dolphin/Source/Plugins/Plugin_VideoOGL/Src/GLWindow.h

135 lines
2.9 KiB
C++

#ifndef _GLWINDOW_H
#define _GLWINDOW_H
#include <vector>
#include "Common.h"
#include "EventHandler.h"
#include "Globals.h"
#include "Config.h"
#include "pluginspecs_video.h"
#ifdef _WIN32
#include <GLew/glew.h>
#else
#include <GL/glew.h>
#endif
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
enum OGL_Props {
OGL_FULLSCREEN,
OGL_STRETCHTOFIT,
OGL_KEEPRATIO,
OGL_PROP_COUNT
};
struct res {
u32 x;
u32 y;
};
class GLWindow {
private:
u32 xWin, yWin; // windows size
int xOffset, yOffset; // offset in window
float xMax, yMax; // ???
u32 xRender, yRender; // render area
bool properties[OGL_PROP_COUNT];
protected:
EventHandler* eventHandler;
res origRes, currFullRes, currWinRes;
std::vector<res> fullResolutions;
std::vector<res> winResolutions;
virtual void SetRender(u32 x, u32 y) {
xRender = x;
yRender = y;
}
public:
virtual void SwapBuffers() {};
virtual void SetWindowText(const char *text) {};
virtual bool PeekMessages() {return false;};
virtual void Update() {};
virtual bool MakeCurrent() {return false;};
virtual void updateDim() {
if (GetProperty(OGL_FULLSCREEN))
SetWinSize(currFullRes.x, currFullRes.y);
else
SetWinSize(currWinRes.x, currWinRes.y);
float FactorX = 640.0f / (float)GetXwin();
float FactorY = 480.0f / (float)GetYwin();
float Max = (FactorX < FactorY) ? FactorX : FactorY;
if(GetProperty(OGL_STRETCHTOFIT)) {
SetMax(1.0f / FactorX, 1.0f / FactorY);
SetOffset(0,0);
} else {
SetMax(1.0f / Max, 1.0f / Max);
SetOffset((int)((GetXwin() - (640 * GetXmax())) / 2),
(int)((GetYwin() - (480 * GetYmax())) / 2));
}
}
void SetEventHandler(EventHandler *eh) { eventHandler = eh;}
bool GetProperty(OGL_Props prop) {return properties[prop];}
virtual bool SetProperty(OGL_Props prop, bool value)
{return properties[prop] = value;}
u32 GetXrender() {return xRender;}
u32 GetYrender() {return yRender;}
u32 GetXwin() {return xWin;}
u32 GetYwin() {return yWin;}
void SetWinSize(u32 x, u32 y) {
xWin = x;
yWin = y;
}
int GetYoff() {return yOffset;}
int GetXoff() {return xOffset;}
void SetOffset(int x, int y) {
yOffset = y;
xOffset = x;
}
void SetMax(float x, float y) {
yMax = y;
xMax = x;
}
float GetXmax() {return xMax;}
float GetYmax() {return yMax;}
static bool valid() { return false;}
GLWindow() {
// Load defaults
sscanf(g_Config.iFSResolution, "%dx%d",
&currFullRes.x, &currFullRes.y);
sscanf(g_Config.iWindowedRes, "%dx%d",
&currWinRes.x, &currWinRes.y);
SetProperty(OGL_FULLSCREEN, g_Config.bFullscreen);
SetProperty(OGL_STRETCHTOFIT, g_Config.bFullscreen);
SetProperty(OGL_KEEPRATIO, g_Config.bFullscreen);
updateDim();
}
// setResolution
// resolution iter
};
#endif