dolphin/Source/Plugins/Plugin_VideoOGL/Src/nGLUtil.cpp

138 lines
3.1 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Globals.h"
#include "IniFile.h"
#include "svnrev.h"
#include "Config.h"
#include "Render.h"
#include "nGLUtil.h"
GLWindow *glWin = NULL;
void OpenGL_SwapBuffers()
{
glWin->SwapBuffers();
}
void OpenGL_SetWindowText(const char *text)
{
glWin->SetWindowText(text);
}
unsigned int Callback_PeekMessages()
{
return glWin->PeekMessages();
}
void UpdateFPSDisplay(const char *text)
{
char temp[512];
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
OpenGL_SetWindowText(temp);
}
// =======================================================================================
// Create window. Called from main.cpp
bool OpenGL_Create(SVideoInitialize &_VideoInitialize,
int width, int height)
{
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
if (strncasecmp(g_Config.iBackend, "sdl", 10) == 0)
glWin = new SDLWindow();
else if (strncasecmp(g_Config.iBackend, "x11", 10) == 0)
glWin = new X11Window();
else if (strncasecmp(g_Config.iBackend, "wxgl", 10) == 0)
glWin = new WXGLWindow();
else
PanicAlert("Invalid backend %s", g_Config.iBackend);
if (! glWin)
return false;
glWin->SetEventHandler((EventHandler *)globals->eventHandler);
return true;
}
bool OpenGL_MakeCurrent()
{
return glWin->MakeCurrent();
}
// =======================================================================================
// Update window width, size and etc. Called from Render.cpp
// ----------------
void OpenGL_Update()
{
glWin->Update();
}
// =======================================================================================
// Close plugin
// ----------------
void OpenGL_Shutdown()
{
delete glWin;
}
u32 OpenGL_GetWidth() {
return glWin->GetXwin();
}
u32 OpenGL_GetHeight() {
return glWin->GetYwin();
}
void OpenGL_SetSize(u32 width, u32 height) {
glWin->SetWinSize(width, height);
}
int OpenGL_GetXoff() {
return glWin->GetXoff();
}
int OpenGL_GetYoff() {
return glWin->GetYoff();
}
float OpenGL_GetXmax() {
return glWin->GetXmax();
}
float OpenGL_GetYmax() {
return glWin->GetYmax();
}
void OpenGL_AddBackends(ConfigDialog *frame) {
if(SDLWindow::valid())
frame->AddRenderBackend("SDL");
if(X11Window::valid())
frame->AddRenderBackend("X11");
if(WXGLWindow::valid())
frame->AddRenderBackend("WXGL");
}
void OpenGL_AddResolutions(ConfigDialog *frame) {
// TODO get resolution iter
}