93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cmath>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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class ControllerInterface;
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const char* const named_directions[] = {_trans("Up"), _trans("Down"), _trans("Left"),
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_trans("Right")};
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class ControlReference;
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namespace ControllerEmu
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{
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class ControlGroup;
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class EmulatedController
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{
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public:
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virtual ~EmulatedController();
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const;
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virtual void LoadDefaults(const ControllerInterface& ciface);
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virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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bool IsDefaultDeviceConnected() const;
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void UpdateReferences(const ControllerInterface& devi);
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void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
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// This returns a lock that should be held before calling State() on any control
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// references and GetState(), by extension. This prevents a race condition
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// which happens while handling a hotplug event because a control reference's State()
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// could be called before we have finished updating the reference.
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static std::unique_lock<std::recursive_mutex> GetStateLock();
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std::vector<std::unique_ptr<ControlGroup>> groups;
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// Maps a float from -1.0..+1.0 to an integer of the provided values.
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template <typename T, typename F>
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static T MapFloat(F input_value, T zero_value, T neg_1_value = std::numeric_limits<T>::min(),
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T pos_1_value = std::numeric_limits<T>::max())
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{
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static_assert(std::is_integral<T>(), "T is only sane for int types.");
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static_assert(std::is_floating_point<F>(), "F is only sane for float types.");
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static_assert(std::numeric_limits<long>::min() <= std::numeric_limits<T>::min() &&
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std::numeric_limits<long>::max() >= std::numeric_limits<T>::max(),
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"long is not a superset of T. use of std::lround is not sane.");
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// Here we round when converting from float to int.
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// After applying our deadzone, resizing, and reshaping math
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// we sometimes have a near-zero value which is slightly negative. (e.g. -0.0001)
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// Casting would round down but rounding will yield our "zero_value".
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if (input_value > 0)
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return T(std::lround((pos_1_value - zero_value) * input_value + zero_value));
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else
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return T(std::lround((zero_value - neg_1_value) * input_value + zero_value));
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}
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protected:
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// TODO: Wiimote attachment has its own member that isn't being used..
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ciface::ExpressionParser::ControlEnvironment::VariableContainer m_expression_vars;
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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private:
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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} // namespace ControllerEmu
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