dolphin/Source/Core/DolphinWX/Src/GLInterface
Jasper St. Pierre 52482115e1 Move in-game keybinding handling to a central location
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
..
AGL.cpp ogl: fix single core crash 2013-04-11 03:32:07 +02:00
AGL.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
EGL.cpp [Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway. 2013-06-26 08:19:01 -05:00
EGL.h Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
GLX.cpp Make EGL and X11 dpy/evdpy usage consistent. EGL needs testing. 2013-04-26 10:53:46 -05:00
GLX.h ogl: fix single core crash 2013-04-11 03:32:07 +02:00
InterfaceBase.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Platform.cpp Make sure the EGL evdpy is closed. 2013-04-26 11:35:42 -05:00
Platform.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
WGL.cpp Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
WGL.h Lastly - new license header introduced to main Dolphin project. All done now. 2013-04-17 23:43:35 -04:00
Wayland_Util.cpp I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
Wayland_Util.h I missed some files required for our GLInterface. 2013-03-27 21:18:07 -05:00
X11_Util.cpp Move in-game keybinding handling to a central location 2013-07-21 23:17:16 -04:00
X11_Util.h Fix a build issue with options -DUSE_EGL=True -DUSE_GLES=True 2013-04-20 17:19:22 +00:00