39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "Common/CommonTypes.h"
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class PointerWrap;
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class DSPEmulator
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{
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public:
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virtual ~DSPEmulator() {}
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virtual bool IsLLE() = 0;
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virtual bool Initialize(bool wii, bool dsp_thread) = 0;
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virtual void Shutdown() = 0;
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virtual void DoState(PointerWrap& p) = 0;
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virtual void PauseAndLock(bool do_lock, bool unpause_on_unlock = true) = 0;
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virtual void DSP_WriteMailBoxHigh(bool cpu_mailbox, u16 value) = 0;
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virtual void DSP_WriteMailBoxLow(bool cpu_mailbox, u16 value) = 0;
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virtual u16 DSP_ReadMailBoxHigh(bool cpu_mailbox) = 0;
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virtual u16 DSP_ReadMailBoxLow(bool cpu_mailbox) = 0;
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virtual u16 DSP_ReadControlRegister() = 0;
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virtual u16 DSP_WriteControlRegister(u16 value) = 0;
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virtual void DSP_Update(int cycles) = 0;
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virtual void DSP_StopSoundStream() = 0;
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virtual u32 DSP_UpdateRate() = 0;
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protected:
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bool m_wii = false;
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};
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std::unique_ptr<DSPEmulator> CreateDSPEmulator(bool hle);
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