dolphin/Source/Core/Common/Src/VideoBackendBase.cpp

63 lines
2.0 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "VideoBackendBase.h"
// TODO: ugly
#ifdef _WIN32
#include "../../../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
#include "../../../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
#endif
#include "../../../Plugins/Plugin_VideoOGL/Src/VideoBackend.h"
#ifndef _WIN32 // XXX
#include "../../../Plugins/Plugin_VideoSoftware/Src/VideoBackend.h"
#endif
std::vector<VideoBackend*> g_available_video_backends;
VideoBackend* g_video_backend = NULL;
void VideoBackend::PopulateList()
{
#ifdef _WIN32
g_available_video_backends.push_back(new DX9::VideoBackend);
// TODO: if (winver >= VISTA) :p
g_available_video_backends.push_back(new DX11::VideoBackend);
#endif
g_available_video_backends.push_back(new OGL::VideoBackend);
#ifndef _WIN32 // XXX
g_available_video_backends.push_back(new SW::VideoBackend);
#endif
g_video_backend = g_available_video_backends.front();
}
void VideoBackend::ClearList()
{
while (!g_available_video_backends.empty())
{
delete g_available_video_backends.back();
g_available_video_backends.pop_back();
}
}
void VideoBackend::ActivateBackend(const std::string& name)
{
for (std::vector<VideoBackend*>::const_iterator it = g_available_video_backends.begin(); it != g_available_video_backends.end(); ++it)
if (name == (*it)->GetName())
g_video_backend = *it;
}