dolphin/Source/Core/VideoBackends/D3D
Connor McLaughlin 951b66e4ac
Merge pull request #8049 from stenzek/crop
Renderer: Adjust source rectangle when crop would draw off screen
2019-06-08 20:57:52 +10:00
..
BoundingBox.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
BoundingBox.h Reformat repo to clang-format 7.0 rules 2019-05-06 18:48:04 +00:00
CMakeLists.txt VideoBackends/D3D: Fix CMakeLists.txt 2019-05-12 00:05:09 +02:00
D3D.vcxproj D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3D.vcxproj.filters D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
D3DBase.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
D3DBase.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
D3DState.cpp D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
D3DState.h D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
DXPipeline.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXPipeline.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXShader.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
DXTexture.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
NativeVertexFormat.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
PerfQuery.cpp Common/CommonFuncs: Remove now-unneccessary ArraySize function 2019-06-01 10:07:57 -04:00
PerfQuery.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
Render.cpp Merge pull request #8049 from stenzek/crop 2019-06-08 20:57:52 +10:00
Render.h Merge pull request #8049 from stenzek/crop 2019-06-08 20:57:52 +10:00
SwapChain.cpp D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
SwapChain.h D3DCommon: Fallback to base CreateSwapChain on failure 2019-06-08 20:11:49 +10:00
VertexManager.cpp D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VertexManager.h D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
VideoBackend.h D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
main.cpp D3D: Set optional features after creating the device 2019-04-28 15:26:49 +10:00