100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "InputConfig.h"
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#include "../../Core/Src/ConfigManager.h"
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#include "../../Core/Src/HW/Wiimote.h"
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InputPlugin::~InputPlugin()
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{
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// delete pads
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std::vector<ControllerEmu*>::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i != e; ++i )
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delete *i;
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}
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bool InputPlugin::LoadConfig(bool isGC)
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{
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IniFile inifile;
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IniFile game_ini;
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bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
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std::string profile[MAX_BBMOTES];
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std::string path;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() != "00000000")
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{
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std::string type;
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if (isGC)
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{
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type = "Pad";
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path = "Profiles/GCPad/";
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}
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else
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{
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type = "Wiimote";
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path = "Profiles/Wiimote/";
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}
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game_ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID() + ".ini");
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for (int i = 0; i < 4; i++)
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{
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if (game_ini.Exists("Controls", (type + "Profile" + num[i]).c_str()))
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{
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game_ini.Get("Controls", (type + "Profile" + num[i]).c_str(), &profile[i]);
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if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
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useProfile[i] = true;
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else
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PanicAlertT("Selected controller profile does not exist");
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}
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}
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}
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if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
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{
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std::vector< ControllerEmu* >::const_iterator
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i = controllers.begin(),
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e = controllers.end();
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for (int n = 0; i!=e; ++i, ++n)
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{
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// load settings from ini
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if (useProfile[n])
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{
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IniFile profile_ini;
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profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
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(*i)->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
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}
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else
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{
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(*i)->LoadConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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}
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// update refs
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(*i)->UpdateReferences(g_controller_interface);
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}
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return true;
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}
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else
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{
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controllers[0]->LoadDefaults(g_controller_interface);
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controllers[0]->UpdateReferences(g_controller_interface);
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return false;
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}
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}
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void InputPlugin::SaveConfig()
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{
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std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
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IniFile inifile;
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inifile.Load(ini_filename);
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std::vector< ControllerEmu* >::const_iterator i = controllers.begin(),
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e = controllers.end();
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for ( ; i!=e; ++i )
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(*i)->SaveConfig(inifile.GetOrCreateSection((*i)->GetName().c_str()));
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inifile.Save(ini_filename);
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}
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