dolphin/Source/Core/VideoCommon/UberShaderCommon.h

39 lines
1.2 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <string_view>
#include <fmt/format.h>
#include "Common/CommonTypes.h"
class ShaderCode;
enum class APIType;
union ShaderHostConfig;
namespace UberShader
{
// Common functions across all ubershaders
void WriteUberShaderCommonHeader(ShaderCode& out, APIType api_type,
const ShaderHostConfig& host_config);
// Vertex lighting
void WriteLightingFunction(ShaderCode& out);
void WriteVertexLighting(ShaderCode& out, APIType api_type, std::string_view world_pos_var,
std::string_view normal_var, std::string_view in_color_0_var,
std::string_view in_color_1_var, std::string_view out_color_0_var,
std::string_view out_color_1_var);
// bitfieldExtract generator for BitField types
template <typename T>
std::string BitfieldExtract(std::string_view source, T type)
{
return fmt::format("bitfieldExtract({}, {}, {})", source, static_cast<u32>(type.StartBit()),
static_cast<u32>(type.NumBits()));
}
} // namespace UberShader