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dolphin
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https://github.com/dolphin-emu/dolphin.git
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9c32c923bc
dolphin
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Ryan Houdek
9c32c923bc
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
2013-06-18 12:42:14 -05:00
..
Plugin_VideoDX9
Whoops, look like the previous commit was also the case with VideoDX9
2013-06-18 10:48:16 -04:00
Plugin_VideoDX11
Fix a char buffer destination size in Render.cpp for VideoDX11.
2013-06-18 10:45:57 -04:00
Plugin_VideoOGL
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
2013-06-18 12:42:14 -05:00
Plugin_VideoSoftware
[Android] Qualcomm drivers require that the EGL context is created on the same thread that the OpenGL commands are run on. Crappy driver limitation since eglMakeCurrent should work to let it be on a different thread.
2013-05-25 22:20:34 -05:00
CMakeLists.txt
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00