dolphin/Source/Core/Core/PatchEngine.h

70 lines
1.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _PATCHENGINE_H
#define _PATCHENGINE_H
#include "IniFile.h"
namespace PatchEngine
{
enum PatchType
{
PATCH_8BIT,
PATCH_16BIT,
PATCH_32BIT,
};
extern const char *PatchTypeStrings[];
struct PatchEntry
{
PatchEntry() {}
PatchEntry(PatchType _t, u32 _addr, u32 _value) : type(_t), address(_addr), value(_value) {}
PatchType type;
u32 address;
u32 value;
};
struct Patch
{
std::string name;
std::vector<PatchEntry> entries;
bool active;
bool user_defined; // False if this code is shipped with Dolphin.
};
int GetSpeedhackCycles(const u32 addr);
void LoadPatchSection(const char *section, std::vector<Patch> &patches,
IniFile &globalIni, IniFile &localIni);
void LoadPatches();
void ApplyFramePatches();
void ApplyARPatches();
void Shutdown();
inline int GetPatchTypeCharLength(PatchType type)
{
int size = 8;
switch (type)
{
case PatchEngine::PATCH_8BIT:
size = 2;
break;
case PatchEngine::PATCH_16BIT:
size = 4;
break;
case PatchEngine::PATCH_32BIT:
size = 8;
break;
}
return size;
}
} // namespace
#endif //_PATCHENGINE_H