dolphin/Source/Plugins/Plugin_Wiimote/Src/ConfigBasicDlg.cpp

475 lines
19 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigBasicDlg.h"
#include "ConfigPadDlg.h"
#include "ConfigRecordingDlg.h"
#include "Config.h"
#include "EmuMain.h" // for SetDefaultExtensionRegistry
#include "EmuSubroutines.h" // for WmRequestStatus
BEGIN_EVENT_TABLE(WiimoteBasicConfigDialog,wxDialog)
EVT_CLOSE(WiimoteBasicConfigDialog::OnClose)
EVT_BUTTON(ID_OK, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_CANCEL, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONMAPPING, WiimoteBasicConfigDialog::ButtonClick)
EVT_BUTTON(ID_BUTTONRECORDING, WiimoteBasicConfigDialog::ButtonClick)
EVT_CHECKBOX(IDC_INPUT_ACTIVE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_CONNECT_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_USE_REAL, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_SIDEWAYSWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_UPRIGHTWIIMOTE, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(IDC_MOTIONPLUSCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(IDC_EXTCONNECTED, WiimoteBasicConfigDialog::GeneralSettingsChanged)
// IR cursor
EVT_COMMAND_SCROLL(IDS_WIDTH, WiimoteBasicConfigDialog::IRCursorChanged)
EVT_COMMAND_SCROLL(IDS_HEIGHT, WiimoteBasicConfigDialog::IRCursorChanged)
EVT_COMMAND_SCROLL(IDS_LEFT, WiimoteBasicConfigDialog::IRCursorChanged)
EVT_COMMAND_SCROLL(IDS_TOP, WiimoteBasicConfigDialog::IRCursorChanged)
EVT_TIMER(IDTM_UPDATE_ONCE, WiimoteBasicConfigDialog::UpdateOnce)
EVT_TIMER(IDTM_SHUTDOWN, WiimoteBasicConfigDialog::ShutDown)
END_EVENT_TABLE()
WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
#if wxUSE_TIMER
m_TimeoutOnce = new wxTimer(this, IDTM_UPDATE_ONCE);
m_ShutDownTimer = new wxTimer(this, IDTM_SHUTDOWN);
#endif
ControlsCreated = false;
m_bEnableUseRealWiimote = true;
Page = 0;
//g_Config.Load();
CreateGUIControls();
UpdateGUI();
}
void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
{
g_FrameOpen = false;
EndModal(wxID_CLOSE);
}
/* Timeout the shutdown. In Windows at least the g_pReadThread execution will hang at any attempt to
call a frame function after the main thread has entered WaitForSingleObject() or any other loop.
We must therefore shut down the thread from here and wait for that before we can call ShutDown(). */
void WiimoteBasicConfigDialog::ShutDown(wxTimerEvent& WXUNUSED(event))
{
if(!WiiMoteReal::g_ThreadGoing)
{
m_ShutDownTimer->Stop();
Close();
}
}
void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
{
switch(event.GetId())
{
case ID_OK:
g_Config.Save();
/*
// Wait for the Wiimote thread to stop, then close and shutdown
if(!g_EmulatorRunning)
{
WiiMoteReal::g_Shutdown = true;
m_ShutDownTimer->Start(10);
}
// Close directly
else
{
Close();
}
*/
Close();
break;
case ID_CANCEL:
g_Config.Load();
Close();
break;
case ID_BUTTONMAPPING:
m_PadConfigFrame = new WiimotePadConfigDialog(this);
m_PadConfigFrame->ShowModal();
m_PadConfigFrame->Destroy();
m_PadConfigFrame = NULL;
break;
case ID_BUTTONRECORDING:
m_RecordingConfigFrame = new WiimoteRecordingConfigDialog(this);
m_RecordingConfigFrame->ShowModal();
m_RecordingConfigFrame->Destroy();
m_RecordingConfigFrame = NULL;
break;
}
}
// Execute a delayed function
void WiimoteBasicConfigDialog::UpdateOnce(wxTimerEvent& event)
{
switch(event.GetId())
{
case IDTM_UPDATE_ONCE:
// Reenable the checkbox
m_bEnableUseRealWiimote = true;
SetCursor(wxCursor(wxCURSOR_ARROW));
UpdateGUI();
break;
}
}
void WiimoteBasicConfigDialog::CreateGUIControls()
{
m_Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
for (int i = 0; i < MAX_WIIMOTES; i++)
{
m_Controller[i] = new wxPanel(m_Notebook, ID_CONTROLLERPAGE1 + i, wxDefaultPosition, wxDefaultSize);
m_Notebook->AddPage(m_Controller[i], wxString::Format(wxT("Wiimote %d"), i+1));
m_ConnectRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_CONNECT_REAL, wxT("Connect Real Wiimote"));
m_UseRealWiimote[i] = new wxCheckBox(m_Controller[i], IDC_USE_REAL, wxT("Use Real Wiimote"));
m_ConnectRealWiimote[0]->SetValue(g_Config.bConnectRealWiimote);
m_UseRealWiimote[0]->SetValue(g_Config.bUseRealWiimote);
m_ConnectRealWiimote[i]->SetToolTip(wxT("Connected to the real wiimote. This can not be changed during gameplay."));
m_UseRealWiimote[i]->SetToolTip(wxT("Use the real Wiimote in the game. This can be changed during gameplay. This can not be selected")
wxT(" when a recording is to be done. No status in this window will be updated when this is checked."));
m_WiiMotionPlusConnected[i] = new wxCheckBox(m_Controller[i], IDC_MOTIONPLUSCONNECTED, wxT("Wii Motion Plus Connected"));
m_WiiMotionPlusConnected[i]->SetValue(g_Config.bMotionPlusConnected);
m_WiiMotionPlusConnected[i]->Enable(false);
wxArrayString arrayStringFor_extension;
arrayStringFor_extension.Add(wxT("None"));
arrayStringFor_extension.Add(wxT("Nunchuck"));
arrayStringFor_extension.Add(wxT("Classic Controller"));
arrayStringFor_extension.Add(wxT("Guitar Hero 3 Guitar"));
//arrayStringFor_extension.Add(wxT("Guitar Hero World Tour Drums Connected"));
// Prolly needs to be a separate plugin
//arrayStringFor_extension.Add(wxT("Balance Board"));
extensionChoice[i] = new wxChoice(m_Controller[i], IDC_EXTCONNECTED, wxDefaultPosition, wxDefaultSize, arrayStringFor_extension, 0, wxDefaultValidator);
extensionChoice[i]->SetSelection(0);
// Basic Settings
m_InputActive[i] = new wxCheckBox(m_Controller[i], IDC_INPUT_ACTIVE, wxT("Wiimote Input Active"));
m_InputActive[i]->SetValue(g_Config.bInputActive);
m_InputActive[i]->SetToolTip(wxString::Format(wxT("Decide if Wiimote button events shall be sent to game"), i));
// Emulated Wiimote
m_SidewaysWiimote[i] = new wxCheckBox(m_Controller[i], IDC_SIDEWAYSWIIMOTE, wxT("Sideways Wiimote"));
m_SidewaysWiimote[i]->SetValue(g_Config.bSideways);
m_SidewaysWiimote[i]->SetToolTip(wxT("Treat the sideways position as neutral"));
m_UprightWiimote[i] = new wxCheckBox(m_Controller[i], IDC_UPRIGHTWIIMOTE, wxT("Upright Wiimote"));
m_UprightWiimote[i]->SetValue(g_Config.bUpright);
m_UprightWiimote[i]->SetToolTip(wxT("Treat the upright position as neutral"));
//IR Pointer
m_TextScreenWidth[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Width: 000"));
m_TextScreenHeight[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Height: 000"));
m_TextScreenLeft[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Left: 000"));
m_TextScreenTop[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Top: 000"));
m_SliderWidth[i] = new wxSlider(m_Controller[i], IDS_WIDTH, 0, 100, 923, wxDefaultPosition, wxSize(75, -1));
m_SliderHeight[i] = new wxSlider(m_Controller[i], IDS_HEIGHT, 0, 0, 727, wxDefaultPosition, wxSize(75, -1));
m_SliderLeft[i] = new wxSlider(m_Controller[i], IDS_LEFT, 0, 100, 500, wxDefaultPosition, wxSize(75, -1));
m_SliderTop[i] = new wxSlider(m_Controller[i], IDS_TOP, 0, 0, 500, wxDefaultPosition, wxSize(75, -1));
//m_ScreenSize = new wxCheckBox(m_Controller[i], IDC_SCREEN_SIZE, wxT("Adjust screen size and position"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
//m_ScreenSize[i]->SetToolTip(wxT("Use the adjusted screen size."));
// These are changed from the graphics plugin settings, so they are just here to show the loaded status
m_TextAR[i] = new wxStaticText(m_Controller[i], wxID_ANY, wxT("Aspect Ratio"));
m_CheckAR43[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("4:3"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_CheckAR169[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("16:9"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_Crop[i] = new wxCheckBox(m_Controller[i], wxID_ANY, wxT("Crop"), wxDefaultPosition, wxSize(-1, -1), 0, wxDefaultValidator);
m_CheckAR43[i]->SetValue(g_Config.bKeepAR43);
m_CheckAR169[i]->SetValue(g_Config.bKeepAR169);
m_Crop[i]->SetValue(g_Config.bCrop);
m_CheckAR43[i]->Enable(false);
m_CheckAR169[i]->Enable(false);
m_Crop[i]->Enable(false);
// Sizers
m_SizeBasic[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Wiimote"));
m_SizeBasic[i]->Add(m_InputActive[i], 0, wxEXPAND | wxALL, 5);
m_SizeEmu[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Position"));
m_SizeEmu[i]->Add(m_SidewaysWiimote[i], 0, wxEXPAND | wxALL, 5);
m_SizeEmu[i]->Add(m_UprightWiimote[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_SizeExtensions[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Emulated Extension"));
m_SizeExtensions[i]->Add(m_WiiMotionPlusConnected[i], 0, wxEXPAND | wxALL, 5);
m_SizeExtensions[i]->Add(extensionChoice[i], 0, wxEXPAND | wxALL, 5);
m_SizeReal[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Real Wiimote"));
m_SizeReal[i]->Add(m_ConnectRealWiimote[i], 0, wxEXPAND | wxALL, 5);
m_SizeReal[i]->Add(m_UseRealWiimote[i], 0, wxEXPAND | wxALL, 5);
m_SizerIRPointerWidth[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerWidth[i]->Add(m_TextScreenLeft[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderLeft[i], 0, wxEXPAND | (wxRIGHT), 0);
m_SizerIRPointerWidth[i]->Add(m_TextScreenWidth[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerWidth[i]->Add(m_SliderWidth[i], 0, wxEXPAND | (wxLEFT), 0);
m_SizerIRPointerHeight[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerHeight[i]->Add(m_TextScreenTop[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerHeight[i]->Add(m_SliderTop[i], 0, wxEXPAND | (wxRIGHT), 0);
m_SizerIRPointerHeight[i]->Add(m_TextScreenHeight[i], 0, wxEXPAND | (wxTOP), 3);
m_SizerIRPointerHeight[i]->Add(m_SliderHeight[i], 0, wxEXPAND | (wxLEFT), 0);
m_SizerIRPointerScreen[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizerIRPointerScreen[i]->Add(m_TextAR[i], 0, wxEXPAND | (wxTOP), 0);
m_SizerIRPointerScreen[i]->Add(m_CheckAR43[i], 0, wxEXPAND | (wxLEFT), 5);
m_SizerIRPointerScreen[i]->Add(m_CheckAR169[i], 0, wxEXPAND | (wxLEFT), 5);
m_SizerIRPointerScreen[i]->Add(m_Crop[i], 0, wxEXPAND | (wxLEFT), 5);
m_SizerIRPointer[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("IR Pointer"));
m_SizerIRPointer[i]->Add(m_SizerIRPointerWidth[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_SizerIRPointer[i]->Add(m_SizerIRPointerHeight[i], 0, wxEXPAND | (wxLEFT | wxDOWN | wxRIGHT), 5);
m_SizerIRPointer[i]->Add(m_SizerIRPointerScreen[i], 0, wxALIGN_CENTER | (wxUP | wxDOWN), 10);
m_SizeBasicGeneralLeft[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralLeft[i]->Add(m_SizeBasic[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralLeft[i]->Add(m_SizeEmu[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralLeft[i]->Add(m_SizeExtensions[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralRight[i] = new wxBoxSizer(wxVERTICAL);
m_SizeBasicGeneralRight[i]->Add(m_SizeReal[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneralRight[i]->Add(m_SizerIRPointer[i], 0, wxEXPAND | (wxUP), 5);
m_SizeBasicGeneral[i] = new wxBoxSizer(wxHORIZONTAL);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralLeft[i], 0, wxEXPAND | (wxUP), 0);
m_SizeBasicGeneral[i]->Add(m_SizeBasicGeneralRight[i], 0, wxEXPAND | (wxLEFT), 5);
m_SizeParent[i] = new wxBoxSizer(wxVERTICAL);
m_SizeParent[i]->Add(m_SizeBasicGeneral[i], 0, wxBORDER_STATIC | wxEXPAND | (wxALL), 5);
// The sizer m_sMain will be expanded inside m_Controller, m_SizeParent will not
m_sMain[i] = new wxBoxSizer(wxVERTICAL);
m_sMain[i]->Add(m_SizeParent[i]);
// Set the main sizer
m_Controller[i]->SetSizer(m_sMain[i]);
}
m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
m_OK = new wxButton(this, ID_OK, wxT("OK"));
m_OK->SetToolTip(wxT("Save changes and close"));
m_Cancel = new wxButton(this, ID_CANCEL, wxT("Cancel"));
m_Cancel->SetToolTip(wxT("Discard changes and close"));
wxBoxSizer* sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(m_ButtonMapping, 0, (wxALL), 0);
sButtons->Add(m_Recording, 0, (wxALL), 0);
sButtons->AddStretchSpacer();
sButtons->Add(m_OK, 0, (wxALL), 0);
sButtons->Add(m_Cancel, 0, (wxLEFT), 5);
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
m_MainSizer->Add(sButtons, 0, wxEXPAND | (wxLEFT | wxRIGHT | wxDOWN), 5);
SetSizer(m_MainSizer);
Layout();
Fit();
// Center the window if there is room for it
#ifdef _WIN32
if (GetSystemMetrics(SM_CYFULLSCREEN) > 600)
Center();
#endif
ControlsCreated = true;
}
void WiimoteBasicConfigDialog::DoConnectReal()
{
if(g_Config.bConnectRealWiimote)
{
if (!g_RealWiiMoteInitialized)
WiiMoteReal::Initialize();
}
else
{
DEBUG_LOG(WIIMOTE, "Post Message: %i", g_RealWiiMoteInitialized);
if (g_RealWiiMoteInitialized)
WiiMoteReal::Shutdown();
}
}
void WiimoteBasicConfigDialog::DoUseReal()
{
if (!g_Config.bUseRealWiimote)
return;
// Clear any eventual events in the Wiimote queue
WiiMoteReal::ClearEvents();
// Are we using an extension now? The report that it's removed, then reconnected.
bool UsingExtension = false;
if (g_Config.iExtensionConnected != EXT_NONE)
UsingExtension = true;
DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 0 : 1);
UsingExtension = !UsingExtension;
DEBUG_LOG(WIIMOTE, "DoUseReal() Connect extension: %i", !UsingExtension);
DoExtensionConnectedDisconnected(UsingExtension ? 1 : 0);
if(g_EmulatorRunning)
{
// Disable the checkbox for a moment
SetCursor(wxCursor(wxCURSOR_WAIT));
m_bEnableUseRealWiimote = false;
// We may not need this if there is already a message queue that allows the nessesary timeout
//sleep(100);
/* Start the timer to allow the approximate time it takes for the Wiimote to come online
it would simpler to use sleep(1000) but that doesn't work because we need the functions in main.cpp
to work */
m_TimeoutOnce->Start(1000, true);
}
}
// Generate connect/disconnect status event
void WiimoteBasicConfigDialog::DoExtensionConnectedDisconnected(int Extension)
{
// There is no need for this if no game is running
if(!g_EmulatorRunning) return;
u8 DataFrame[8]; // make a blank report for it
wm_request_status *rs = (wm_request_status*)DataFrame;
// Check if a game is running, in that case change the status
if(WiiMoteEmu::g_ReportingChannel > 0)
WiiMoteEmu::WmRequestStatus(WiiMoteEmu::g_ReportingChannel, rs, Extension);
}
void WiimoteBasicConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
{
switch (event.GetId())
{
case IDC_CONNECT_REAL:
g_Config.bConnectRealWiimote = m_ConnectRealWiimote[Page]->IsChecked();
DoConnectReal();
break;
case IDC_USE_REAL:
// Enable the Wiimote thread
g_Config.bUseRealWiimote = m_UseRealWiimote[Page]->IsChecked();
DoUseReal();
break;
case IDC_INPUT_ACTIVE:
g_Config.bInputActive = m_InputActive[Page]->IsChecked();
break;
case IDC_SIDEWAYSWIIMOTE:
g_Config.bSideways = m_SidewaysWiimote[Page]->IsChecked();
break;
case IDC_UPRIGHTWIIMOTE:
g_Config.bUpright = m_UprightWiimote[Page]->IsChecked();
break;
case IDC_MOTIONPLUSCONNECTED:
g_Config.bMotionPlusConnected = m_WiiMotionPlusConnected[Page]->IsChecked();
break;
case IDC_EXTCONNECTED:
g_Config.iExtensionConnected = EXT_NONE;
// Disconnect the extension so that the game recognize the change
DoExtensionConnectedDisconnected();
// It doesn't seem to be needed but shouldn't it at least take 25 ms to
// reconnect an extension after we disconnected another?
if(g_EmulatorRunning) SLEEP(25);
// Update status
g_Config.iExtensionConnected = extensionChoice[Page]->GetSelection();
// Copy the calibration data
WiiMoteEmu::UpdateExtRegisterBlocks();
// Generate connect/disconnect status event
DoExtensionConnectedDisconnected();
break;
}
UpdateGUI();
}
void WiimoteBasicConfigDialog::IRCursorChanged(wxScrollEvent& event)
{
switch (event.GetId())
{
case IDS_WIDTH:
g_Config.iIRWidth = m_SliderWidth[Page]->GetValue();
break;
case IDS_HEIGHT:
g_Config.iIRHeight = m_SliderHeight[Page]->GetValue();
break;
case IDS_LEFT:
g_Config.iIRLeft = m_SliderLeft[Page]->GetValue();
break;
case IDS_TOP:
g_Config.iIRTop = m_SliderTop[Page]->GetValue();
break;
}
UpdateGUI();
}
void WiimoteBasicConfigDialog::UpdateIRCalibration()
{
// Update the slider position if a configuration has been loaded
m_SliderWidth[Page]->SetValue(g_Config.iIRWidth);
m_SliderHeight[Page]->SetValue(g_Config.iIRHeight);
m_SliderLeft[Page]->SetValue(g_Config.iIRLeft);
m_SliderTop[Page]->SetValue(g_Config.iIRTop);
// Update the labels
m_TextScreenWidth[Page]->SetLabel(wxString::Format(wxT("Width: %i"), g_Config.iIRWidth));
m_TextScreenHeight[Page]->SetLabel(wxString::Format(wxT("Height: %i"), g_Config.iIRHeight));
m_TextScreenLeft[Page]->SetLabel(wxString::Format(wxT("Left: %i"), g_Config.iIRLeft));
m_TextScreenTop[Page]->SetLabel(wxString::Format(wxT("Top: %i"), g_Config.iIRTop));
}
void WiimoteBasicConfigDialog::UpdateGUI(int Slot)
{
// Update the Wiimote IR pointer calibration
UpdateIRCalibration();
/* We only allow a change of extension if we are not currently using the real Wiimote, if it's in use the status will be updated
from the data scanning functions in main.cpp */
bool AllowExtensionChange = !(g_RealWiiMotePresent && g_Config.bConnectRealWiimote && g_Config.bUseRealWiimote && g_EmulatorRunning);
extensionChoice[Page]->SetSelection(g_Config.iExtensionConnected);
extensionChoice[Page]->Enable(AllowExtensionChange);
/* I have disabled this option during a running game because it's enough to be able to switch
between using and not using then. To also use the connect option during a running game would
mean that the wiimote must be sent the current reporting mode and the channel ID after it
has been initialized. Functions for that are basically already in place so these two options
could possibly be simplified to one option. */
m_ConnectRealWiimote[Page]->Enable(!g_EmulatorRunning);
m_UseRealWiimote[Page]->Enable((m_bEnableUseRealWiimote && g_RealWiiMotePresent && g_Config.bConnectRealWiimote) || (!g_EmulatorRunning && g_Config.bConnectRealWiimote));
}