138 lines
3.1 KiB
C++
138 lines
3.1 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "IniFile.h"
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#include "svnrev.h"
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#include "Config.h"
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#include "Render.h"
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#include "nGLUtil.h"
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GLWindow *glWin = NULL;
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void OpenGL_SwapBuffers()
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{
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glWin->SwapBuffers();
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}
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void OpenGL_SetWindowText(const char *text)
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{
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glWin->SetWindowText(text);
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}
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unsigned int Callback_PeekMessages()
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{
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return glWin->PeekMessages();
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}
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void UpdateFPSDisplay(const char *text)
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{
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char temp[512];
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sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
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OpenGL_SetWindowText(temp);
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}
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// =======================================================================================
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// Create window. Called from main.cpp
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bool OpenGL_Create(SVideoInitialize &_VideoInitialize,
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int width, int height)
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{
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g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
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g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
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if (strncasecmp(g_Config.iBackend, "sdl", 10) == 0)
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glWin = new SDLWindow();
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else if (strncasecmp(g_Config.iBackend, "x11", 10) == 0)
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glWin = new X11Window();
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else if (strncasecmp(g_Config.iBackend, "wxgl", 10) == 0)
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glWin = new WXGLWindow();
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else
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PanicAlert("Invalid backend %s", g_Config.iBackend);
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if (! glWin)
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return false;
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glWin->SetEventHandler((EventHandler *)globals->eventHandler);
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return true;
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}
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bool OpenGL_MakeCurrent()
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{
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return glWin->MakeCurrent();
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}
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// =======================================================================================
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// Update window width, size and etc. Called from Render.cpp
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// ----------------
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void OpenGL_Update()
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{
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glWin->Update();
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}
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// =======================================================================================
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// Close plugin
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// ----------------
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void OpenGL_Shutdown()
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{
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delete glWin;
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}
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u32 OpenGL_GetWidth() {
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return glWin->GetXwin();
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}
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u32 OpenGL_GetHeight() {
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return glWin->GetYwin();
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}
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void OpenGL_SetSize(u32 width, u32 height) {
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glWin->SetWinSize(width, height);
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}
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int OpenGL_GetXoff() {
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return glWin->GetXoff();
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}
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int OpenGL_GetYoff() {
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return glWin->GetYoff();
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}
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float OpenGL_GetXmax() {
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return glWin->GetXmax();
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}
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float OpenGL_GetYmax() {
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return glWin->GetYmax();
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}
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void OpenGL_AddBackends(ConfigDialog *frame) {
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if(SDLWindow::valid())
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frame->AddRenderBackend("SDL");
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if(X11Window::valid())
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frame->AddRenderBackend("X11");
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if(WXGLWindow::valid())
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frame->AddRenderBackend("WXGL");
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}
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void OpenGL_AddResolutions(ConfigDialog *frame) {
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// TODO get resolution iter
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}
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