![]() We would want to improve the granularity here in the future, but for now, this should avoid any performance loss from switching to the VideoCommon shader cache. |
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.. | ||
D3D | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |
![]() We would want to improve the granularity here in the future, but for now, this should avoid any performance loss from switching to the VideoCommon shader cache. |
||
---|---|---|
.. | ||
D3D | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |