386 lines
8.2 KiB
C++
386 lines
8.2 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#include <iostream>
|
|
|
|
#include "Globals.h" // Local
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
#include "ConfigDlg.h"
|
|
DSPConfigDialogHLE* m_ConfigFrame = NULL;
|
|
#include "Debugger/File.h" // For file logging
|
|
#include "Debugger/Debugger.h"
|
|
DSPDebuggerHLE* m_DebuggerFrame = NULL;
|
|
#endif
|
|
|
|
#include "ChunkFile.h"
|
|
#include "HLEMixer.h"
|
|
#include "DSPHandler.h"
|
|
#include "Config.h"
|
|
#include "Setup.h"
|
|
#include "StringUtil.h"
|
|
#include "AudioCommon.h"
|
|
#include "LogManager.h"
|
|
|
|
|
|
// Declarations and definitions
|
|
PLUGIN_GLOBALS* globals = NULL;
|
|
DSPInitialize g_dspInitialize;
|
|
u8* g_pMemory;
|
|
extern std::vector<std::string> sMailLog, sMailTime;
|
|
|
|
SoundStream *soundStream = NULL;
|
|
|
|
// Mailbox utility
|
|
struct DSPState
|
|
{
|
|
u32 CPUMailbox;
|
|
bool CPUMailbox_Written[2];
|
|
|
|
u32 DSPMailbox;
|
|
bool DSPMailbox_Read[2];
|
|
|
|
void Reset() {
|
|
CPUMailbox = 0x00000000;
|
|
CPUMailbox_Written[0] = false;
|
|
CPUMailbox_Written[1] = false;
|
|
|
|
DSPMailbox = 0x00000000;
|
|
DSPMailbox_Read[0] = true;
|
|
DSPMailbox_Read[1] = true;
|
|
}
|
|
|
|
DSPState()
|
|
{
|
|
Reset();
|
|
}
|
|
};
|
|
DSPState g_dspState;
|
|
|
|
// Standard crap to make wxWidgets happy
|
|
#ifdef _WIN32
|
|
HINSTANCE g_hInstance;
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
class wxDLLApp : public wxApp
|
|
{
|
|
bool OnInit()
|
|
{
|
|
return true;
|
|
}
|
|
};
|
|
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
|
|
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
|
|
#endif
|
|
|
|
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
|
DWORD dwReason, // reason called
|
|
LPVOID lpvReserved) // reserved
|
|
{
|
|
switch (dwReason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxSetInstance((HINSTANCE)hinstDLL);
|
|
int argc = 0;
|
|
char **argv = NULL;
|
|
wxEntryStart(argc, argv);
|
|
if (!wxTheApp || !wxTheApp->CallOnInit())
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
break;
|
|
|
|
case DLL_PROCESS_DETACH:
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxEntryCleanup();
|
|
#endif
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
g_hInstance = hinstDLL;
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
wxWindow* GetParentedWxWindow(HWND Parent)
|
|
{
|
|
#ifdef _WIN32
|
|
wxSetInstance((HINSTANCE)g_hInstance);
|
|
#endif
|
|
wxWindow *win = new wxWindow();
|
|
#ifdef _WIN32
|
|
win->SetHWND((WXHWND)Parent);
|
|
win->AdoptAttributesFromHWND();
|
|
#endif
|
|
return win;
|
|
}
|
|
#endif
|
|
|
|
|
|
void DllDebugger(HWND _hParent, bool Show)
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
if (Show)
|
|
{
|
|
if (!m_DebuggerFrame)
|
|
m_DebuggerFrame = new DSPDebuggerHLE(NULL);
|
|
//m_DebuggerFrame = new DSPDebuggerHLE(GetParentedWxWindow(_hParent));
|
|
m_DebuggerFrame->Show();
|
|
}
|
|
else
|
|
{
|
|
if (m_DebuggerFrame) m_DebuggerFrame->Close();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
|
{
|
|
_PluginInfo->Version = 0x0100;
|
|
_PluginInfo->Type = PLUGIN_TYPE_DSP;
|
|
#ifdef DEBUGFAST
|
|
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
|
|
#else
|
|
#ifndef _DEBUG
|
|
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
|
|
#else
|
|
sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) ");
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
|
|
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
|
|
{
|
|
globals = _pPluginGlobals;
|
|
LogManager::SetInstance((LogManager *)globals->logManager);
|
|
}
|
|
|
|
void DllConfig(HWND _hParent)
|
|
{
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
// Load config settings
|
|
g_Config.Load();
|
|
g_Config.GameIniLoad(globals->game_ini);
|
|
|
|
if (!m_ConfigFrame)
|
|
m_ConfigFrame = new DSPConfigDialogHLE(GetParentedWxWindow(_hParent));
|
|
else if (!m_ConfigFrame->GetParent()->IsShown())
|
|
m_ConfigFrame->Close(true);
|
|
|
|
m_ConfigFrame->ClearBackends();
|
|
|
|
// add backends
|
|
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
|
|
|
|
for (std::vector<std::string>::const_iterator iter = backends.begin();
|
|
iter != backends.end(); ++iter)
|
|
{
|
|
m_ConfigFrame->AddBackend((*iter).c_str());
|
|
}
|
|
|
|
// Only allow one open at a time
|
|
if (!m_ConfigFrame->IsShown())
|
|
m_ConfigFrame->ShowModal();
|
|
else
|
|
m_ConfigFrame->Hide();
|
|
#endif
|
|
}
|
|
|
|
|
|
void Initialize(void *init)
|
|
{
|
|
g_dspInitialize = *(DSPInitialize*)init;
|
|
|
|
g_Config.Load();
|
|
g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
|
|
|
|
g_dspState.Reset();
|
|
|
|
CDSPHandler::CreateInstance();
|
|
|
|
soundStream = AudioCommon::InitSoundStream(new HLEMixer());
|
|
if(!soundStream)
|
|
PanicAlert("Error starting up sound stream");
|
|
}
|
|
|
|
void DSP_StopSoundStream()
|
|
{
|
|
}
|
|
|
|
void Shutdown()
|
|
{
|
|
AudioCommon::ShutdownSoundStream();
|
|
|
|
// Delete the UCodes
|
|
CDSPHandler::Destroy();
|
|
|
|
#if defined(HAVE_WX) && HAVE_WX
|
|
// Reset mails
|
|
/*
|
|
if (m_DebuggerFrame)
|
|
{
|
|
sMailLog.clear();
|
|
sMailTime.clear();
|
|
m_DebuggerFrame->sMail.clear();
|
|
m_DebuggerFrame->sMailEnd.clear();
|
|
}
|
|
*/
|
|
#endif
|
|
}
|
|
|
|
void DoState(unsigned char **ptr, int mode)
|
|
{
|
|
PointerWrap p(ptr, mode);
|
|
CDSPHandler::GetInstance().GetUCode()->DoState(p);
|
|
}
|
|
|
|
|
|
// Mailbox fuctions
|
|
unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
|
|
{
|
|
if (_CPUMailbox)
|
|
{
|
|
return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
|
|
}
|
|
else
|
|
{
|
|
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
|
|
}
|
|
}
|
|
|
|
unsigned short DSP_ReadMailboxLow(bool _CPUMailbox)
|
|
{
|
|
if (_CPUMailbox)
|
|
{
|
|
return g_dspState.CPUMailbox & 0xFFFF;
|
|
}
|
|
else
|
|
{
|
|
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
|
|
}
|
|
}
|
|
|
|
void Update_DSP_WriteRegister()
|
|
{
|
|
// check if the whole message is complete and if we can send it
|
|
if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1])
|
|
{
|
|
CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
|
|
g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false;
|
|
g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed
|
|
}
|
|
}
|
|
|
|
void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value)
|
|
{
|
|
if (_CPUMailbox)
|
|
{
|
|
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
|
|
g_dspState.CPUMailbox_Written[0] = true;
|
|
|
|
Update_DSP_WriteRegister();
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
|
|
}
|
|
}
|
|
|
|
void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
|
|
{
|
|
if (_CPUMailbox)
|
|
{
|
|
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
|
|
g_dspState.CPUMailbox_Written[1] = true;
|
|
|
|
Update_DSP_WriteRegister();
|
|
}
|
|
else
|
|
{
|
|
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
|
|
}
|
|
}
|
|
|
|
|
|
// Other DSP fuctions
|
|
unsigned short DSP_WriteControlRegister(unsigned short _Value)
|
|
{
|
|
return CDSPHandler::GetInstance().WriteControlRegister(_Value);
|
|
}
|
|
|
|
unsigned short DSP_ReadControlRegister()
|
|
{
|
|
return CDSPHandler::GetInstance().ReadControlRegister();
|
|
}
|
|
|
|
void DSP_Update(int cycles)
|
|
{
|
|
// This is called OFTEN - better not do anything expensive!
|
|
CDSPHandler::GetInstance().Update(cycles);
|
|
}
|
|
|
|
/* Other Audio will pass through here. The kind of audio that sometimes are
|
|
used together with pre-drawn movies. This audio can be disabled further
|
|
inside Mixer_PushSamples(), the reason that we don't disable this entire
|
|
function when Other Audio is disabled is that then we can't turn it back on
|
|
again once the game has started. */
|
|
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
|
|
{
|
|
// TODO: This is not yet fully threadsafe.
|
|
if (!soundStream) {
|
|
return;
|
|
}
|
|
|
|
CMixer* pMixer = soundStream->GetMixer();
|
|
if (pMixer)
|
|
{
|
|
short samples[16] = {0}; // interleaved stereo
|
|
if (address)
|
|
{
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
samples[i] = Memory_Read_U16(address + i * 2);
|
|
}
|
|
|
|
// FIXME: Write the audio to a file
|
|
//if (log_ai)
|
|
// g_wave_writer.AddStereoSamples(samples, 8);
|
|
}
|
|
|
|
// sample_rate is usually 32k here,
|
|
// see Core/DSP/DSP.cpp for better information
|
|
pMixer->PushSamples(samples, 32 / 4, sample_rate);
|
|
}
|
|
|
|
// SoundStream is updated only when necessary (there is no 70 ms limit
|
|
// so each sample now triggers the sound stream)
|
|
|
|
// TODO: think about this.
|
|
static int counter = 0;
|
|
counter++;
|
|
if ((counter & 31) == 0 && soundStream)
|
|
soundStream->Update();
|
|
}
|
|
|