dolphin/Source/Core/VideoCommon/ConstantManager.h

80 lines
1.8 KiB
C

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
typedef float float4[4];
typedef u32 uint4[4];
typedef s32 int4[4];
struct PixelShaderConstants
{
int4 colors[4];
int4 kcolors[4];
int4 alpha;
float4 texdims[8];
int4 zbias[2];
int4 indtexscale[2];
int4 indtexmtx[6];
int4 fogcolor;
int4 fogi;
float4 fogf[2];
float4 zslope;
float efbscale[2];
// Constants from here onwards are only used in ubershaders.
u32 genmode; // .z
u32 alphaTest; // .w
u32 fogParam3; // .x
u32 fogRangeBase; // .y
u32 dstalpha; // .z
u32 ztex_op; // .w
u32 late_ztest; // .x (bool)
u32 rgba6_format; // .y (bool)
u32 dither; // .z (bool)
u32 bounding_box; // .w (bool)
uint4 pack1[16]; // .xy - combiners, .z - tevind, .w - iref
uint4 pack2[8]; // .x - tevorder, .y - tevksel
int4 konst[32]; // .rgba
};
struct VertexShaderConstants
{
u32 components; // .x
u32 xfmem_dualTexInfo; // .y
u32 xfmem_numColorChans; // .z
u32 pad1; // .w
float4 posnormalmatrix[6];
float4 projection[4];
int4 materials[4];
struct Light
{
int4 color;
float4 cosatt;
float4 distatt;
float4 pos;
float4 dir;
} lights[8];
float4 texmatrices[24];
float4 transformmatrices[64];
float4 normalmatrices[32];
float4 posttransformmatrices[64];
float4 pixelcentercorrection;
float viewport[2]; // .xy
float pad2[2]; // .zw
uint4 xfmem_pack1[8]; // .x - texMtxInfo, .y - postMtxInfo, [0..1].z = color, [0..1].w = alpha
};
struct GeometryShaderConstants
{
float4 stereoparams;
float4 lineptparams;
int4 texoffset;
};