44 lines
965 B
C++
44 lines
965 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _VERTEXMANAGER_H
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#define _VERTEXMANAGER_H
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#include "CPMemory.h"
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#include "VertexLoader.h"
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#include "VertexManagerBase.h"
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namespace DX9
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{
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class VertexManager : public ::VertexManager
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{
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public:
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NativeVertexFormat* CreateNativeVertexFormat();
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void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num);
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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private:
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u32 m_vertex_buffer_cursor;
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u32 m_vertex_buffer_size;
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u32 m_index_buffer_cursor;
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u32 m_index_buffer_size;
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u32 m_buffers_count;
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u32 m_current_vertex_buffer;
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u32 m_current_stride;
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u32 m_current_index_buffer;
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LPDIRECT3DVERTEXBUFFER9 *m_vertex_buffers;
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LPDIRECT3DINDEXBUFFER9 *m_index_buffers;
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void PrepareDrawBuffers(u32 stride);
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void DrawVertexBuffer(int stride);
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void DrawVertexArray(int stride);
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// temp
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void vFlush();
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};
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}
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#endif
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