877 lines
32 KiB
CMake
877 lines
32 KiB
CMake
########################################
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# General setup
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#
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cmake_minimum_required(VERSION 3.13)
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cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory
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cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time
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if (POLICY CMP0099)
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cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL
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endif()
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# Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it.
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# So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist.
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if (POLICY CMP0117)
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cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction.
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cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default.
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cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default.
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endif()
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if (POLICY CMP0141)
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cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction.
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endif()
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# Minimum OS X version.
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# This is inserted into the Info.plist as well.
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "")
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set(CMAKE_USER_MAKE_RULES_OVERRIDE "${CMAKE_CURRENT_SOURCE_DIR}/CMake/FlagsOverride.cmake")
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project(dolphin-emu)
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if (MSVC)
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if (POLICY CMP0117)
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# cmake is a weird language. You can't do if(not POLICY)
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else()
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message(FATAL_ERROR "Please update to CMake 3.20 or higher.")
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endif()
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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endif()
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set(COMPILER ${CMAKE_CXX_COMPILER_ID})
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if (COMPILER STREQUAL "GNU")
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set(COMPILER "GCC") # perfer printing GCC instead of GNU
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endif()
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# Enforce minimium compiler versions that support the c++20 features we use
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set (GCC_min_version 10)
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set (Clang_min_version 12)
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set (AppleClang_min_version 13.0.0)
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set (min_xcode_version "13.0") # corrosponding xcode version for AppleClang_min_version
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set (MSVC_min_version 14.32)
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set (min_vs_version "2022 17.2.3") # corrosponding Visual Studio version for MSVC_min_version
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message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
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if ("-" STREQUAL "${${COMPILER}_min_version}-")
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message(WARNING "Unknown compiler ${COMPILER}, assuming it is new enough")
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else()
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if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${${COMPILER}_min_version})
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message(FATAL_ERROR "Requires GCC ${GCC_min_version}, Clang ${Clang_min_version},"
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" AppleClang ${AppleClang_min_version} (Xcode ${min_xcode_version}),"
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" or MSVC ${MSVC_min_version} (Visual Studio ${min_vs_version}) or higher")
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endif()
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endif()
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# Name of the Dolphin distributor. If you redistribute Dolphin builds (forks,
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# unofficial builds) please consider identifying your distribution with a
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# unique name here.
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set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.")
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set(DOLPHIN_DEFAULT_UPDATE_TRACK "" CACHE STRING "Name of the default update track. If empty, disables auto-update.")
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if(UNIX AND NOT APPLE AND NOT ANDROID)
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option(ENABLE_X11 "Enables X11 Support" ON)
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endif()
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if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
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option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
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endif()
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if(NOT ANDROID)
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option(ENABLE_CLI_TOOL "Enable dolphin-tool, a CLI-based utility for functions such as managing disc images" ON)
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endif()
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set(USE_SYSTEM_LIBS "AUTO" CACHE STRING "Use system libraries instead of bundled libraries. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled. Default is AUTO")
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if(APPROVED_VENDORED_DEPENDENCIES)
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message(WARNING "APPROVED_VENDORED_DEPENDENCIES is deprecated. Please migrate to setting USE_SYSTEM_LIBS to ON and setting USE_SYSTEM_<dependency> to either AUTO or OFF to allow bundled libs.")
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endif()
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option(USE_UPNP "Enables UPnP port mapping support" ON)
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option(ENABLE_NOGUI "Enable NoGUI frontend" ON)
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option(ENABLE_QT "Enable Qt (Default)" ON)
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option(ENABLE_LTO "Enables Link Time Optimization" OFF)
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option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
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option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
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option(ENABLE_ALSA "Enables ALSA sound backend" ON)
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option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
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option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
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option(ENABLE_TESTS "Enables building the unit tests" ON)
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option(ENABLE_VULKAN "Enables vulkan video backend" ON)
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option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
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option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
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option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON)
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option(STEAM "Creates a build for Steam" OFF)
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option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON)
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# Maintainers: if you consider blanket disabling this for your users, please
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# consider the following points:
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# * No data is being sent without explicit user approval (pop up box at first
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# launch).
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# * The Dolphin team relies on the data in order to understand the behavior
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# of our software in the wild.
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option(ENABLE_ANALYTICS "Enables opt-in Analytics collection" ON)
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option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
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option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
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option(FASTLOG "Enable all logs" OFF)
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option(OPROFILING "Enable profiling" OFF)
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# TODO: Add DSPSpy
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option(DSPTOOL "Build dsptool" OFF)
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# Enable SDL by default on operating systems that aren't Android.
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if(NOT ANDROID)
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option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
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else()
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option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
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endif()
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if(APPLE)
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option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
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option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
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# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
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option(MACOS_CODE_SIGNING "Enable codesigning" ON)
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option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
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set(MACOS_CODE_SIGNING_IDENTITY "-" CACHE STRING "The identity used for codesigning.")
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set(MACOS_CODE_SIGNING_IDENTITY_UPDATER "-" CACHE STRING "The identity used for codesigning, for the updater.")
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF)
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if(NOT ANDROID)
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option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
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endif()
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endif()
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if(UNIX)
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# Builds a relocatable binary on Linux.
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# The Sys folder will need to be copied to the Binaries folder.
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option(LINUX_LOCAL_DEV "Enable relocatable binary" OFF)
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endif()
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list(APPEND CMAKE_MODULE_PATH
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${CMAKE_CURRENT_SOURCE_DIR}/CMake
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)
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# Support functions
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include(CheckAndAddFlag)
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include(CheckCCompilerFlag)
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include(DolphinCompileDefinitions)
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include(DolphinDisableWarningsMSVC)
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include(DolphinLibraryTools)
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include(GNUInstallDirs)
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include(RemoveCompileFlag)
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# Enable folders for IDE
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set up paths
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set(datadir ${CMAKE_INSTALL_FULL_DATADIR}/dolphin-emu CACHE PATH "datadir")
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add_definitions(-DDATA_DIR="${datadir}/")
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if(CMAKE_SYSROOT)
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# If we should use a sysroot, tell pkg-config to search for packages in there, not on the host
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set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig")
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set(ENV{PKG_CONFIG_SYSROOT_DIR} "${CMAKE_SYSROOT}")
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endif()
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# Set where the binary files will be built. The program will not execute from
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# here. You must run "make install" to install these to the proper location
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# as defined above.
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
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if (WIN32)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Binary)
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /x64)
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elseif (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
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string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64)
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endif()
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endif()
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# setup CCache
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include(CCache)
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# Architecture detection and arch specific settings
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message(STATUS "Detected architecture: ${CMAKE_SYSTEM_PROCESSOR}")
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# Detect 64bit or 32bit
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# CMake doesn't provide a simple way to determine 32bit or 64bit
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# If we ever support a architecture that is 64bit with 32bit pointers then this'll break
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# Of course the chances of that are slim(x32?) so who cares
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_ARCH_64 1)
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add_definitions(-D_ARCH_64=1)
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else()
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set(_ARCH_32 1)
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add_definitions(-D_ARCH_32=1)
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endif()
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if(ENABLE_GENERIC)
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message(STATUS "Warning! Building generic build!")
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set(_M_GENERIC 1)
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add_definitions(-D_M_GENERIC=1)
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elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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set(_M_X86_64 1)
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add_definitions(-D_M_X86_64=1)
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check_and_add_flag(HAVE_SSE2 -msse2)
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elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
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set(_M_ARM_64 1)
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add_definitions(-D_M_ARM_64=1)
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# CRC instruction set is used in the CRC32 hash function
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check_and_add_flag(HAVE_ARCH_ARMV8 -march=armv8-a+crc)
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else()
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message(FATAL_ERROR "You're building on an unsupported platform: "
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"'${CMAKE_SYSTEM_PROCESSOR}' with ${CMAKE_SIZEOF_VOID_P}-byte pointers."
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" Enable generic build if you really want a JIT-less binary.")
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endif()
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if(CMAKE_GENERATOR MATCHES "Ninja")
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check_and_add_flag(DIAGNOSTICS_COLOR -fdiagnostics-color)
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elseif(CMAKE_GENERATOR MATCHES "Visual Studio")
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# Only MSBuild needs this, other generators will compile one file at a time
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add_compile_options("/MP")
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endif()
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if(MSVC)
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check_and_add_flag(EXCEPTIONS /EHsc)
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dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
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# Disable RTTI
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add_compile_options(/GR-)
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# Set warning level 4 (the highest)
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add_compile_options(/W4)
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# Treat all warnings as errors
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add_compile_options(/WX)
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# Disable some warnings
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add_compile_options(
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/wd4201 # nonstandard extension used : nameless struct/union
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/wd4127 # conditional expression is constant
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/wd4100 # 'identifier' : unreferenced formal parameter
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/wd4200 # InputCommon fix temp.
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/wd4244 # 'conversion' conversion from 'type1' to 'type2', possible loss of data
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/wd4121 # 'symbol' : alignment of a member was sensitive to packing
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/wd4324 # Padding was added at the end of a structure because you specified a __declspec(align) value.
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/wd4714 # function 'function' marked as __forceinline not inlined
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/wd4351 # new behavior: elements of array 'array' will be default initialized
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# TODO: Enable this warning once possible
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/wd4245 # conversion from 'type1' to 'type2', signed/unsigned mismatch
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# Currently jits use some annoying code patterns which makes this common
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)
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# Additional warnings
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add_compile_options(
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/w44263 # Non-virtual member function hides base class virtual function
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/w44265 # Class has virtual functions, but destructor is not virtual
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/w44946 # Reinterpret cast between related types
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)
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# All files are encoded as UTF-8
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add_compile_options(/utf-8)
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# Ignore warnings in external headers
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add_compile_options(/external:anglebrackets)
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add_compile_options(/external:W0)
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add_compile_options(/external:templates-)
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# Request deterministic builds
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add_compile_options(/experimental:deterministic)
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add_link_options(/experimental:deterministic)
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# Enable function-level linking
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add_compile_options(/Gy)
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# Generate intrinsic functions
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add_compile_options(/Oi)
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# Enable buffer security check on Debug, disable otherwise
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add_compile_options($<IF:$<CONFIG:Debug>,/GS,/GS->)
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# Remove unreferenced inline functions/data to reduce link time and catch bugs
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# Note: In msbuild build, this gets set by msbuild by default
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add_compile_options(/Zc:inline)
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# Fix various other non-conformant behaviors
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add_compile_options(/Zc:__cplusplus,enumTypes,externConstexpr,preprocessor,templateScope,throwingNew)
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# Enforce strict volatile semantics as per ISO C++
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add_compile_options(/volatile:iso)
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# Use 'precise' floating point model
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add_compile_options(/fp:precise)
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /NXCOMPAT")
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# Generate debug data
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /DEBUG")
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# Eliminate dead code and data
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /OPT:REF /OPT:ICF")
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else()
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add_definitions(-D_DEFAULT_SOURCE)
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# gcc uses some optimizations which might break stuff without this flag
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check_and_add_flag(NO_STRICT_ALIASING -fno-strict-aliasing)
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check_and_add_flag(NO_EXCEPTIONS -fno-exceptions)
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check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
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check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
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check_and_add_flag(FOMIT_FRAME_POINTER -fomit-frame-pointer NO_DEBINFO_ONLY)
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dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
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check_and_add_flag(GGDB -ggdb DEBUG_ONLY)
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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# GNU ar: Create thin archive files.
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# Requires binutils-2.19 or later.
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set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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if(NOT MACOS_USE_DEFAULT_SEARCH_PATH)
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# Hack up the path to prioritize the path to built-in OS libraries to
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# increase the chance of not depending on a bunch of copies of them
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# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
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# them into the bundle. Since we optionally depend on libraries which
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# are not part of OS X (ffmpeg, etc.), however, don't remove the default
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# path entirely as was done in a previous version of this file. This is
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# still kinda evil, since it defeats the user's path settings...
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# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
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list(APPEND CMAKE_PREFIX_PATH "/usr")
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endif()
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# Prevents Xcode from overriding the -fno-strict-aliasing flag
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set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
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# Specify target CPUs.
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if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
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check_and_add_flag(HAVE_MSSSE3 -mssse3)
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check_and_add_flag(HAVE_ARCH_CORE2 -march=core2)
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endif()
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# Linker flags.
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# Drop unreachable code and data.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
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# Set FMT_EXCEPTIONS = 0, for consistency with -fno-exceptions earlier.
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# If we set only -fno-exceptions, fmt fails to compile when included from
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# Objective-C++ because fmt tries try to use throw because __EXCEPTIONS is defined.
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add_definitions(-DFMT_EXCEPTIONS=0)
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find_library(APPKIT_LIBRARY AppKit)
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find_library(APPSERV_LIBRARY ApplicationServices)
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find_library(CARBON_LIBRARY Carbon)
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find_library(COCOA_LIBRARY Cocoa)
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find_library(COREFOUNDATION_LIBRARY CoreFoundation)
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find_library(CORESERV_LIBRARY CoreServices)
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find_library(FORCEFEEDBACK_LIBRARY ForceFeedback)
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find_library(FOUNDATION_LIBRARY Foundation)
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find_library(IOB_LIBRARY IOBluetooth)
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find_library(IOK_LIBRARY IOKit)
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find_library(OPENGL_LIBRARY OpenGL)
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endif()
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if(ENABLE_LTO)
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if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
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add_compile_options(/GL)
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string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG")
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else()
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check_and_add_flag(LTO -flto)
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if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
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set(CMAKE_AR gcc-ar)
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set(CMAKE_RANLIB gcc-ranlib)
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endif()
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endif()
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endif()
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if(UNIX)
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if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM))
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add_definitions(-DLINUX_LOCAL_DEV)
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endif()
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endif()
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# BSDs put packages in /usr/local instead of /usr, so we need to
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# force CMake to look in those directories by default, too.
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# All commands and submodule commands also need to see these
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# changes, so just setting them in the project scope via
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# include_directories and link_directories is not sufficient
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if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD|NetBSD")
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set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr/local")
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set(CMAKE_REQUIRED_INCLUDES "/usr/local/include")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
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if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0)
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# Workaround: the llvm libc++ and versions of clang eariler than 14 have a bug with consteval
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# so we define FMT_CONSTEVAL to blank to just disable consteval in fmt
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add_definitions(-DFMT_CONSTEVAL=)
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endif()
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endif()
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# Dolphin requires threads.
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find_package(Threads)
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|
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
|
|
"Build type (Release/Debug/RelWithDebInfo/MinSizeRel)" FORCE)
|
|
endif()
|
|
|
|
if(ENABLE_GPROF)
|
|
check_and_add_flag(HAVE_PG -pg)
|
|
if(NOT FLAG_C_HAVE_PG)
|
|
message(FATAL_ERROR "Compiler option -pg is not supported")
|
|
endif()
|
|
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
|
|
endif()
|
|
|
|
if(FASTLOG)
|
|
add_definitions(-DDEBUGFAST)
|
|
endif()
|
|
|
|
if(ENABLE_VTUNE)
|
|
set(VTUNE_DIR "/opt/intel/vtune_amplifier")
|
|
add_definitions(-DUSE_VTUNE)
|
|
include_directories("${VTUNE_DIR}/include")
|
|
set(VTUNE_LIBRARIES
|
|
"${VTUNE_DIR}/lib64/libjitprofiling.a"
|
|
"${VTUNE_DIR}/lib64/libittnotify.a"
|
|
)
|
|
endif()
|
|
|
|
if(ANDROID)
|
|
message(STATUS "Building for Android")
|
|
if(NOT ENABLE_HEADLESS)
|
|
add_definitions(-DANDROID)
|
|
if(ENABLE_NOGUI)
|
|
message(STATUS "Building Android app, disabling NoGUI frontend.")
|
|
set(ENABLE_NOGUI 0)
|
|
endif()
|
|
else()
|
|
# Lie to cmake a bit. We are cross compiling to Android
|
|
# but not as a shared library. We want an executable.
|
|
set(ANDROID 0)
|
|
endif()
|
|
set(USE_UPNP 0)
|
|
set(ENABLE_QT 0)
|
|
set(USE_DISCORD_PRESENCE 0)
|
|
|
|
# We are cross compiling, search only the toolchain for libraries and includes
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
|
SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
|
|
endif()
|
|
|
|
if(ENABLE_HEADLESS)
|
|
message(STATUS "Enabling Headless! Disabling GUI.")
|
|
set(ENABLE_QT 0)
|
|
set(USE_DISCORD_PRESENCE 0)
|
|
endif()
|
|
|
|
# Set file offset size to 64 bits. On modern Unixes, this is typically already the case. Exceptions:
|
|
#
|
|
# glibc may default to 32 bits. This can be configured by setting _FILE_OFFSET_BITS=64.
|
|
#
|
|
# bionic (Android) defaults to 32 bits for 32-bit ABIs. Here too we can use _FILE_OFFSET_BITS=64,
|
|
# but only on API 25 and up. Since we're currently supporting older API levels and 32-bit Android
|
|
# isn't a build configuration we officially support, let's leave this as it is for now.
|
|
# More details: https://android.googlesource.com/platform/bionic/+/master/docs/32-bit-abi.md
|
|
if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
|
|
add_definitions(-D_FILE_OFFSET_BITS=64)
|
|
add_definitions(-D_LARGEFILE_SOURCE)
|
|
endif()
|
|
|
|
########################################
|
|
# Dependency checking
|
|
#
|
|
# TODO: We should have options for dependencies included in the externals to
|
|
# override autodetection of system libraries and force the usage of the
|
|
# externals.
|
|
include(CheckLib)
|
|
include(CheckCXXSourceRuns)
|
|
|
|
set(OpenGL_GL_PREFERENCE GLVND CACHE STRING "Linux-only: if GLVND, use the vendor-neutral GL libraries (default). If LEGACY, use the legacy ones (might be necessary to have optirun/primusrun work)")
|
|
set_property(CACHE OpenGL_GL_PREFERENCE PROPERTY STRINGS GLVND LEGACY)
|
|
find_package(OpenGL)
|
|
if (OPENGL_GL)
|
|
include_directories(${OPENGL_INCLUDE_DIR})
|
|
endif()
|
|
|
|
if(ENABLE_X11)
|
|
find_package(X11)
|
|
if(X11_FOUND)
|
|
add_definitions(-DHAVE_X11=1)
|
|
check_lib(XRANDR xrandr Xrandr)
|
|
if(XRANDR_FOUND)
|
|
add_definitions(-DHAVE_XRANDR=1)
|
|
endif()
|
|
pkg_check_modules(X11_INPUT REQUIRED xi>=1.5.0)
|
|
message(STATUS "X11 support enabled")
|
|
else()
|
|
message(WARNING "X11 support enabled but not found. This build will not support X11.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENABLE_EGL)
|
|
find_package(EGL)
|
|
if(EGL_FOUND)
|
|
add_definitions(-DHAVE_EGL=1)
|
|
message(STATUS "EGL OpenGL interface enabled")
|
|
else()
|
|
message(WARNING "EGL support enabled but not found. This build will not support EGL.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENCODE_FRAMEDUMPS)
|
|
if(WIN32)
|
|
if(_M_X86_64)
|
|
set(FFMPEG_DIR Externals/FFmpeg-bin/x64)
|
|
elseif(_M_ARM_64)
|
|
set(FFMPEG_DIR Externals/FFmpeg-bin/ARM64)
|
|
endif()
|
|
endif()
|
|
find_package(FFmpeg COMPONENTS avcodec avformat avutil swresample swscale)
|
|
if(FFmpeg_FOUND)
|
|
if(APPLE)
|
|
find_library(COREMEDIA_LIBRARY CoreMedia)
|
|
find_library(VIDEOTOOLBOX_LIBRARY VideoToolbox)
|
|
find_library(COREVIDEO_LIBRARY CoreVideo)
|
|
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
|
endif()
|
|
message(STATUS "libav/ffmpeg found, enabling AVI frame dumps")
|
|
add_definitions(-DHAVE_FFMPEG)
|
|
if(WIN32)
|
|
# Our prebuilt binaries depend on Bcrypt
|
|
set_property(TARGET FFmpeg::avutil APPEND PROPERTY
|
|
INTERFACE_LINK_LIBRARIES "Bcrypt.lib"
|
|
)
|
|
endif()
|
|
else()
|
|
message(STATUS "libav/ffmpeg not found, disabling AVI frame dumps")
|
|
endif()
|
|
endif()
|
|
|
|
if(OPROFILING)
|
|
find_package(OProfile)
|
|
if(OPROFILE_FOUND)
|
|
message(STATUS "OProfile found, enabling profiling support")
|
|
add_definitions(-DUSE_OPROFILE=1)
|
|
else()
|
|
message(FATAL_ERROR "OProfile not found. Can't build profiling support.")
|
|
endif()
|
|
endif()
|
|
|
|
if(ENABLE_EVDEV)
|
|
find_package(LIBUDEV REQUIRED)
|
|
find_package(LIBEVDEV REQUIRED)
|
|
if(LIBUDEV_FOUND AND LIBEVDEV_FOUND)
|
|
message(STATUS "libevdev/libudev found, enabling evdev controller backend")
|
|
add_definitions(-DHAVE_LIBUDEV=1)
|
|
add_definitions(-DHAVE_LIBEVDEV=1)
|
|
else()
|
|
message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support")
|
|
endif()
|
|
endif()
|
|
|
|
if(UNIX)
|
|
message(STATUS "Using named pipes as controller inputs")
|
|
add_definitions(-DUSE_PIPES=1)
|
|
message(STATUS "Watching game memory for changes")
|
|
add_definitions(-DUSE_MEMORYWATCHER=1)
|
|
endif()
|
|
|
|
if(ENABLE_SDL)
|
|
dolphin_find_optional_system_library(SDL2 Externals/SDL 2.26.0)
|
|
endif()
|
|
|
|
if(ENABLE_ANALYTICS)
|
|
message(STATUS "Enabling analytics collection (subject to end-user opt-in)")
|
|
add_definitions(-DUSE_ANALYTICS=1)
|
|
endif()
|
|
|
|
if(ENABLE_AUTOUPDATE)
|
|
message(STATUS "Enabling automatic update support")
|
|
add_definitions(-DAUTOUPDATE=1)
|
|
endif()
|
|
|
|
########################################
|
|
# Setup include directories (and make sure they are preferred over the Externals)
|
|
#
|
|
include_directories(Source/Core)
|
|
if(ANDROID)
|
|
include_directories(Source/Android)
|
|
endif()
|
|
|
|
########################################
|
|
# Process externals and setup their include directories
|
|
#
|
|
# NOTES about adding Externals:
|
|
# - If an external provides a target, or one can be introduced with find_package, consider using it.
|
|
# - If a target doesn't exist, consider introducing a target for it with add_library and adding all necessary
|
|
# includes, definitions, etc, to that target. This way, only libraries that need those attributes simply
|
|
# need to link that target in, as opposed to them being provided to every library
|
|
# (which is the case with the directory-based include_directories, add_definitions, etc)
|
|
#
|
|
# - make sure to tell cmake to link them statically or dynamically (most
|
|
# should be linked statically)
|
|
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
|
|
# Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
|
|
#
|
|
if (_M_X86_64)
|
|
add_subdirectory(Externals/Bochs_disasm)
|
|
endif()
|
|
add_subdirectory(Externals/cpp-optparse)
|
|
|
|
dolphin_find_optional_system_library(fmt Externals/fmt 10.1)
|
|
|
|
add_subdirectory(Externals/imgui)
|
|
add_subdirectory(Externals/implot)
|
|
add_subdirectory(Externals/glslang)
|
|
# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
|
|
# video backends, and on Apple devices for the Metal video backend.
|
|
if(WIN32 OR APPLE)
|
|
add_subdirectory(Externals/spirv_cross)
|
|
endif()
|
|
add_subdirectory(Externals/tinygltf)
|
|
|
|
if(ENABLE_VULKAN)
|
|
add_definitions(-DHAS_VULKAN)
|
|
|
|
if(APPLE AND USE_BUNDLED_MOLTENVK)
|
|
add_subdirectory(Externals/MoltenVK)
|
|
endif()
|
|
|
|
|
|
if (ANDROID AND _M_ARM_64)
|
|
add_subdirectory(Externals/libadrenotools)
|
|
endif()
|
|
endif()
|
|
|
|
if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
|
|
# OpenGL is available on all platforms except windows-arm64
|
|
add_definitions(-DHAS_OPENGL)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(pugixml Externals/pugixml)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ENET libenet>=1.3.18 enet::enet Externals/enet)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(xxhash libxxhash>=0.8.2 xxhash::xxhash Externals/xxhash)
|
|
|
|
dolphin_find_optional_system_library(BZip2 Externals/bzip2)
|
|
|
|
dolphin_find_optional_system_library(LibLZMA Externals/liblzma)
|
|
# Imported target added in CMake 3.14
|
|
dolphin_make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng)
|
|
|
|
# https://github.com/zlib-ng/minizip-ng/commit/6c5f265a55f1a12a7a016cd2962feff91cff5d2e
|
|
add_definitions(-DMZ_COMPAT_VERSION=110) # This macro is for forwards compatibility with 4.0.4+
|
|
dolphin_find_optional_system_library_pkgconfig(MINIZIP minizip>=3.0.0 minizip::minizip Externals/minizip)
|
|
|
|
dolphin_find_optional_system_library(LZO Externals/LZO)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(lz4 liblz4>=1.8 LZ4::LZ4 Externals/lz4)
|
|
|
|
dolphin_find_optional_system_library_pkgconfig(SPNG spng spng::spng Externals/libspng)
|
|
|
|
# Using static FreeSurround from Externals
|
|
# There is no system FreeSurround library.
|
|
message(STATUS "Using static FreeSurround from Externals")
|
|
add_subdirectory(Externals/FreeSurround)
|
|
|
|
if (APPLE OR WIN32)
|
|
message(STATUS "Using ed25519 from Externals")
|
|
add_subdirectory(Externals/ed25519)
|
|
include_directories(Externals/ed25519)
|
|
endif()
|
|
|
|
# Using static soundtouch from Externals
|
|
# Unable to use system soundtouch library: We require shorts, not floats.
|
|
add_subdirectory(Externals/soundtouch)
|
|
include_directories(Externals/soundtouch)
|
|
|
|
dolphin_find_optional_system_library(CUBEB Externals/cubeb)
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(LibUSB Externals/libusb)
|
|
add_definitions(-D__LIBUSB__)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(SFML Externals/SFML 2.1 COMPONENTS network system)
|
|
|
|
if(USE_UPNP)
|
|
dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6)
|
|
add_definitions(-DUSE_UPNP)
|
|
endif()
|
|
|
|
dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28)
|
|
|
|
dolphin_find_optional_system_library(CURL Externals/curl)
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14)
|
|
else()
|
|
message(STATUS "Using static iconv from Externals")
|
|
add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL)
|
|
endif()
|
|
|
|
if(NOT ANDROID)
|
|
dolphin_find_optional_system_library(HIDAPI Externals/hidapi)
|
|
endif()
|
|
|
|
if(USE_DISCORD_PRESENCE)
|
|
message(STATUS "Using static DiscordRPC from Externals")
|
|
add_subdirectory(Externals/discord-rpc EXCLUDE_FROM_ALL)
|
|
include_directories(Externals/discord-rpc/include)
|
|
endif()
|
|
|
|
if(NOT ENABLE_QT)
|
|
set(USE_MGBA 0)
|
|
endif()
|
|
if(USE_MGBA)
|
|
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
|
|
endif()
|
|
|
|
find_package(SYSTEMD)
|
|
if(SYSTEMD_FOUND)
|
|
message(STATUS "libsystemd found, enabling traversal server watchdog support")
|
|
add_definitions(-DHAVE_LIBSYSTEMD)
|
|
else()
|
|
message(STATUS "libsystemd not found, disabling traversal server watchdog support")
|
|
endif()
|
|
|
|
if(STEAM)
|
|
add_definitions(-DSTEAM)
|
|
endif()
|
|
|
|
if (WIN32)
|
|
include_directories(Externals/WIL/include)
|
|
include_directories(Externals/OpenAL/include)
|
|
endif()
|
|
|
|
include_directories(Externals/picojson)
|
|
|
|
add_subdirectory(Externals/expr)
|
|
|
|
add_subdirectory(Externals/rangeset)
|
|
|
|
add_subdirectory(Externals/FatFs)
|
|
|
|
if (USE_RETRO_ACHIEVEMENTS)
|
|
add_subdirectory(Externals/rcheevos)
|
|
endif()
|
|
|
|
########################################
|
|
# Pre-build events: Define configuration variables and write SCM info header
|
|
#
|
|
|
|
# Remove in-tree revision information generated by Visual Studio
|
|
# This is because the compiler will check in-tree first and use this, even if it is outdated
|
|
file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h")
|
|
|
|
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common)
|
|
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
|
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
|
|
endif()
|
|
|
|
find_package(Git)
|
|
if(NOT GIT_FOUND)
|
|
set(GIT_EXECUTABLE "")
|
|
endif()
|
|
add_custom_target(
|
|
dolphin_scmrev
|
|
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_CURRENT_SOURCE_DIR}/CMake/ScmRevGen.cmake
|
|
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h
|
|
VERBATIM
|
|
)
|
|
|
|
# This is here so #include "Common/scmrev.h" finds the generated header.
|
|
include_directories("${PROJECT_BINARY_DIR}/Source/Core")
|
|
|
|
########################################
|
|
# Unit testing.
|
|
#
|
|
if(ENABLE_TESTS)
|
|
find_package(GTest)
|
|
if (GTEST_FOUND)
|
|
message(STATUS "Using the system gtest")
|
|
include_directories(${GTEST_INCLUDE_DIRS})
|
|
else()
|
|
message(STATUS "Using static gtest from Externals")
|
|
add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
|
|
endif()
|
|
# Force gtest to link the C runtime dynamically on Windows in order to avoid runtime mismatches.
|
|
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
|
else()
|
|
message(STATUS "Unit tests are disabled")
|
|
endif()
|
|
|
|
########################################
|
|
# Process Dolphin source now that all setup is complete
|
|
#
|
|
add_subdirectory(Source)
|
|
|
|
########################################
|
|
# Install shared data files
|
|
#
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows")
|
|
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
|
|
endif()
|
|
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin")
|
|
install(FILES Data/license.txt DESTINATION ${datadir})
|
|
endif()
|
|
if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD")
|
|
# Install the application icon and menu item
|
|
install(FILES Data/dolphin-emu.svg
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
|
|
install(FILES Data/dolphin-emu.png
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/256x256/apps)
|
|
install(FILES Data/dolphin-emu.desktop
|
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
|
|
# Install manpages
|
|
install(FILES Data/dolphin-emu.6
|
|
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
|
|
install(FILES Data/dolphin-emu-nogui.6
|
|
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
|
|
endif()
|
|
|
|
# packaging information
|
|
set(CPACK_PACKAGE_NAME "dolphin-emu")
|
|
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
|
|
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
|
|
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
|
|
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
|
|
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
|
|
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube and Wii emulator")
|
|
|
|
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
|
|
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
|
|
# TODO: CPACK_RESOURCE_FILE_README
|
|
# TODO: CPACK_RESOURCE_FILE_WELCOME
|
|
# TODO: CPACK_PACKAGE_ICON
|
|
# TODO: CPACK_NSIS_*
|
|
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
|
|
|
|
# Debian Specific. Install dpkg-dev for automatic deps generation
|
|
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
|
|
set(CPACK_DEBIAN_PACKAGE_SECTION "Games")
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set(CPACK_SET_DESTDIR ON)
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set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
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set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
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list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
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# CPack must be included after the CPACK_* variables are set in order for those
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# variables to take effect.
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Include(CPack)
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