dolphin/Source/Core/Core/PatchEngine.cpp

234 lines
5.5 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// PatchEngine
// Supports simple memory patches, and has a partial Action Replay implementation
// in ActionReplay.cpp/h.
// TODO: Still even needed? Zelda WW now works with improved DSP code.
// Zelda item hang fixes:
// [Tue Aug 21 2007] [18:30:40] <Knuckles-> 0x802904b4 in US released
// [Tue Aug 21 2007] [18:30:53] <Knuckles-> 0x80294d54 in EUR Demo version
// [Tue Aug 21 2007] [18:31:10] <Knuckles-> we just patch a blr on it (0x4E800020)
// [OnLoad]
// 0x80020394=dword,0x4e800020
#include <string>
#include <vector>
#include <map>
#include <algorithm>
#include "CommonPaths.h"
#include "StringUtil.h"
#include "PatchEngine.h"
#include "HW/Memmap.h"
#include "ActionReplay.h"
#include "GeckoCode.h"
#include "GeckoCodeConfig.h"
#include "FileUtil.h"
#include "ConfigManager.h"
using namespace Common;
namespace PatchEngine
{
const char *PatchTypeStrings[] =
{
"byte",
"word",
"dword",
};
std::vector<Patch> onFrame;
std::map<u32, int> speedHacks;
std::vector<std::string> discList;
void LoadPatchSection(const char *section, std::vector<Patch> &patches,
IniFile &globalIni, IniFile &localIni)
{
// Load the name of all enabled patches
std::string enabledSectionName = std::string(section) + "_Enabled";
std::vector<std::string> enabledLines;
std::set<std::string> enabledNames;
localIni.GetLines(enabledSectionName.c_str(), enabledLines);
for (auto& line : enabledLines)
{
if (line.size() != 0 && line[0] == '$')
{
std::string name = line.substr(1, line.size() - 1);
enabledNames.insert(name);
}
}
IniFile* inis[] = {&globalIni, &localIni};
for (size_t i = 0; i < ArraySize(inis); ++i)
{
std::vector<std::string> lines;
Patch currentPatch;
inis[i]->GetLines(section, lines);
for (auto line : lines)
{
if (line.size() == 0)
continue;
if (line[0] == '$')
{
// Take care of the previous code
if (currentPatch.name.size())
patches.push_back(currentPatch);
currentPatch.entries.clear();
// Set active and name
currentPatch.name = line.substr(1, line.size() - 1);
currentPatch.active = enabledNames.find(currentPatch.name) != enabledNames.end();
currentPatch.user_defined = (i == 1);
}
else
{
std::string::size_type loc = line.find_first_of('=', 0);
if (loc != std::string::npos)
line[loc] = ':';
std::vector<std::string> items;
SplitString(line, ':', items);
if (items.size() >= 3)
{
PatchEntry pE;
bool success = true;
success &= TryParse(items[0], &pE.address);
success &= TryParse(items[2], &pE.value);
pE.type = PatchType(std::find(PatchTypeStrings, PatchTypeStrings + 3, items[1]) - PatchTypeStrings);
success &= (pE.type != (PatchType)3);
if (success)
currentPatch.entries.push_back(pE);
}
}
}
if (currentPatch.name.size() && currentPatch.entries.size())
patches.push_back(currentPatch);
}
}
static void LoadDiscList(const char *section, std::vector<std::string> &_discList, IniFile &ini)
{
std::vector<std::string> lines;
if (!ini.GetLines(section, lines))
return;
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
std::string line = *iter;
if (line.size())
_discList.push_back(line);
}
}
static void LoadSpeedhacks(const char *section, std::map<u32, int> &hacks, IniFile &ini)
{
std::vector<std::string> keys;
ini.GetKeys(section, keys);
for (std::vector<std::string>::const_iterator iter = keys.begin(); iter != keys.end(); ++iter)
{
std::string key = *iter;
std::string value;
ini.Get(section, key.c_str(), &value, "BOGUS");
if (value != "BOGUS")
{
u32 address;
u32 cycles;
bool success = true;
success &= TryParse(key, &address);
success &= TryParse(value, &cycles);
if (success) {
speedHacks[address] = (int)cycles;
}
}
}
}
int GetSpeedhackCycles(const u32 addr)
{
std::map<u32, int>::const_iterator iter = speedHacks.find(addr);
if (iter == speedHacks.end())
return 0;
else
return iter->second;
}
void LoadPatches()
{
IniFile merged = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadGameIni();
IniFile globalIni = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadDefaultGameIni();
IniFile localIni = SConfig::GetInstance().m_LocalCoreStartupParameter.LoadLocalGameIni();
LoadPatchSection("OnFrame", onFrame, globalIni, localIni);
ActionReplay::LoadCodes(globalIni, localIni, false);
// lil silly
std::vector<Gecko::GeckoCode> gcodes;
Gecko::LoadCodes(globalIni, localIni, gcodes);
Gecko::SetActiveCodes(gcodes);
LoadSpeedhacks("Speedhacks", speedHacks, merged);
LoadDiscList("DiscList", discList, merged);
}
void ApplyPatches(const std::vector<Patch> &patches)
{
for (const auto& patch : patches)
{
if (patch.active)
{
for (std::vector<PatchEntry>::const_iterator iter2 = patch.entries.begin(); iter2 != patch.entries.end(); ++iter2)
{
u32 addr = iter2->address;
u32 value = iter2->value;
switch (iter2->type)
{
case PATCH_8BIT:
Memory::Write_U8((u8)value, addr);
break;
case PATCH_16BIT:
Memory::Write_U16((u16)value, addr);
break;
case PATCH_32BIT:
Memory::Write_U32(value, addr);
break;
default:
//unknown patchtype
break;
}
}
}
}
}
void ApplyFramePatches()
{
ApplyPatches(onFrame);
// Run the Gecko code handler
Gecko::RunCodeHandler();
}
void ApplyARPatches()
{
ActionReplay::RunAllActive();
}
void Shutdown()
{
onFrame.clear();
}
} // namespace