_NativeResolution, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_2xResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(RText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(WMText, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowResolutionCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Fullscreen, wxGBPosition(1, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_WindowFSResolutionCB, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(KeepARText, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
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sBasic->Add(m_KeepAR, wxGBPosition(3, 1), wxGBSpan(1, 1), wxALL, 5);
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sBasic->Add(m_Crop, wxGBPosition(3, 2), wxGBSpan(1, 1), wxALL | wxALIGN_CENTER_VERTICAL, 5);
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// This option is configured from the main Dolphin.exe settings for _WIN32
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#ifndef _WIN32
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sBasic->Add(m_HideCursor, wxGBPosition(5, 0), wxGBSpan(1, 4), wxALL, 5);
|
|
#endif
|
|
|
|
sbBasic->Add(sBasic);
|
|
sGeneral->Add(sbBasic, 0, wxEXPAND|wxALL, 5);
|
|
|
|
sBasicAdvanced = new wxGridBagSizer(0, 0);
|
|
|
|
sBasicAdvanced->Add(m_RenderToMainWindow, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
|
|
|
|
sBasicAdvanced->Add(m_OSDHotKey, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sBasicAdvanced->Add(m_VSync, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sBasicAdvanced->Add(m_UseXFB, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sBasicAdvanced->Add(m_AutoScale, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sBasicAdvanced->Add(m_WidescreenHack, wxGBPosition(5, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
|
|
sbBasicAdvanced->Add(sBasicAdvanced);
|
|
sGeneral->Add(sbBasicAdvanced, 0, wxEXPAND|wxALL, 5);
|
|
|
|
sEnhancements = new wxGridBagSizer(0, 0);
|
|
sEnhancements->Add(AnisoText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sEnhancements->Add(m_MaxAnisotropyCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL|wxEXPAND, 5);
|
|
sEnhancements->Add(m_ForceFiltering, wxGBPosition(0, 2), wxGBSpan(1, 2), wxALL|wxALIGN_CENTER_VERTICAL, 5);
|
|
sEnhancements->Add(MSAAText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sEnhancements->Add(m_MSAAModeCB, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL|wxEXPAND, 5);
|
|
sEnhancements->Add(PostShaderText, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sEnhancements->Add(m_PostShaderCB, wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 5);
|
|
sEnhancements->Add(m_ReloadShader, wxGBPosition(2, 2), wxGBSpan(1, 1), wxALL, 5);
|
|
sEnhancements->Add(m_EditShader, wxGBPosition(2, 3), wxGBSpan(1, 1), wxALL, 5);
|
|
sbEnhancements->Add(sEnhancements);
|
|
sGeneral->Add(sbEnhancements, 0, wxEXPAND|wxALL, 5);
|
|
m_PageGeneral->SetSizer(sGeneral);
|
|
sGeneral->Layout();
|
|
|
|
// Information
|
|
sbInfo = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Info"));
|
|
m_ShowFPS = new wxCheckBox(m_PageAdvanced, ID_SHOWFPS, wxT("Overlay FPS"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_ShowFPS->SetValue(g_Config.bShowFPS);
|
|
m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_Statistics->SetValue(g_Config.bOverlayStats);
|
|
m_ProjStats = new wxCheckBox(m_PageAdvanced, ID_PROJSTATS, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_ProjStats->SetValue(g_Config.bOverlayProjStats);
|
|
m_ShowEFBCopyRegions = new wxCheckBox(m_PageAdvanced, ID_SHOWEFBCOPYREGIONS, wxT("Show EFB Copy Regions"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_ShowEFBCopyRegions->SetValue(g_Config.bShowEFBCopyRegions);
|
|
m_ShaderErrors = new wxCheckBox(m_PageAdvanced, ID_SHADERERRORS, wxT("Show shader compilation issues"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
//m_ShaderErrors->SetValue(g_Config.bShowShaderErrors);
|
|
m_ShaderErrors->Enable(false);
|
|
m_TexFmtOverlay = new wxCheckBox(m_PageAdvanced, ID_TEXFMTOVERLAY, wxT("Overlay texture format"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_TexFmtOverlay->SetValue(g_Config.bTexFmtOverlayEnable);
|
|
m_TexFmtCenter = new wxCheckBox(m_PageAdvanced, ID_TEXFMTCENTER, wxT("centered"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_TexFmtCenter->SetValue(g_Config.bTexFmtOverlayCenter);
|
|
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
|
|
|
|
// Render
|
|
sbRendering = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Rendering"));
|
|
m_Wireframe = new wxCheckBox(m_PageAdvanced, ID_WIREFRAME, wxT("Enable Wireframe"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_Wireframe->SetValue(g_Config.bWireFrame);
|
|
m_Wireframe->Enable(true);
|
|
m_DisableLighting = new wxCheckBox(m_PageAdvanced, ID_DISABLELIGHTING, wxT("Disable Material Lighting"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DisableLighting->SetValue(g_Config.bDisableLighting);
|
|
m_DisableLighting->Enable(true);
|
|
m_DisableTexturing = new wxCheckBox(m_PageAdvanced, ID_DISABLETEXTURING, wxT("Disable Texturing"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DisableTexturing->SetValue(g_Config.bDisableTexturing);
|
|
m_DisableTexturing->Enable(true);
|
|
m_DstAlphaPass = new wxCheckBox(m_PageAdvanced, ID_DSTALPHAPASS, wxT("Disable Destination Alpha Pass"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DstAlphaPass->SetValue(g_Config.bDstAlphaPass);
|
|
m_DstAlphaPass->Enable(true);
|
|
m_DisableFog = new wxCheckBox(m_PageAdvanced, ID_DISABLEFOG, wxT("Disable Fog"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DisableFog->SetValue(g_Config.bDisableFog);
|
|
|
|
m_StaticBox_EFB = new wxStaticBox(m_PageAdvanced, ID_STATICBOX_EFB, wxT("EFB Copy"));
|
|
m_CheckBox_DisableCopyEFB = new wxCheckBox(m_PageAdvanced, ID_CHECKBOX_DISABLECOPYEFB, wxT("Disable"));
|
|
m_CheckBox_DisableCopyEFB->SetValue(g_Config.bEFBCopyDisable);
|
|
m_CheckBox_DisableCopyEFB->SetToolTip(wxT("This may lead to a higher FPS in for example Zelda - TP.")
|
|
wxT(" But it may also cause graphical errors and missing graphics."));
|
|
|
|
m_Radio_CopyEFBToRAM = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTORAM, wxT("Copy EFB to system RAM (real)"));
|
|
m_Radio_CopyEFBToRAM->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]"));
|
|
m_Radio_CopyEFBToGL = new wxRadioButton(m_PageAdvanced, ID_RADIO_COPYEFBTOGL, wxT("Copy EFB to GL texture (hack)"));
|
|
m_Radio_CopyEFBToGL->SetToolTip(wxT("[This option will apply immediately and does not require a restart to take effect.]"));
|
|
g_Config.bCopyEFBToTexture ? m_Radio_CopyEFBToGL->SetValue(true) : m_Radio_CopyEFBToRAM->SetValue(true);
|
|
|
|
// Utility
|
|
sbUtilities = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Utilities"));
|
|
m_DumpTextures = new wxCheckBox(m_PageAdvanced, ID_DUMPTEXTURES, wxT("Dump textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DumpTextures->SetValue(g_Config.bDumpTextures);
|
|
m_HiresTextures = new wxCheckBox(m_PageAdvanced, ID_HIRESTEXTURES, wxT("Load Hires textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_HiresTextures->SetValue(g_Config.bHiresTextures);
|
|
m_DumpEFBTarget = new wxCheckBox(m_PageAdvanced, ID_DUMPEFBTARGET, wxT("Dump EFB Target"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_DumpEFBTarget->SetValue(g_Config.bDumpEFBTarget);
|
|
m_DumpFrames = new wxCheckBox(m_PageAdvanced, ID_DUMPFRAMES, wxT("Dump Rendered Frames"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
#ifdef _WIN32
|
|
m_DumpFrames->SetToolTip(
|
|
wxT("When dumping begins, you will be prompted to choose a video codec to")
|
|
wxT(" encode the video in."));
|
|
#else
|
|
m_DumpFrames->SetToolTip(wxT(
|
|
"!!WARNING!! This option dumps raw bitmaps of each frame, and will fill up"
|
|
" your hard drive very quickly. Only turn this on if you have a named pipe"
|
|
" set up for the dump or several gigabytes of space available."));
|
|
#endif
|
|
m_DumpFrames->SetValue(g_Config.bDumpFrames);
|
|
m_FreeLook = new wxCheckBox(m_PageAdvanced, ID_FREELOOK, wxT("Free Look"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_FreeLook->SetToolTip(
|
|
wxT("Use WASD to move around, 0 and 9 to move faster or slower, and the")
|
|
wxT(" left mouse button to pan the view."));
|
|
m_FreeLook->SetValue(g_Config.bFreeLook);
|
|
|
|
// Hacks controls
|
|
m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
|
m_PhackvalueCB = new wxChoice(m_PageAdvanced, ID_PHACKVALUE, wxDefaultPosition, wxDefaultSize, arrayStringFor_PhackvalueCB, 0, wxDefaultValidator);
|
|
m_PhackvalueCB->Append(wxT("None"));
|
|
m_PhackvalueCB->Append(wxT("Zelda Twilight Princess Bloom hack"));
|
|
m_PhackvalueCB->Append(wxT("Sonic and the Black Knight"));
|
|
m_PhackvalueCB->Append(wxT("Bleach Versus Crusade"));
|
|
m_PhackvalueCB->Append(wxT("Final Fantasy CC Echo of Time"));
|
|
m_PhackvalueCB->Append(wxT("Harvest Moon Magical Melody"));
|
|
m_PhackvalueCB->Append(wxT("Baten Kaitos"));
|
|
m_PhackvalueCB->Append(wxT("Baten Kaitos Origin"));
|
|
m_PhackvalueCB->Append(wxT("Skies of Arcadia"));
|
|
m_PhackvalueCB->SetSelection(g_Config.iPhackvalue);
|
|
|
|
// Default values
|
|
m_SafeTextureCache->SetValue(g_Config.bSafeTextureCache);
|
|
|
|
// Tool tips
|
|
m_SafeTextureCache->SetToolTip(wxT("This is useful to prevent Metroid Prime from crashing, but can cause problems in other games.")
|
|
wxT("\n[This option will apply immediately and does not require a restart. However it may not")
|
|
wxT(" be entirely safe to change it midgames.]"));
|
|
|
|
m_DstAlphaPass->SetToolTip(wxT("This renders a second time to set alpha to a constant value,")
|
|
wxT("\nDisabling it may speed up some games, but could also cause glitches."));
|
|
m_DisableFog->SetToolTip(wxT("This option should not require a restart."));
|
|
|
|
// Sizers
|
|
sHacks = new wxGridBagSizer(0, 0);
|
|
sHacks->Add(m_SafeTextureCache, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 5);
|
|
sHacks->Add(m_PhackvalueCB, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 5);
|
|
|
|
sbHacks = new wxStaticBoxSizer(wxVERTICAL, m_PageAdvanced, wxT("Hacks"));
|
|
sbHacks->Add(sHacks, 0, wxEXPAND | (wxTOP), 0);
|
|
|
|
// Sizers
|
|
sAdvanced = new wxBoxSizer(wxVERTICAL);
|
|
sInfo = new wxGridBagSizer(0, 0);
|
|
sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sInfo->Add(m_ProjStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sInfo->Add(m_ShowEFBCopyRegions, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
|
|
sInfo->Add(m_TexFmtOverlay, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
|
|
sInfo->Add(m_TexFmtCenter, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
|
|
sbInfo->Add(sInfo);
|
|
|
|
wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL);
|
|
sRendering = new wxGridBagSizer(0, 0);
|
|
sRendering->Add(m_Wireframe, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 4);
|
|
sRendering->Add(m_DisableLighting, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 4);
|
|
sRendering->Add(m_DisableTexturing, wxGBPosition(2, 0), wxGBSpan(1, 1), wxALL, 4);
|
|
sRendering->Add(m_DstAlphaPass, wxGBPosition(3, 0), wxGBSpan(1, 1), wxALL, 4);
|
|
sRendering->Add(m_DisableFog, wxGBPosition(4, 0), wxGBSpan(1, 1), wxALL, 4);
|
|
sRenderBoxRow1->Add(sRendering, 0, wxALL|wxEXPAND, 1);
|
|
wxStaticBoxSizer *sSBox = new wxStaticBoxSizer(m_StaticBox_EFB, wxVERTICAL);
|
|
wxBoxSizer *sStrip1 = new wxBoxSizer(wxHORIZONTAL);
|
|
sStrip1->Add(m_CheckBox_DisableCopyEFB, 0, wxALL|wxEXPAND, 5);
|
|
sSBox->Add(sStrip1, 0, wxALL|wxEXPAND, 0);
|
|
sSBox->Add(m_Radio_CopyEFBToRAM, 0, wxALL|wxEXPAND, 5);
|
|
sSBox->Add(m_Radio_CopyEFBToGL, 0, wxALL|wxEXPAND, 5);
|
|
sRenderBoxRow1->Add(sSBox, 0, wxALL|wxEXPAND, 5);
|
|
sbRendering->Add(sRenderBoxRow1);
|
|
|
|
//sUtilities = new wxBoxSizer(wxHORIZONTAL);
|
|
sUtilities = new wxGridBagSizer(0, 0);
|
|
sUtilities->Add(m_DumpTextures, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sUtilities->Add(m_HiresTextures, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sUtilities->Add(m_DumpEFBTarget, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sUtilities->Add(m_DumpFrames, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sUtilities->Add(m_FreeLook, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL|wxALL, 5);
|
|
sbUtilities->Add(sUtilities, 1, wxEXPAND);
|
|
|
|
// Sizers
|
|
sAdvanced->Add(sbInfo, 0, wxEXPAND | wxALL, 5);
|
|
sAdvanced->Add(sbRendering, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
|
|
sAdvanced->Add(sbUtilities, 1, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
|
|
sAdvanced->Add(sbHacks, 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
|
|
|
|
m_PageAdvanced->SetSizer(sAdvanced);
|
|
sAdvanced->Layout();
|
|
|
|
Fit();
|
|
Center();
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
void GFXConfigDialogOGL::AboutClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
wxMessageBox(wxT("Dolphin OpenGL Plugin\nBy zerofrog(@gmail.com)\n\n")
|
|
wxT("A card supporting Vertex/Pixel Shader 2.0 or higher, framebuffer objects, ")
|
|
wxT("and multiple render targets is required in order to use this plugin."),
|
|
wxT("Dolphin OGL"), wxOK, this);
|
|
}
|
|
|
|
void GFXConfigDialogOGL::ReloadShaderClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
PostProcessing::ReloadShader();
|
|
}
|
|
|
|
void GFXConfigDialogOGL::EditShaderClick(wxCommandEvent& WXUNUSED (event))
|
|
{
|
|
if (m_PostShaderCB->GetStringSelection() == wxT("(off)"))
|
|
return;
|
|
wxString shader = wxT("User/Shaders/") + m_PostShaderCB->GetStringSelection() + _(".txt");
|
|
if (wxFileExists(shader))
|
|
{
|
|
wxFileType* filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_("txt"));
|
|
if (filetype == NULL) // From extension failed, trying with MIME type now
|
|
{
|
|
filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_("text/plain"));
|
|
if (filetype == NULL) // MIME type failed, aborting mission
|
|
{
|
|
PanicAlert("Filetype 'txt' is unknown! Will not open!");
|
|
return;
|
|
}
|
|
}
|
|
wxString OpenCommand;
|
|
OpenCommand = filetype->GetOpenCommand(shader);
|
|
if (OpenCommand.IsEmpty())
|
|
PanicAlert("Couldn't find open command for extension 'ini'!");
|
|
else
|
|
if (wxExecute(OpenCommand, wxEXEC_ASYNC) == -1)
|
|
PanicAlert("wxExecute returned -1 on application run!");
|
|
}
|
|
}
|
|
|
|
void GFXConfigDialogOGL::GeneralSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_FULLSCREEN:
|
|
g_Config.bFullscreen = m_Fullscreen->IsChecked();
|
|
break;
|
|
case ID_RENDERTOMAINWINDOW:
|
|
g_Config.RenderToMainframe = m_RenderToMainWindow->IsChecked();
|
|
g_Config.bFullscreen = false;
|
|
break;
|
|
case ID_NATIVERESOLUTION:
|
|
g_Config.bNativeResolution = m_NativeResolution->IsChecked();
|
|
// Don't allow 1x and 2x at the same time
|
|
if (g_Config.bNativeResolution) { g_Config.b2xResolution = false; m_2xResolution->SetValue(false); }
|
|
break;
|
|
case ID_2X_RESOLUTION:
|
|
g_Config.b2xResolution = m_2xResolution->IsChecked();
|
|
// Don't allow 1x and 2x at the same time
|
|
if (g_Config.b2xResolution) { g_Config.bNativeResolution = false; m_NativeResolution->SetValue(false); }
|
|
break;
|
|
case ID_VSYNC:
|
|
g_Config.bVSync = m_VSync->IsChecked();
|
|
break;
|
|
case ID_USEXFB:
|
|
g_Config.bUseXFB = m_UseXFB->IsChecked();
|
|
break;
|
|
case ID_AUTOSCALE:
|
|
g_Config.bAutoScale = m_AutoScale->IsChecked();
|
|
break;
|
|
case ID_ASPECT:
|
|
g_Config.iAspectRatio = m_KeepAR->GetSelection();
|
|
break;
|
|
case ID_WIDESCREENHACK:
|
|
g_Config.bWidescreenHack = m_WidescreenHack->IsChecked();
|
|
break;
|
|
case ID_CROP:
|
|
g_Config.bCrop = m_Crop->IsChecked();
|
|
break;
|
|
case ID_FORCEFILTERING:
|
|
g_Config.bForceFiltering = m_ForceFiltering->IsChecked();
|
|
break;
|
|
#ifndef _WIN32
|
|
case ID_HIDECURSOR:
|
|
g_Config.bHideCursor = m_HideCursor->IsChecked();
|
|
break;
|
|
#endif
|
|
case ID_WINDOWRESOLUTIONCB:
|
|
strcpy(g_Config.cInternalRes, m_WindowResolutionCB->GetValue().mb_str() );
|
|
break;
|
|
case ID_WINDOWFSRESOLUTIONCB:
|
|
strcpy(g_Config.cFSResolution, m_WindowFSResolutionCB->GetValue().mb_str() );
|
|
break;
|
|
case ID_MAXANISOTROPY:
|
|
g_Config.iMaxAnisotropy = m_MaxAnisotropyCB->GetSelection() + 1;
|
|
break;
|
|
case ID_MSAAMODECB:
|
|
g_Config.iMultisampleMode = m_MSAAModeCB->GetSelection();
|
|
break;
|
|
case ID_PHACKVALUE:
|
|
g_Config.iPhackvalue = m_PhackvalueCB->GetSelection();
|
|
if (g_Config.iPhackvalue >= 0)
|
|
{
|
|
g_Config.UpdateProjectionHack();
|
|
}
|
|
break;
|
|
case ID_POSTSHADER:
|
|
g_Config.sPostProcessingShader = m_PostShaderCB->GetString(m_PostShaderCB->GetSelection()).mb_str();
|
|
if (g_Config.sPostProcessingShader == "(off)")
|
|
g_Config.sPostProcessingShader = "";
|
|
break;
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
|
|
void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case ID_SHOWFPS:
|
|
g_Config.bShowFPS = m_ShowFPS->IsChecked();
|
|
break;
|
|
case ID_SHADERERRORS:
|
|
g_Config.bShowShaderErrors = m_ShaderErrors->IsChecked();
|
|
break;
|
|
case ID_STATISTICS:
|
|
g_Config.bOverlayStats = m_Statistics->IsChecked();
|
|
break;
|
|
case ID_TEXFMTOVERLAY:
|
|
g_Config.bTexFmtOverlayEnable = m_TexFmtOverlay->IsChecked();
|
|
m_TexFmtCenter->Enable(m_TexFmtOverlay->IsChecked());
|
|
TextureMngr::Invalidate(false);
|
|
break;
|
|
case ID_TEXFMTCENTER:
|
|
g_Config.bTexFmtOverlayCenter = m_TexFmtCenter->IsChecked();
|
|
TextureMngr::Invalidate(false);
|
|
break;
|
|
case ID_SHOWEFBCOPYREGIONS:
|
|
g_Config.bShowEFBCopyRegions = m_ShowEFBCopyRegions->IsChecked();
|
|
break;
|
|
case ID_WIREFRAME:
|
|
g_Config.bWireFrame = m_Wireframe->IsChecked();
|
|
break;
|
|
case ID_DISABLELIGHTING:
|
|
g_Config.bDisableLighting = m_DisableLighting->IsChecked();
|
|
break;
|
|
case ID_DISABLETEXTURING:
|
|
g_Config.bDisableTexturing = m_DisableTexturing->IsChecked();
|
|
break;
|
|
case ID_DISABLEFOG:
|
|
g_Config.bDisableFog = m_DisableFog->IsChecked();
|
|
break;
|
|
case ID_DSTALPHAPASS:
|
|
g_Config.bDstAlphaPass = m_DstAlphaPass->IsChecked();
|
|
break;
|
|
case ID_DUMPTEXTURES:
|
|
g_Config.bDumpTextures = m_DumpTextures->IsChecked();
|
|
break;
|
|
case ID_HIRESTEXTURES:
|
|
g_Config.bHiresTextures = m_HiresTextures->IsChecked();
|
|
break;
|
|
case ID_DUMPEFBTARGET:
|
|
g_Config.bDumpEFBTarget = m_DumpEFBTarget->IsChecked();
|
|
break;
|
|
case ID_DUMPFRAMES:
|
|
g_Config.bDumpFrames = m_DumpFrames->IsChecked();
|
|
break;
|
|
case ID_FREELOOK:
|
|
g_Config.bFreeLook = m_FreeLook->IsChecked();
|
|
break;
|
|
case ID_TEXTUREPATH:
|
|
break;
|
|
case ID_CHECKBOX_DISABLECOPYEFB:
|
|
g_Config.bEFBCopyDisable = m_CheckBox_DisableCopyEFB->IsChecked();
|
|
break;
|
|
case ID_OSDHOTKEY:
|
|
g_Config.bOSDHotKey = m_OSDHotKey->IsChecked();
|
|
break;
|
|
// Hacks
|
|
case ID_SAFETEXTURECACHE:
|
|
g_Config.bSafeTextureCache = m_SafeTextureCache->IsChecked();
|
|
break;
|
|
case ID_HACK:
|
|
g_Config.bHack = m_Hack->IsChecked();
|
|
break;
|
|
case ID_RADIO_COPYEFBTORAM:
|
|
g_Config.bCopyEFBToTexture = false;
|
|
break;
|
|
case ID_RADIO_COPYEFBTOGL:
|
|
g_Config.bCopyEFBToTexture = true;
|
|
break;
|
|
case ID_PROJSTATS:
|
|
g_Config.bOverlayProjStats = m_ProjStats->IsChecked();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
UpdateGUI();
|
|
}
|
|
|
|
void GFXConfigDialogOGL::CloseWindow()
|
|
{
|
|
// Save the config to INI
|
|
g_Config.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
|
|
|
|
EndModal(1);
|
|
}
|
|
|
|
void GFXConfigDialogOGL::UpdateGUI()
|
|
{
|
|
// This is only used together with the aspect ratio options
|
|
m_Crop->Enable(g_Config.iAspectRatio != ASPECT_STRETCH);
|
|
if (g_Config.bUseXFB)
|
|
{
|
|
// XFB looks much better if the copy comes from native resolution.
|
|
g_Config.bNativeResolution = true;
|
|
m_NativeResolution->SetValue(true);
|
|
//also disable 2x, since it might leave both checked.
|
|
g_Config.b2xResolution = false;
|
|
m_2xResolution->SetValue(false);
|
|
}
|
|
m_AutoScale->Enable(!g_Config.bUseXFB);
|
|
|
|
// These options are for the separate rendering window
|
|
m_Fullscreen->Enable(!g_Config.RenderToMainframe);
|
|
if (g_Config.RenderToMainframe) m_Fullscreen->SetValue(false);
|
|
|
|
// Resolution settings
|
|
//disable native/2x choice when real xfb is on. native simply looks best, as ector noted above.
|
|
//besides, it would look odd if one disabled native, and it came back on again.
|
|
m_NativeResolution->Enable(!g_Config.bUseXFB);
|
|
m_2xResolution->Enable(!g_Config.bUseXFB && (!g_Config.bRunning || Renderer::Allow2x()));
|
|
m_WindowResolutionCB->Enable(!g_Config.bRunning);
|
|
m_WindowFSResolutionCB->Enable(!g_Config.bRunning && !g_Config.RenderToMainframe);
|
|
|
|
// Disable the Copy to options when EFBCopy is disabled
|
|
m_Radio_CopyEFBToRAM->Enable(!(g_Config.bEFBCopyDisable));
|
|
m_Radio_CopyEFBToGL->Enable(!(g_Config.bEFBCopyDisable));
|
|
}
|
|
|
|
|
|
|