159 lines
4.6 KiB
C++
159 lines
4.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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#include "Common/CommonTypes.h"
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#include "Common/IniFile.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/Control/Input.h"
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#include "InputCommon/ControllerEmu/Control/Output.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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ControlGroup::ControlGroup(std::string name_, const GroupType type_, CanBeDisabled can_be_disabled_)
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: name(name_), ui_name(std::move(name_)), type(type_),
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can_be_disabled(can_be_disabled_ == CanBeDisabled::Yes)
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{
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}
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ControlGroup::ControlGroup(std::string name_, std::string ui_name_, const GroupType type_,
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CanBeDisabled can_be_disabled_)
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: name(std::move(name_)), ui_name(std::move(ui_name_)), type(type_),
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can_be_disabled(can_be_disabled_ == CanBeDisabled::Yes)
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{
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}
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void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone)
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{
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AddSetting(value,
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{_trans("Dead Zone"),
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// i18n: The percent symbol.
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_trans("%"),
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// i18n: Refers to the dead-zone setting of gamepad inputs.
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_trans("Input strength to ignore.")},
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0, 0, maximum_deadzone);
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}
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ControlGroup::~ControlGroup() = default;
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void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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const std::string group(base + name + "/");
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// enabled
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if (can_be_disabled)
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sec->Get(group + "Enabled", &enabled, true);
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for (auto& setting : numeric_settings)
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setting->LoadFromIni(*sec, group);
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for (auto& c : controls)
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{
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{
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// control expression
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std::string expression;
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sec->Get(group + c->name, &expression, "");
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c->control_ref->SetExpression(std::move(expression));
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}
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// range
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sec->Get(group + c->name + "/Range", &c->control_ref->range, 100.0);
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c->control_ref->range /= 100;
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}
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// extensions
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if (type == GroupType::Attachments)
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{
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auto* const ext = static_cast<Attachments*>(this);
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ext->SetSelectedAttachment(0);
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u32 n = 0;
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std::string attachment_text;
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sec->Get(base + name, &attachment_text, "");
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// First assume attachment string is a valid expression.
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// If it instead matches one of the names of our attachments it is overridden below.
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ext->GetSelectionSetting().GetInputReference().SetExpression(attachment_text);
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for (auto& ai : ext->GetAttachmentList())
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{
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ai->SetDefaultDevice(defdev);
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ai->LoadConfig(sec, base + ai->GetName() + "/");
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if (ai->GetName() == attachment_text)
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ext->SetSelectedAttachment(n);
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n++;
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}
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}
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}
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void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
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const std::string& base)
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{
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const std::string group(base + name + "/");
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// enabled
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sec->Set(group + "Enabled", enabled, true);
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for (auto& setting : numeric_settings)
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setting->SaveToIni(*sec, group);
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for (auto& c : controls)
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{
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// control expression
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sec->Set(group + c->name, c->control_ref->GetExpression(), "");
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// range
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sec->Set(group + c->name + "/Range", c->control_ref->range * 100.0, 100.0);
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}
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// extensions
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if (type == GroupType::Attachments)
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{
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auto* const ext = static_cast<Attachments*>(this);
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if (ext->GetSelectionSetting().IsSimpleValue())
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{
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sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(),
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"None");
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}
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else
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{
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sec->Set(base + name, ext->GetSelectionSetting().GetInputReference().GetExpression(), "None");
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}
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for (auto& ai : ext->GetAttachmentList())
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ai->SaveConfig(sec, base + ai->GetName() + "/");
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}
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}
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void ControlGroup::SetControlExpression(int index, const std::string& expression)
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{
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controls.at(index)->control_ref->SetExpression(expression);
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}
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void ControlGroup::AddInput(Translatability translate, std::string name_)
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{
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controls.emplace_back(std::make_unique<Input>(translate, std::move(name_)));
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}
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void ControlGroup::AddInput(Translatability translate, std::string name_, std::string ui_name_)
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{
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controls.emplace_back(std::make_unique<Input>(translate, std::move(name_), std::move(ui_name_)));
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}
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void ControlGroup::AddOutput(Translatability translate, std::string name_)
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{
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controls.emplace_back(std::make_unique<Output>(translate, std::move(name_)));
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}
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} // namespace ControllerEmu
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