dolphin/Source/Plugins/Plugin_VideoDX9/Src/VertexHandler.h

67 lines
1.5 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include "CPStructs.h"
#include "VertexLoader.h"
#include "DecodedVArray.h"
struct UV
{
float u,v,w;
};
struct D3DVertex {
Vec3 pos;
Vec3 normal;
u32 colors[2];
UV uv[8];
};
enum Collection
{
C_NOTHING=0,
C_TRIANGLES=1,
C_LINES=2,
C_POINTS=3
};
extern const Collection collectionTypeLUT[8];
class CVertexHandler
{
private:
static Collection collection;
// Pipeline
static void PrepareRender();
static void AddIndices(int _primitive, int _numVertices);
public:
static void Init();
static void Shutdown();
static void BeginFrame();
static void CreateDeviceObjects();
static void DestroyDeviceObjects();
static void DrawVertices(int _primitive, int _numVertices, const DecodedVArray *varray);
static void Flush();
};