138 lines
5.2 KiB
C
138 lines
5.2 KiB
C
#ifndef __glsmap_h__
|
|
#define __glsmap_h__
|
|
|
|
/* Copyright (c) Mark J. Kilgard, 1998. */
|
|
|
|
/* This program is freely distributable without licensing fees
|
|
and is provided without guarantee or warrantee expressed or
|
|
implied. This program is -not- in the public domain. */
|
|
|
|
#if defined(_WIN32)
|
|
|
|
/* Try hard to avoid including <windows.h> to avoid name space pollution,
|
|
but Win32's <GL/gl.h> needs APIENTRY and WINGDIAPI defined properly. */
|
|
# if 0
|
|
# define WIN32_LEAN_AND_MEAN
|
|
# include <windows.h>
|
|
# else
|
|
/* XXX This is from Win32's <windef.h> */
|
|
# ifndef APIENTRY
|
|
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
|
|
# define APIENTRY __stdcall
|
|
# else
|
|
# define APIENTRY
|
|
# endif
|
|
# endif
|
|
# ifndef CALLBACK
|
|
/* XXX This is from Win32's <winnt.h> */
|
|
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
|
|
# define CALLBACK __stdcall
|
|
# else
|
|
# define CALLBACK
|
|
# endif
|
|
# endif
|
|
/* XXX This is from Win32's <wingdi.h> and <winnt.h> */
|
|
# ifndef WINGDIAPI
|
|
# define WINGDIAPI __declspec(dllimport)
|
|
# endif
|
|
/* XXX This is from Win32's <ctype.h> */
|
|
# ifndef _WCHAR_T_DEFINED
|
|
typedef unsigned short wchar_t;
|
|
# define _WCHAR_T_DEFINED
|
|
# endif
|
|
# endif
|
|
|
|
#pragma warning (disable:4244) /* Disable bogus conversion warnings. */
|
|
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
|
|
|
|
#endif /* _WIN32 */
|
|
|
|
#include <GL/gl.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
typedef enum {
|
|
SMAP_CLEAR_SMAP_TEXTURE = 0x1,
|
|
SMAP_GENERATE_VIEW_MIPMAPS = 0x2,
|
|
SMAP_GENERATE_SMAP_MIPMAPS = 0x4,
|
|
SMAP_GENERATE_MIPMAPS = 0x6 /* both of above */
|
|
} SphereMapFlags;
|
|
|
|
/* Cube view enumerants. */
|
|
enum {
|
|
SMAP_FRONT = 0,
|
|
SMAP_TOP = 1,
|
|
SMAP_BOTTOM = 2,
|
|
SMAP_LEFT = 3,
|
|
SMAP_RIGHT = 4,
|
|
SMAP_BACK = 5
|
|
};
|
|
|
|
typedef struct _SphereMap SphereMap;
|
|
|
|
extern SphereMap *smapCreateSphereMap(SphereMap *shareSmap);
|
|
extern void smapDestroySphereMap(SphereMap *smap);
|
|
|
|
extern void smapConfigureSphereMapMesh(SphereMap *smap, int steps, int rings, int edgeExtend);
|
|
|
|
extern void smapSetSphereMapTexObj(SphereMap *smap, GLuint texobj);
|
|
extern void smapSetViewTexObj(SphereMap *smap, GLuint texobj);
|
|
extern void smapSetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);
|
|
extern void smapGetSphereMapTexObj(SphereMap *smap, GLuint *texobj);
|
|
extern void smapGetViewTexObj(SphereMap *smap, GLuint *texobj);
|
|
extern void smapGetViewTexObjs(SphereMap *smap, GLuint texobjs[6]);
|
|
|
|
extern void smapSetFlags(SphereMap *smap, SphereMapFlags flags);
|
|
extern void smapGetFlags(SphereMap *smap, SphereMapFlags *flags);
|
|
|
|
extern void smapSetViewOrigin(SphereMap *smap, GLint x, GLint y);
|
|
extern void smapSetSphereMapOrigin(SphereMap *smap, GLint x, GLint y);
|
|
extern void smapGetViewOrigin(SphereMap *smap, GLint *x, GLint *y);
|
|
extern void smapGetSphereMapOrigin(SphereMap *smap, GLint *x, GLint *y);
|
|
|
|
extern void smapSetEye(SphereMap *smap, GLfloat eyex, GLfloat eyey, GLfloat eyez);
|
|
extern void smapSetEyeVector(SphereMap *smap, GLfloat *eye);
|
|
extern void smapSetUp(SphereMap *smap, GLfloat upx, GLfloat upy, GLfloat upz);
|
|
extern void smapSetUpVector(SphereMap *smap, GLfloat *up);
|
|
extern void smapSetObject(SphereMap *smap, GLfloat objx, GLfloat objy, GLfloat objz);
|
|
extern void smapSetObjectVector(SphereMap *smap, GLfloat *obj);
|
|
extern void smapGetEye(SphereMap *smap, GLfloat *eyex, GLfloat *eyey, GLfloat *eyez);
|
|
extern void smapGetEyeVector(SphereMap *smap, GLfloat *eye);
|
|
extern void smapGetUp(SphereMap *smap, GLfloat *upx, GLfloat *upy, GLfloat *upz);
|
|
extern void smapGetUpVector(SphereMap *smap, GLfloat *up);
|
|
extern void smapGetObject(SphereMap *smap, GLfloat *objx, GLfloat *objy, GLfloat *objz);
|
|
extern void smapGetObjectVector(SphereMap *smap, GLfloat *obj);
|
|
|
|
extern void smapSetNearFar(SphereMap *smap, GLfloat viewNear, GLfloat viewFar);
|
|
extern void smapGetNearFar(SphereMap *smap, GLfloat *viewNear, GLfloat *viewFar);
|
|
|
|
extern void smapSetSphereMapTexDim(SphereMap *smap, GLsizei texdim);
|
|
extern void smapSetViewTexDim(SphereMap *smap, GLsizei texdim);
|
|
extern void smapGetSphereMapTexDim(SphereMap *smap, GLsizei *texdim);
|
|
extern void smapGetViewTexDim(SphereMap *smap, GLsizei *texdim);
|
|
|
|
extern void smapSetContextData(SphereMap *smap, void *context);
|
|
extern void smapGetContextData(SphereMap *smap, void **context);
|
|
|
|
extern void smapSetPositionLightsFunc(SphereMap *smap, void (*positionLights)(int view, void *context));
|
|
extern void smapSetDrawViewFunc(SphereMap *smap, void (*drawView)(int view, void *context));
|
|
extern void smapGetPositionLightsFunc(SphereMap *smap, void (**positionLights)(int view, void *context));
|
|
extern void smapGetDrawViewFunc(SphereMap *smap, void (**drawView)(int view, void *context));
|
|
|
|
extern void smapGenViewTex(SphereMap *smap, int view);
|
|
extern void smapGenViewTexs(SphereMap *smap);
|
|
extern void smapGenSphereMapFromViewTexs(SphereMap *smap);
|
|
extern void smapGenSphereMap(SphereMap *smap);
|
|
extern void smapGenSphereMapWithOneViewTex(SphereMap *smap);
|
|
|
|
extern int smapRvecToSt(float rvec[3], float st[2]);
|
|
extern void smapStToRvec(float *st, float *rvec);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
|
|
#endif
|
|
#endif /* __glsmap_h__ */
|