60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#ifndef _SOUNDSTREAM_H_
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#define _SOUNDSTREAM_H_
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#include "Common.h"
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#include "Mixer.h"
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#include "WaveFile.h"
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class SoundStream
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{
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protected:
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CMixer *m_mixer;
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// We set this to shut down the sound thread.
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// 0=keep playing, 1=stop playing NOW.
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volatile int threadData;
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bool m_logAudio;
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WaveFileWriter g_wave_writer;
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bool m_muted;
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public:
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SoundStream(CMixer *mixer) : m_mixer(mixer), threadData(0), m_logAudio(false), m_muted(false) {}
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virtual ~SoundStream() { delete m_mixer;}
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static bool isValid() { return false; }
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virtual CMixer *GetMixer() const { return m_mixer; }
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virtual bool Start() { return false; }
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virtual void SetVolume(int) {}
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virtual void SoundLoop() {}
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virtual void Stop() {}
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virtual void Update() {}
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virtual void Clear(bool mute) { m_muted = mute; }
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bool IsMuted() { return m_muted; }
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virtual void StartLogAudio(const char *filename) {
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if (! m_logAudio) {
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m_logAudio = true;
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g_wave_writer.Start(filename, m_mixer->GetSampleRate());
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g_wave_writer.SetSkipSilence(false);
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NOTICE_LOG(DSPHLE, "Starting Audio logging");
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} else {
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WARN_LOG(DSPHLE, "Audio logging already started");
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}
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}
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virtual void StopLogAudio() {
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if (m_logAudio) {
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m_logAudio = false;
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g_wave_writer.Stop();
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NOTICE_LOG(DSPHLE, "Stopping Audio logging");
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} else {
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WARN_LOG(DSPHLE, "Audio logging already stopped");
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}
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}
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};
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#endif // _SOUNDSTREAM_H_
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